Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
LightModel () | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | setLocalViewer (bool localviewer) |
void | setTwoSide (bool twoside) |
void | setColorControl (EColorControl colorcontrol) |
void | setAmbientColor (fvec4 ambientcolor) |
bool | localViewer () const |
bool | twoSide () const |
EColorControl | colorControl () const |
fvec4 | ambientColor () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
fvec4 | mAmbientColor |
EColorControl | mColorControl |
bool | mLocalViewer |
bool | mTwoSide |
RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information.
Definition at line 859 of file Shader.hpp.
vl::LightModel::LightModel | ( | ) | [inline] |
Definition at line 864 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::LightModel::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 869 of file Shader.hpp.
References vl::RS_LightModel.
void LightModel::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 524 of file Shader.cpp.
References vl::Has_GL_Version_1_1, vl::Has_GL_Version_1_2, mAmbientColor, mColorControl, mLocalViewer, mTwoSide, vl::Vector4< T_Scalar >::ptr(), and VL_CHECK_OGL.
void vl::LightModel::setLocalViewer | ( | bool | localviewer ) | [inline] |
Definition at line 873 of file Shader.hpp.
void vl::LightModel::setTwoSide | ( | bool | twoside ) | [inline] |
Definition at line 875 of file Shader.hpp.
void vl::LightModel::setColorControl | ( | EColorControl | colorcontrol ) | [inline] |
Definition at line 877 of file Shader.hpp.
void vl::LightModel::setAmbientColor | ( | fvec4 | ambientcolor ) | [inline] |
Definition at line 879 of file Shader.hpp.
bool vl::LightModel::localViewer | ( | ) | const [inline] |
Definition at line 881 of file Shader.hpp.
bool vl::LightModel::twoSide | ( | ) | const [inline] |
Definition at line 883 of file Shader.hpp.
EColorControl vl::LightModel::colorControl | ( | ) | const [inline] |
Definition at line 885 of file Shader.hpp.
fvec4 vl::LightModel::ambientColor | ( | ) | const [inline] |
Definition at line 887 of file Shader.hpp.
virtual ref<RenderState> vl::LightModel::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 889 of file Shader.hpp.
fvec4 vl::LightModel::mAmbientColor [protected] |
Definition at line 897 of file Shader.hpp.
Referenced by apply().
EColorControl vl::LightModel::mColorControl [protected] |
Definition at line 898 of file Shader.hpp.
Referenced by apply().
bool vl::LightModel::mLocalViewer [protected] |
Definition at line 899 of file Shader.hpp.
Referenced by apply().
bool vl::LightModel::mTwoSide [protected] |
Definition at line 900 of file Shader.hpp.
Referenced by apply().