Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor. More...
#include <GLSL.hpp>
Public Member Functions | |
GLSLFragmentShader (const String &source=String()) |
Wraps a GLSL fragment shader to be bound to a GLSLProgram: the shader this shader will run on the programmable fragment processor.
Definition at line 160 of file GLSL.hpp.
source | Fragment shader's source code or path to a text file containing the fragment shader's source code. |
Definition at line 166 of file GLSL.hpp.
References vl::Object::mObjectName.