Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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A ActorEventCallback used to render a volume using GPU raycasting. More...
#include <RaycastVolume.hpp>
Public Member Functions | |
RaycastVolume () | |
void | onActorRenderStarted (Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass) |
Event generated just before an Actor is rendered but after the render states are ready and setup. | |
void | onActorDelete (Actor *) |
Event notifying that an Actor is being deleted. | |
void | bindActor (Actor *) |
Binds a RaycastVolume to an Actor. | |
virtual void | updateUniforms (Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader) |
Updates the uniforms used by the GLSLProgram to render the volume each time the onActorRenderStarted() method is called. | |
Geometry * | geometry () |
Returns the Geometry associated to a RaycastVolume and its bound Actor. | |
const Geometry * | geometry () const |
Returns the Geometry associated to a RaycastVolume and its bound Actor. | |
void | setBox (const AABB &box) |
Defines the dimensions of the box enclosing the volume and generates the actual geometry of the box to be rendered. | |
const AABB & | box () const |
The dimensions of the box enclosing the volume. | |
const fvec3 * | vertCoords () const |
Returns the coordinates assigned to each of the 8 box corners of the volume. | |
fvec3 * | vertCoords () |
Returns the coordinates assigned to each of the 8 box corners of the volume. | |
const fvec3 * | texCoords () const |
Returns the texture coordinates assigned to each of the 8 box corners of the volume. | |
fvec3 * | texCoords () |
Returns the texture coordinates assigned to each of the 8 box corners of the volume. | |
void | generateTextureCoordinates (const ivec3 &size) |
Generates a default set of texture coordinates for the 8 box corners of the volume based on the given texture dimensions. | |
void | generateTextureCoordinates (const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner) |
Generates a default set of texture coordinates for the 8 box corners of the volume based on the given texture dimensions. | |
Protected Attributes | |
ref< Geometry > | mGeometry |
AABB | mBox |
ref< ArrayFloat3 > | mTexCoord |
ref< ArrayFloat3 > | mVertCoord |
A ActorEventCallback used to render a volume using GPU raycasting.
Pictures from: GPU Raycast Volume Rendering with Transfer Functions and Lighting Tutorial tutorial.
Definition at line 41 of file RaycastVolume.hpp.
RaycastVolume::RaycastVolume | ( | ) |
Definition at line 65 of file RaycastVolume.cpp.
References vl::ref< T >::get(), mGeometry, mTexCoord, mVertCoord, vl::PT_QUADS, setBox(), and VL_DEBUG_SET_OBJECT_NAME.
void RaycastVolume::onActorRenderStarted | ( | Actor * | actor, |
real | frame_clock, | ||
const Camera * | cam, | ||
Renderable * | renderable, | ||
const Shader * | shader, | ||
int | pass | ||
) | [virtual] |
Event generated just before an Actor is rendered but after the render states are ready and setup.
Reimplement to react to this event.
actor | The Actor bound to this rendering callback. |
frame_clock | The current rendering frame time, usually used for animation purposes. |
cam | The camera used for the current rendering. |
renderable | The currently selected Actor LOD. |
shader | The currently active Shader. |
pass | The current Actor[s] rendering pass. |
Implements vl::ActorEventCallback.
Definition at line 186 of file RaycastVolume.cpp.
References vl::Shader::getGLSLProgram(), and updateUniforms().
void vl::RaycastVolume::onActorDelete | ( | Actor * | actor ) | [inline, virtual] |
Event notifying that an Actor is being deleted.
Implements vl::ActorEventCallback.
Definition at line 50 of file RaycastVolume.hpp.
void RaycastVolume::bindActor | ( | Actor * | actor ) |
Binds a RaycastVolume to an Actor.
Definition at line 179 of file RaycastVolume.cpp.
References vl::Actor::actorEventCallbacks(), vl::Collection< T >::erase(), vl::ref< T >::get(), mGeometry, vl::Collection< T >::push_back(), and vl::Actor::setLod().
void RaycastVolume::updateUniforms | ( | vl::Actor * | actor, |
vl::real | clock, | ||
const Camera * | camera, | ||
vl::Renderable * | rend, | ||
const Shader * | shader | ||
) | [virtual] |
Updates the uniforms used by the GLSLProgram to render the volume each time the onActorRenderStarted() method is called.
Reimplement this method to update the uniform variables of your GLSL program before the volume is rendered.
"uniform vec3 light_position[4]"
variable. The updateUniforms() method also fills the "uniform bool light_enable[4]"
variable with a flag marking if the Nth light is active or not. These light values are computed based on the lights bound to the current Shader."uniform vec3 eye_position"
variable contains the camera position in object space, useful to compute specular highlights, raycast direction etc."uniform vec3 eye_look"
variable contains the camera look vector in object space. Definition at line 111 of file RaycastVolume.cpp.
References vl::Light::boundTransform(), vl::Shader::getGLSLProgram(), vl::Matrix4< T_Scalar >::getInverse(), vl::Shader::getLight(), vl::Matrix4< T_Scalar >::getT(), vl::GLSLProgram::getUniformLocation(), vl::Matrix4< T_Scalar >::getZ(), vl::Actor::gocUniform(), vl::Camera::modelingMatrix(), NULL, vl::Light::position(), vl::Uniform::setUniform(), vl::Uniform::setUniform1i(), vl::Actor::transform(), VL_CHECK, vl::Transform::worldMatrix(), and vl::Vector4< T_Scalar >::xyz().
Referenced by onActorRenderStarted().
Geometry* vl::RaycastVolume::geometry | ( | ) | [inline] |
Returns the Geometry associated to a RaycastVolume and its bound Actor.
Definition at line 59 of file RaycastVolume.hpp.
const Geometry* vl::RaycastVolume::geometry | ( | ) | const [inline] |
Returns the Geometry associated to a RaycastVolume and its bound Actor.
Definition at line 62 of file RaycastVolume.hpp.
void RaycastVolume::setBox | ( | const AABB & | box ) |
Defines the dimensions of the box enclosing the volume and generates the actual geometry of the box to be rendered.
Definition at line 251 of file RaycastVolume.cpp.
References box(), vl::AABB::maxCorner(), mBox, mGeometry, vl::AABB::minCorner(), mVertCoord, vl::Vector3< T_Scalar >::x(), vl::Vector3< T_Scalar >::y(), and vl::Vector3< T_Scalar >::z().
Referenced by RaycastVolume().
const AABB& vl::RaycastVolume::box | ( | ) | const [inline] |
The dimensions of the box enclosing the volume.
Definition at line 68 of file RaycastVolume.hpp.
Referenced by setBox().
const fvec3* vl::RaycastVolume::vertCoords | ( | ) | const [inline] |
Returns the coordinates assigned to each of the 8 box corners of the volume.
Definition at line 71 of file RaycastVolume.hpp.
fvec3* vl::RaycastVolume::vertCoords | ( | ) | [inline] |
Returns the coordinates assigned to each of the 8 box corners of the volume.
Definition at line 74 of file RaycastVolume.hpp.
const fvec3* vl::RaycastVolume::texCoords | ( | ) | const [inline] |
Returns the texture coordinates assigned to each of the 8 box corners of the volume.
Definition at line 77 of file RaycastVolume.hpp.
fvec3* vl::RaycastVolume::texCoords | ( | ) | [inline] |
Returns the texture coordinates assigned to each of the 8 box corners of the volume.
Definition at line 80 of file RaycastVolume.hpp.
void RaycastVolume::generateTextureCoordinates | ( | const ivec3 & | size ) |
Generates a default set of texture coordinates for the 8 box corners of the volume based on the given texture dimensions.
Definition at line 197 of file RaycastVolume.cpp.
References vl::Log::error(), mTexCoord, vl::Vector3< T_Scalar >::x(), vl::Vector3< T_Scalar >::y(), and vl::Vector3< T_Scalar >::z().
void RaycastVolume::generateTextureCoordinates | ( | const ivec3 & | img_size, |
const ivec3 & | min_corner, | ||
const ivec3 & | max_corner | ||
) |
Generates a default set of texture coordinates for the 8 box corners of the volume based on the given texture dimensions.
Use this function to visualize a subset of the volume. The subset is defined by min_corner
and max_corner
.
Definition at line 224 of file RaycastVolume.cpp.
References vl::Log::error(), mTexCoord, vl::Vector3< T_Scalar >::x(), vl::Vector3< T_Scalar >::y(), and vl::Vector3< T_Scalar >::z().
ref<Geometry> vl::RaycastVolume::mGeometry [protected] |
Definition at line 90 of file RaycastVolume.hpp.
Referenced by bindActor(), RaycastVolume(), and setBox().
AABB vl::RaycastVolume::mBox [protected] |
Definition at line 91 of file RaycastVolume.hpp.
Referenced by setBox().
ref<ArrayFloat3> vl::RaycastVolume::mTexCoord [protected] |
Definition at line 92 of file RaycastVolume.hpp.
Referenced by generateTextureCoordinates(), and RaycastVolume().
ref<ArrayFloat3> vl::RaycastVolume::mVertCoord [protected] |
Definition at line 93 of file RaycastVolume.hpp.
Referenced by RaycastVolume(), and setBox().