Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
BlendColor (fvec4 blendcolor=fvec4(0, 0, 0, 0)) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (fvec4 blendcolor) |
fvec4 | blendColor () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
fvec4 | mBlendColor |
RenderState wrapping the OpenGL function glBlendColor(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml for more information.
Definition at line 1455 of file Shader.hpp.
Definition at line 1460 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::BlendColor::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1465 of file Shader.hpp.
References vl::RS_BlendColor.
void BlendColor::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 684 of file Shader.cpp.
References vl::Vector4< T_Scalar >::a(), vl::Vector4< T_Scalar >::b(), vl::Vector4< T_Scalar >::g(), mBlendColor, vl::Vector4< T_Scalar >::r(), and VL_CHECK_OGL.
void vl::BlendColor::set | ( | fvec4 | blendcolor ) | [inline] |
Definition at line 1469 of file Shader.hpp.
fvec4 vl::BlendColor::blendColor | ( | ) | const [inline] |
Definition at line 1471 of file Shader.hpp.
virtual ref<RenderState> vl::BlendColor::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1473 of file Shader.hpp.
fvec4 vl::BlendColor::mBlendColor [protected] |
Definition at line 1481 of file Shader.hpp.
Referenced by apply().