Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glBlendEquation()/glBlendEquationSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml and http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
BlendEquation (EBlendEquation mode_rgb=BE_FUNC_ADD, EBlendEquation mode_alpha=BE_FUNC_ADD) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EBlendEquation mode_rgba) |
void | set (EBlendEquation mode_rgb, EBlendEquation mode_alpha) |
EBlendEquation | modeRGB () const |
EBlendEquation | modeAlpha () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
EBlendEquation | mModeRGB |
EBlendEquation | mModeAlpha |
RenderState wrapping the OpenGL function glBlendEquation()/glBlendEquationSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml and http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml for more information.
Definition at line 657 of file Shader.hpp.
vl::BlendEquation::BlendEquation | ( | EBlendEquation | mode_rgb = BE_FUNC_ADD , |
EBlendEquation | mode_alpha = BE_FUNC_ADD |
||
) | [inline] |
Definition at line 662 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::BlendEquation::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 667 of file Shader.hpp.
References vl::RS_BlendEquation.
void BlendEquation::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 316 of file Shader.cpp.
References vl::Has_GL_Version_2_0, mModeAlpha, mModeRGB, and VL_CHECK_OGL.
void vl::BlendEquation::set | ( | EBlendEquation | mode_rgba ) | [inline] |
Definition at line 673 of file Shader.hpp.
void vl::BlendEquation::set | ( | EBlendEquation | mode_rgb, |
EBlendEquation | mode_alpha | ||
) | [inline] |
Definition at line 675 of file Shader.hpp.
EBlendEquation vl::BlendEquation::modeRGB | ( | ) | const [inline] |
Definition at line 677 of file Shader.hpp.
EBlendEquation vl::BlendEquation::modeAlpha | ( | ) | const [inline] |
Definition at line 679 of file Shader.hpp.
virtual ref<RenderState> vl::BlendEquation::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 681 of file Shader.hpp.
EBlendEquation vl::BlendEquation::mModeRGB [protected] |
Definition at line 689 of file Shader.hpp.
Referenced by apply().
EBlendEquation vl::BlendEquation::mModeAlpha [protected] |
Definition at line 690 of file Shader.hpp.
Referenced by apply().