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The ArrayAbstract class defines an abstract interface to conveniently manipulate data stored in a BufferObject. More...
#include <Array.hpp>
Public Member Functions | |
ArrayAbstract () | |
Default constructor. | |
ArrayAbstract (const ArrayAbstract &other) | |
Copies only the local data and not the BufferObject related fields. | |
void | operator= (const ArrayAbstract &other) |
Copies only the local data and not the BufferObject related fields. | |
virtual ref< ArrayAbstract > | clone () const =0 |
const BufferObject * | bufferObject () const |
BufferObject * | bufferObject () |
void | clear () |
const unsigned char * | ptr () const |
Returns the pointer to the first element of the local buffer. Equivalent to bufferObject()->ptr() | |
unsigned char * | ptr () |
Returns the pointer to the first element of the local buffer. Equivalent to bufferObject()->ptr() | |
virtual size_t | bytesUsed () const |
Returns the amount of memory in bytes used by an array. Equivalent to bufferObject()->bytesUsed(). | |
virtual size_t | glSize () const =0 |
Returns the number of scalar components for the array, ie 3 for ArrayFloat3, 1 for ArrayUInt1 etc. | |
virtual GLenum | glType () const =0 |
Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFloat3, GL_UNSIGNED_INT for ArrayUInt1 etc. | |
virtual size_t | size () const =0 |
Returns the number of elements of an array. | |
virtual Sphere | computeBoundingSphere () const =0 |
Computes the bounding sphere enclosing the vectors contained in the buffer. | |
virtual AABB | computeBoundingBox () const =0 |
Computes the axis aligned bounding box enclosing the vectors contained in the buffer. | |
virtual void | transform (const mat4 &m)=0 |
Transforms the vectors contained in the buffer. | |
virtual void | normalize ()=0 |
Normalizes the vectors contained in the buffer. | |
virtual vec4 | getAsVec4 (size_t vector_index) const =0 |
Returns a vector from the buffer as a vec4 value. | |
virtual vec3 | getAsVec3 (size_t vector_index) const =0 |
Returns a vector from the buffer as a vec3 value. | |
virtual vec2 | getAsVec2 (size_t vector_index) const =0 |
Returns a vector from the buffer as a vec2 value. | |
virtual int | compare (int a, int b) const =0 |
Compares two vectors. | |
bool | isBufferObjectDirty () const |
Wether the BufferObject should be updated or not using the local storage. Initially set to true. | |
void | setBufferObjectDirty (bool dirty=true) |
Wether the BufferObject should be updated or not using the local storage. Initially set to true. | |
EBufferObjectUsage | usage () const |
BU_STATIC_DRAW by default. | |
void | setUsage (EBufferObjectUsage usage) |
BU_STATIC_DRAW by default. | |
void | updateBufferObject (EBufferObjectUpdateMode mode=BUM_KeepRamBuffer) |
Updates the BufferObject. | |
Protected Attributes | |
ref< BufferObject > | mBufferObject |
EBufferObjectUsage | mBufferObjectUsage |
bool | mBufferObjectDirty |
The ArrayAbstract class defines an abstract interface to conveniently manipulate data stored in a BufferObject.
Definition at line 58 of file Array.hpp.
vl::ArrayAbstract::ArrayAbstract | ( | ) | [inline] |
Default constructor.
Definition at line 64 of file Array.hpp.
References vl::BU_STATIC_DRAW, mBufferObject, mBufferObjectDirty, mBufferObjectUsage, and VL_DEBUG_SET_OBJECT_NAME.
vl::ArrayAbstract::ArrayAbstract | ( | const ArrayAbstract & | other ) | [inline] |
Copies only the local data and not the BufferObject related fields.
Definition at line 73 of file Array.hpp.
References vl::BU_STATIC_DRAW, mBufferObject, mBufferObjectDirty, mBufferObjectUsage, operator=(), and VL_DEBUG_SET_OBJECT_NAME.
void vl::ArrayAbstract::operator= | ( | const ArrayAbstract & | other ) | [inline] |
Copies only the local data and not the BufferObject related fields.
Definition at line 83 of file Array.hpp.
References bufferObject(), bytesUsed(), vl::Buffer::bytesUsed(), ptr(), and vl::Buffer::resize().
Referenced by ArrayAbstract().
virtual ref<ArrayAbstract> vl::ArrayAbstract::clone | ( | ) | const [pure virtual] |
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
const BufferObject* vl::ArrayAbstract::bufferObject | ( | ) | const [inline] |
Definition at line 91 of file Array.hpp.
References vl::ref< T >::get(), and mBufferObject.
Referenced by vl::OpenGLContext::bindVAS(), bytesUsed(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::clear(), clear(), vl::Geometry::deleteBufferObject(), operator=(), ptr(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::resize(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::sizeBufferObject(), and updateBufferObject().
BufferObject* vl::ArrayAbstract::bufferObject | ( | ) | [inline] |
Definition at line 92 of file Array.hpp.
References vl::ref< T >::get(), and mBufferObject.
void vl::ArrayAbstract::clear | ( | ) | [inline] |
Reimplemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Definition at line 94 of file Array.hpp.
References bufferObject(), and vl::Buffer::clear().
const unsigned char* vl::ArrayAbstract::ptr | ( | ) | const [inline] |
Returns the pointer to the first element of the local buffer. Equivalent to bufferObject()->ptr()
Definition at line 97 of file Array.hpp.
References bufferObject(), NULL, and vl::Buffer::ptr().
Referenced by vl::Array< bvec2, GLbyte, 2, GL_BYTE >::at(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::begin(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::clone(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::end(), vl::Array< bvec2, GLbyte, 2, GL_BYTE >::initFrom(), and operator=().
unsigned char* vl::ArrayAbstract::ptr | ( | ) | [inline] |
Returns the pointer to the first element of the local buffer. Equivalent to bufferObject()->ptr()
Definition at line 100 of file Array.hpp.
References bufferObject(), NULL, and vl::Buffer::ptr().
virtual size_t vl::ArrayAbstract::bytesUsed | ( | ) | const [inline, virtual] |
Returns the amount of memory in bytes used by an array. Equivalent to bufferObject()->bytesUsed().
Definition at line 103 of file Array.hpp.
References bufferObject(), and vl::Buffer::bytesUsed().
Referenced by vl::Array< bvec2, GLbyte, 2, GL_BYTE >::clone(), operator=(), and vl::Array< bvec2, GLbyte, 2, GL_BYTE >::size().
virtual size_t vl::ArrayAbstract::glSize | ( | ) | const [pure virtual] |
Returns the number of scalar components for the array, ie 3 for ArrayFloat3, 1 for ArrayUInt1 etc.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::OpenGLContext::bindVAS(), vl::Geometry::setColorArray(), vl::Geometry::setFogCoordArray(), vl::Geometry::setNormalArray(), vl::Geometry::setSecondaryColorArray(), vl::Geometry::setTexCoordArray(), and vl::Geometry::setVertexArray().
virtual GLenum vl::ArrayAbstract::glType | ( | ) | const [pure virtual] |
Returns the OpenGL type for the array, ie GL_FLOAT for ArrayFloat3, GL_UNSIGNED_INT for ArrayUInt1 etc.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::OpenGLContext::bindVAS(), vl::Geometry::setColorArray(), vl::Geometry::setFogCoordArray(), vl::Geometry::setNormalArray(), vl::Geometry::setSecondaryColorArray(), and vl::Geometry::setTexCoordArray().
virtual size_t vl::ArrayAbstract::size | ( | ) | const [pure virtual] |
Returns the number of elements of an array.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::Geometry::colorizePrimitives(), vl::Geometry::computeBounds_Implementation(), vl::Geometry::computeNormals(), vl::Geometry::convertDrawCallToDrawArrays(), vl::Geometry::fixTriangleWinding(), vl::Geometry::mergeDrawCallsWithTriangles(), vl::Geometry::mergeTriangleStrips(), vl::DepthSortCallback::onActorRenderStarted(), vl::DoubleVertexRemover::removeDoubles(), vl::Geometry::shrinkDrawCalls(), vl::PolygonSimplifier::simplify(), and vl::Geometry::sortVertices().
virtual Sphere vl::ArrayAbstract::computeBoundingSphere | ( | ) | const [pure virtual] |
Computes the bounding sphere enclosing the vectors contained in the buffer.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
virtual AABB vl::ArrayAbstract::computeBoundingBox | ( | ) | const [pure virtual] |
Computes the axis aligned bounding box enclosing the vectors contained in the buffer.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
virtual void vl::ArrayAbstract::transform | ( | const mat4 & | m ) | [pure virtual] |
Transforms the vectors contained in the buffer.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::Geometry::transform().
virtual void vl::ArrayAbstract::normalize | ( | ) | [pure virtual] |
Normalizes the vectors contained in the buffer.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::Geometry::transform().
virtual vec4 vl::ArrayAbstract::getAsVec4 | ( | size_t | vector_index ) | const [pure virtual] |
Returns a vector from the buffer as a vec4
value.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
virtual vec3 vl::ArrayAbstract::getAsVec3 | ( | size_t | vector_index ) | const [pure virtual] |
Returns a vector from the buffer as a vec3
value.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
Referenced by vl::Geometry::computeBounds_Implementation(), vl::Geometry::computeNormals(), vl::EdgeExtractor::extractEdges(), vl::Geometry::fixTriangleWinding(), vl::RayIntersector::intersectGeometry(), vl::DepthSortCallback::onActorRenderStarted(), and vl::PolygonSimplifier::simplify().
virtual vec2 vl::ArrayAbstract::getAsVec2 | ( | size_t | vector_index ) | const [pure virtual] |
Returns a vector from the buffer as a vec2
value.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
virtual int vl::ArrayAbstract::compare | ( | int | a, |
int | b | ||
) | const [pure virtual] |
Compares two vectors.
Implemented in vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, vl::Array< uvec4, GLuint, 4, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_FIXED >, vl::Array< ubvec4, GLubyte, 4, GL_UNSIGNED_BYTE >, vl::Array< ubvec2, GLubyte, 2, GL_UNSIGNED_BYTE >, vl::Array< svec4, GLshort, 4, GL_SHORT >, vl::Array< svec2, GLshort, 2, GL_SHORT >, vl::Array< GLshort, GLshort, 1, GL_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT >, vl::Array< ivec3, GLint, 3, GL_INT_2_10_10_10_REV >, vl::Array< GLuint, GLuint, 1, GL_FIXED >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT >, vl::Array< hvec3, half, 3, GL_HALF_FLOAT >, vl::Array< hvec2, half, 2, GL_HALF_FLOAT >, vl::Array< uvec3, GLuint, 3, GL_FIXED >, vl::Array< dvec4, GLdouble, 4, GL_DOUBLE >, vl::Array< ivec3, GLint, 3, GL_INT >, vl::Array< ivec2, GLint, 2, GL_INT >, vl::Array< GLbyte, GLbyte, 1, GL_BYTE >, vl::Array< uvec2, GLuint, 2, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec3, GLdouble, 3, GL_DOUBLE >, vl::Array< GLdouble, GLdouble, 1, GL_DOUBLE >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT >, vl::Array< GLint, GLint, 1, GL_INT >, vl::Array< ubvec3, GLubyte, 3, GL_UNSIGNED_BYTE >, vl::Array< ivec4, GLint, 4, GL_INT >, vl::Array< usvec4, GLushort, 4, GL_UNSIGNED_SHORT >, vl::Array< usvec2, GLushort, 2, GL_UNSIGNED_SHORT >, vl::Array< uvec4, GLuint, 4, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLubyte, GLubyte, 1, GL_UNSIGNED_BYTE >, vl::Array< usvec3, GLushort, 3, GL_UNSIGNED_SHORT >, vl::Array< half, half, 1, GL_HALF_FLOAT >, vl::Array< GLuint, GLuint, 1, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< dvec2, GLdouble, 2, GL_DOUBLE >, vl::Array< fvec3, GLfloat, 3, GL_FLOAT >, vl::Array< hvec4, half, 4, GL_HALF_FLOAT >, vl::Array< ivec4, GLint, 4, GL_INT_2_10_10_10_REV >, vl::Array< ivec2, GLint, 2, GL_INT_2_10_10_10_REV >, vl::Array< GLushort, GLushort, 1, GL_UNSIGNED_SHORT >, vl::Array< uvec3, GLuint, 3, GL_UNSIGNED_INT_2_10_10_10_REV >, vl::Array< GLfloat, GLfloat, 1, GL_FLOAT >, vl::Array< GLint, GLint, 1, GL_INT_2_10_10_10_REV >, vl::Array< fvec4, GLfloat, 4, GL_FLOAT >, vl::Array< fvec2, GLfloat, 2, GL_FLOAT >, vl::Array< svec3, GLshort, 3, GL_SHORT >, vl::Array< bvec4, GLbyte, 4, GL_BYTE >, vl::Array< bvec3, GLbyte, 3, GL_BYTE >, and vl::Array< bvec2, GLbyte, 2, GL_BYTE >.
bool vl::ArrayAbstract::isBufferObjectDirty | ( | ) | const [inline] |
Wether the BufferObject should be updated or not using the local storage. Initially set to true.
Definition at line 139 of file Array.hpp.
References mBufferObjectDirty.
Referenced by vl::Geometry::updateDirtyBufferObject().
void vl::ArrayAbstract::setBufferObjectDirty | ( | bool | dirty = true ) |
[inline] |
Wether the BufferObject should be updated or not using the local storage. Initially set to true.
Definition at line 142 of file Array.hpp.
References mBufferObjectDirty.
Referenced by updateBufferObject().
EBufferObjectUsage vl::ArrayAbstract::usage | ( | ) | const [inline] |
BU_STATIC_DRAW by default.
Definition at line 145 of file Array.hpp.
References mBufferObjectUsage.
Referenced by setUsage(), and updateBufferObject().
void vl::ArrayAbstract::setUsage | ( | EBufferObjectUsage | usage ) | [inline] |
BU_STATIC_DRAW by default.
Definition at line 148 of file Array.hpp.
References mBufferObjectUsage, and usage().
void vl::ArrayAbstract::updateBufferObject | ( | EBufferObjectUpdateMode | mode = BUM_KeepRamBuffer ) |
[inline] |
Updates the BufferObject.
mode | Only the BUF_DiscardRamBuffer flag is checked as the BUF_ForceUpdate flag is considered always set for this function. By default mode is set to BUM_KeepRamBuffer. |
Definition at line 152 of file Array.hpp.
References vl::BUF_DiscardRamBuffer, bufferObject(), vl::BufferObject::setBufferData(), setBufferObjectDirty(), and usage().
Referenced by vl::Geometry::updateDirtyBufferObject().
ref<BufferObject> vl::ArrayAbstract::mBufferObject [protected] |
Definition at line 159 of file Array.hpp.
Referenced by ArrayAbstract(), and bufferObject().
Definition at line 160 of file Array.hpp.
Referenced by ArrayAbstract(), setUsage(), and usage().
bool vl::ArrayAbstract::mBufferObjectDirty [protected] |
Definition at line 161 of file Array.hpp.
Referenced by ArrayAbstract(), isBufferObjectDirty(), and setBufferObjectDirty().