Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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/home/master/UCL/VisualizationLibrary/src/vlGraphics/RayIntersector.hpp File Reference

#include <vlCore/Ray.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/Matrix4.hpp>
#include <vlGraphics/Frustum.hpp>

Go to the source code of this file.

Classes

class  vl::RayIntersection
 The RayIntersection encapsulates all the information relative to a Ray/Actor intersection. More...
class  vl::RayIntersectionGeometry
 The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More...
class  vl::RayIntersector
 The RayIntersector class is used to detect the intersection points between a Ray and a set of Actor[s]. More...

Namespaces

namespace  vl
 

Visualization Library namespace.



Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:04.
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