Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/glsl_math.hpp>Go to the source code of this file.
Classes | |
| class | vl::Quaternion< T_Scalar > |
| Implements a Quaternion usually used to represent rotations and orientations. More... | |
Namespaces | |
| namespace | vl |
Visualization Library namespace. | |
Typedefs | |
| typedef Quaternion< float > | vl::fquat |
| typedef Quaternion< double > | vl::dquat |
| typedef Quaternion< real > | vl::quat |
Functions | |
| template<typename T_Scalar > | |
| Quaternion< T_Scalar > | vl::operator* (T_Scalar r, const Quaternion< T_Scalar > &q) |
| template<typename T_Scalar > | |
| Quaternion< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q1, const Quaternion< T_Scalar > &q2) |
| template<typename T_Scalar > | |
| Vector3< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q, const Vector3< T_Scalar > &v) |
| template<typename T_Scalar > | |
| Vector4< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q, const Vector4< T_Scalar > &v) |