Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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A planar convex polygon used to define the visibility from one Sector to another. More...
#include <SceneManagerPortals.hpp>
Public Member Functions | |
Portal () | |
Constructor. | |
std::vector< fvec3 > & | geometry () |
The set of points defining the shape of the portal. The points must define a planar convex polygon and must be in world coordinates. | |
const std::vector< fvec3 > & | geometry () const |
The set of points defining the shape of the portal. The points must define a planar convex polygon and must be in world coordinates. | |
void | setTargetSector (Sector *sector) |
The Sector that is behind the portal and that is seen through the portal. | |
Sector * | targetSector () |
The Sector that is behind the portal and that is seen through the portal. | |
const Sector * | targetSector () const |
The Sector that is behind the portal and that is seen through the portal. | |
bool | isOpen () const |
If a Portal is closed or open. If the portal is closed then the camera cannot see the targetSector() through this portal. | |
void | setIsOpen (bool is_open) |
If a Portal is closed or open. If the portal is closed then the camera cannot see the targetSector() through this portal. | |
Protected Member Functions | |
void | setNormal (const fvec3 &n) |
Used internally. | |
const fvec3 & | normal () const |
Used internally. | |
bool | computeNormal () |
Computes the normal of the portal polygon. | |
Protected Attributes | |
std::vector< fvec3 > | mPortalGeometry |
Sector * | mTargetSector |
fvec3 | mNormal |
unsigned int | mVisitTick |
bool | mIsOpen |
Friends | |
class | SceneManagerPortals |
A planar convex polygon used to define the visibility from one Sector to another.
See also:
Definition at line 53 of file SceneManagerPortals.hpp.
vl::Portal::Portal | ( | ) | [inline] |
Constructor.
Definition at line 61 of file SceneManagerPortals.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
std::vector<fvec3>& vl::Portal::geometry | ( | ) | [inline] |
The set of points defining the shape of the portal. The points must define a planar convex polygon and must be in world coordinates.
Definition at line 69 of file SceneManagerPortals.hpp.
Referenced by computeNormal(), and vl::SceneManagerPortals::renderPortal().
const std::vector<fvec3>& vl::Portal::geometry | ( | ) | const [inline] |
The set of points defining the shape of the portal. The points must define a planar convex polygon and must be in world coordinates.
Definition at line 71 of file SceneManagerPortals.hpp.
void vl::Portal::setTargetSector | ( | Sector * | sector ) | [inline] |
The Sector that is behind the portal and that is seen through the portal.
Definition at line 74 of file SceneManagerPortals.hpp.
Sector* vl::Portal::targetSector | ( | ) | [inline] |
The Sector that is behind the portal and that is seen through the portal.
Definition at line 76 of file SceneManagerPortals.hpp.
const Sector* vl::Portal::targetSector | ( | ) | const [inline] |
The Sector that is behind the portal and that is seen through the portal.
Definition at line 78 of file SceneManagerPortals.hpp.
bool vl::Portal::isOpen | ( | ) | const [inline] |
If a Portal is closed or open. If the portal is closed then the camera cannot see the targetSector() through this portal.
Definition at line 81 of file SceneManagerPortals.hpp.
void vl::Portal::setIsOpen | ( | bool | is_open ) | [inline] |
If a Portal is closed or open. If the portal is closed then the camera cannot see the targetSector() through this portal.
Definition at line 83 of file SceneManagerPortals.hpp.
void vl::Portal::setNormal | ( | const fvec3 & | n ) | [inline, protected] |
Used internally.
Definition at line 87 of file SceneManagerPortals.hpp.
const fvec3& vl::Portal::normal | ( | ) | const [inline, protected] |
Used internally.
Definition at line 89 of file SceneManagerPortals.hpp.
bool Portal::computeNormal | ( | ) | [protected] |
Computes the normal of the portal polygon.
Must be called after all the sectors have been setup, linked to their portal, and their AABB has been updated.
Definition at line 42 of file SceneManagerPortals.cpp.
References vl::cross(), vl::Log::error(), geometry(), mNormal, and mTargetSector.
friend class SceneManagerPortals [friend] |
Definition at line 57 of file SceneManagerPortals.hpp.
std::vector<fvec3> vl::Portal::mPortalGeometry [protected] |
Definition at line 96 of file SceneManagerPortals.hpp.
Sector* vl::Portal::mTargetSector [protected] |
Definition at line 97 of file SceneManagerPortals.hpp.
Referenced by computeNormal().
fvec3 vl::Portal::mNormal [protected] |
Definition at line 98 of file SceneManagerPortals.hpp.
Referenced by computeNormal().
unsigned int vl::Portal::mVisitTick [protected] |
Definition at line 99 of file SceneManagerPortals.hpp.
bool vl::Portal::mIsOpen [protected] |
Definition at line 100 of file SceneManagerPortals.hpp.