Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Attributes

vl::PolygonOffset Class Reference

RenderState wrapping the OpenGL function glPolygonOffset(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::PolygonOffset:
vl::RenderStateNonIndexed vl::RenderState vl::Object

List of all members.

Public Member Functions

 PolygonOffset ()
virtual ERenderState type () const
 PolygonOffset (float factor, float units)
virtual void apply (int index, const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (float factor, float units)
void setFactor (float factor)
void setUnits (float units)
float factor () const
float units () const
virtual ref< RenderStateclone () const

Protected Attributes

float mFactor
float mUnits

Detailed Description

RenderState wrapping the OpenGL function glPolygonOffset(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_POLYGON_OFFSET_FILL, vl::EN_POLYGON_OFFSET_LINE, vl::EN_POLYGON_OFFSET_POINT

Definition at line 963 of file Shader.hpp.


Constructor & Destructor Documentation

vl::PolygonOffset::PolygonOffset (  ) [inline]

Definition at line 968 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.

vl::PolygonOffset::PolygonOffset ( float  factor,
float  units 
) [inline]

Definition at line 975 of file Shader.hpp.


Member Function Documentation

virtual ERenderState vl::PolygonOffset::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 973 of file Shader.hpp.

References vl::RS_PolygonOffset.

void PolygonOffset::apply ( int  index,
const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 553 of file Shader.cpp.

References mFactor, mUnits, and VL_CHECK_OGL.

void vl::PolygonOffset::set ( float  factor,
float  units 
) [inline]

Definition at line 979 of file Shader.hpp.

void vl::PolygonOffset::setFactor ( float  factor ) [inline]

Definition at line 981 of file Shader.hpp.

void vl::PolygonOffset::setUnits ( float  units ) [inline]

Definition at line 983 of file Shader.hpp.

float vl::PolygonOffset::factor (  ) const [inline]

Definition at line 985 of file Shader.hpp.

float vl::PolygonOffset::units (  ) const [inline]

Definition at line 987 of file Shader.hpp.

virtual ref<RenderState> vl::PolygonOffset::clone (  ) const [inline, virtual]

Implements vl::RenderState.

Definition at line 989 of file Shader.hpp.


Member Data Documentation

float vl::PolygonOffset::mFactor [protected]

Definition at line 997 of file Shader.hpp.

Referenced by apply().

float vl::PolygonOffset::mUnits [protected]

Definition at line 998 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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