Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/Camera.hpp>
#include <vlCore/Say.hpp>
#include <vlCore/Log.hpp>
#include <vlGraphics/RenderEventCallback.hpp>
#include <vlGraphics/BufferObject.hpp>
#include <vlCore/Image.hpp>
Go to the source code of this file.
Classes | |
class | vl::ReadPixels |
A RenderEventCallback that copyes a rectangular pixel area from a source buffer to an Image at the end of a rendering. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Functions | |
void | vl::readPixels (Image *image, int x, int y, int w, int h, EReadDrawBuffer read_buffer, bool store_in_pixel_buffer_object) |
Reads a rectangular pixel area from the specified read buffer and stores it in an Image. |