Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
DepthRange () | |
DepthRange (float znear, float zfar) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (float znear, float zfar) |
void | setZNear (float znear) |
void | setZFar (float zfar) |
float | zNear () const |
float | zFar () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
float | mZNear |
float | mZFar |
RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.
Definition at line 1038 of file Shader.hpp.
vl::DepthRange::DepthRange | ( | ) | [inline] |
Definition at line 1043 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
vl::DepthRange::DepthRange | ( | float | znear, |
float | zfar | ||
) | [inline] |
Definition at line 1048 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::DepthRange::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1053 of file Shader.hpp.
References vl::RS_DepthRange.
void DepthRange::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 567 of file Shader.cpp.
References mZFar, mZNear, and VL_CHECK_OGL.
void vl::DepthRange::set | ( | float | znear, |
float | zfar | ||
) | [inline] |
Definition at line 1057 of file Shader.hpp.
void vl::DepthRange::setZNear | ( | float | znear ) | [inline] |
Definition at line 1059 of file Shader.hpp.
void vl::DepthRange::setZFar | ( | float | zfar ) | [inline] |
Definition at line 1061 of file Shader.hpp.
float vl::DepthRange::zNear | ( | ) | const [inline] |
Definition at line 1063 of file Shader.hpp.
float vl::DepthRange::zFar | ( | ) | const [inline] |
Definition at line 1065 of file Shader.hpp.
virtual ref<RenderState> vl::DepthRange::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 1067 of file Shader.hpp.
float vl::DepthRange::mZNear [protected] |
Definition at line 1075 of file Shader.hpp.
Referenced by apply().
float vl::DepthRange::mZFar [protected] |
Definition at line 1076 of file Shader.hpp.
Referenced by apply().