Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glCullFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
CullFace (EPolygonFace cullface=PF_BACK) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EPolygonFace facemode) |
EPolygonFace | faceMode () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
EPolygonFace | mFaceMode |
RenderState wrapping the OpenGL function glCullFace(), see also http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml for more information.
Definition at line 395 of file Shader.hpp.
vl::CullFace::CullFace | ( | EPolygonFace | cullface = PF_BACK ) |
[inline] |
Definition at line 400 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::CullFace::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 405 of file Shader.hpp.
References vl::RS_CullFace.
void CullFace::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 251 of file Shader.cpp.
References mFaceMode, and VL_CHECK_OGL.
void vl::CullFace::set | ( | EPolygonFace | facemode ) | [inline] |
Definition at line 409 of file Shader.hpp.
EPolygonFace vl::CullFace::faceMode | ( | ) | const [inline] |
Definition at line 411 of file Shader.hpp.
virtual ref<RenderState> vl::CullFace::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 413 of file Shader.hpp.
EPolygonFace vl::CullFace::mFaceMode [protected] |
Definition at line 421 of file Shader.hpp.
Referenced by apply().