Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
Fog (EFogMode mode=FM_LINEAR, fvec4 color=fvec4(0, 0, 0, 0), float density=1, float start=0, float end=1) | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
void | set (EFogMode mode, fvec4 color, float density, float start, float end) |
void | setColor (fvec4 color) |
void | setMode (EFogMode mode) |
void | setDensity (float density) |
void | setStart (float start) |
void | setEnd (float end) |
fvec4 | color () const |
EFogMode | mode () const |
float | density () const |
float | start () const |
float | end () const |
virtual ref< RenderState > | clone () const |
Protected Attributes | |
fvec4 | mColor |
EFogMode | mMode |
float | mDensity |
float | mStart |
float | mEnd |
RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information.
Definition at line 907 of file Shader.hpp.
vl::Fog::Fog | ( | EFogMode | mode = FM_LINEAR , |
fvec4 | color = fvec4(0,0,0,0) , |
||
float | density = 1 , |
||
float | start = 0 , |
||
float | end = 1 |
||
) | [inline] |
Definition at line 912 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
virtual ERenderState vl::Fog::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 918 of file Shader.hpp.
References vl::RS_Fog.
void Fog::apply | ( | int | index, |
const Camera * | camera, | ||
OpenGLContext * | ctx | ||
) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 541 of file Shader.cpp.
References mColor, mDensity, mEnd, mMode, mStart, vl::Vector4< T_Scalar >::ptr(), and VL_CHECK_OGL.
Definition at line 922 of file Shader.hpp.
void vl::Fog::setColor | ( | fvec4 | color ) | [inline] |
Definition at line 924 of file Shader.hpp.
void vl::Fog::setMode | ( | EFogMode | mode ) | [inline] |
Definition at line 926 of file Shader.hpp.
void vl::Fog::setDensity | ( | float | density ) | [inline] |
Definition at line 928 of file Shader.hpp.
void vl::Fog::setStart | ( | float | start ) | [inline] |
Definition at line 930 of file Shader.hpp.
void vl::Fog::setEnd | ( | float | end ) | [inline] |
Definition at line 932 of file Shader.hpp.
fvec4 vl::Fog::color | ( | ) | const [inline] |
Definition at line 934 of file Shader.hpp.
EFogMode vl::Fog::mode | ( | ) | const [inline] |
Definition at line 936 of file Shader.hpp.
float vl::Fog::density | ( | ) | const [inline] |
Definition at line 938 of file Shader.hpp.
float vl::Fog::start | ( | ) | const [inline] |
Definition at line 940 of file Shader.hpp.
float vl::Fog::end | ( | ) | const [inline] |
Definition at line 942 of file Shader.hpp.
virtual ref<RenderState> vl::Fog::clone | ( | ) | const [inline, virtual] |
Implements vl::RenderState.
Definition at line 944 of file Shader.hpp.
fvec4 vl::Fog::mColor [protected] |
Definition at line 952 of file Shader.hpp.
Referenced by apply().
EFogMode vl::Fog::mMode [protected] |
Definition at line 953 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mDensity [protected] |
Definition at line 954 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mStart [protected] |
Definition at line 955 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mEnd [protected] |
Definition at line 956 of file Shader.hpp.
Referenced by apply().