Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| BlendColor (fvec4 blendcolor=fvec4(0, 0, 0, 0)) | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (fvec4 blendcolor) |
| fvec4 | blendColor () const |
| virtual ref< RenderState > | clone () const |
Protected Attributes | |
| fvec4 | mBlendColor |
RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information.
Definition at line 1455 of file Shader.hpp.
Definition at line 1460 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual ERenderState vl::BlendColor::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1465 of file Shader.hpp.
References vl::RS_BlendColor.
| void BlendColor::apply | ( | int | index, |
| const Camera * | camera, | ||
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 684 of file Shader.cpp.
References vl::Vector4< T_Scalar >::a(), vl::Vector4< T_Scalar >::b(), vl::Vector4< T_Scalar >::g(), mBlendColor, vl::Vector4< T_Scalar >::r(), and VL_CHECK_OGL.
| void vl::BlendColor::set | ( | fvec4 | blendcolor ) | [inline] |
Definition at line 1469 of file Shader.hpp.
| fvec4 vl::BlendColor::blendColor | ( | ) | const [inline] |
Definition at line 1471 of file Shader.hpp.
| virtual ref<RenderState> vl::BlendColor::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1473 of file Shader.hpp.
fvec4 vl::BlendColor::mBlendColor [protected] |
Definition at line 1481 of file Shader.hpp.
Referenced by apply().