Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
DepthMask (bool depthmask=true) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (bool depthmask) |
bool | depthMask () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
bool | mDepthMask |
RenderState wrapping the OpenGL function glDepthMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml for more information.
Definition at line 494 of file Shader.hpp.
vl::DepthMask::DepthMask | ( | bool | depthmask = true ) |
[inline] |
Definition at line 499 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::DepthMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 504 of file Shader.hpp.
References vl::RS_DepthMask.
void DepthMask::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 272 of file Shader.cpp.
References mDepthMask, and VL_CHECK_OGL.
void vl::DepthMask::set | ( | bool | depthmask ) | [inline] |
Definition at line 508 of file Shader.hpp.
bool vl::DepthMask::depthMask | ( | ) | const [inline] |
Definition at line 510 of file Shader.hpp.
virtual ref<RenderState> vl::DepthMask::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 512 of file Shader.hpp.
bool vl::DepthMask::mDepthMask [protected] |
Definition at line 520 of file Shader.hpp.
Referenced by apply().