Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes

vl::DepthRange Class Reference

RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::DepthRange:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 DepthRange ()
 DepthRange (float znear, float zfar)
virtual ERenderState type () const
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (float znear, float zfar)
void setZNear (float znear)
void setZFar (float zfar)
float zNear () const
float zFar () const
virtual ref< RenderStateclone () const

Protected Attributes

float mZNear
float mZFar

Detailed Description

RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_DEPTH_TEST

Definition at line 1038 of file Shader.hpp.


Constructor & Destructor Documentation

vl::DepthRange::DepthRange (  ) [inline]

Definition at line 1043 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.

vl::DepthRange::DepthRange ( float  znear,
float  zfar 
) [inline]

Definition at line 1048 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual ERenderState vl::DepthRange::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 1053 of file Shader.hpp.

References vl::RS_DepthRange.

void DepthRange::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 567 of file Shader.cpp.

References mZFar, mZNear, and VL_CHECK_OGL.

void vl::DepthRange::set ( float  znear,
float  zfar 
) [inline]

Definition at line 1057 of file Shader.hpp.

void vl::DepthRange::setZNear ( float  znear ) [inline]

Definition at line 1059 of file Shader.hpp.

void vl::DepthRange::setZFar ( float  zfar ) [inline]

Definition at line 1061 of file Shader.hpp.

float vl::DepthRange::zNear (  ) const [inline]

Definition at line 1063 of file Shader.hpp.

float vl::DepthRange::zFar (  ) const [inline]

Definition at line 1065 of file Shader.hpp.

virtual ref<RenderState> vl::DepthRange::clone (  ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 1067 of file Shader.hpp.


Member Data Documentation

float vl::DepthRange::mZNear [protected]

Definition at line 1075 of file Shader.hpp.

Referenced by apply().

float vl::DepthRange::mZFar [protected]

Definition at line 1076 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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