Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlGraphics/UniformSet.hpp> 00033 00034 using namespace vl; 00035 00036 //----------------------------------------------------------------------------- 00037 UniformSet& UniformSet::deepCopyFrom(const UniformSet& other) 00038 { 00039 mUniforms = other.mUniforms; 00040 for(size_t i=0; i<mUniforms.size(); ++i) 00041 mUniforms[i] = mUniforms[i]->clone(); 00042 return *this; 00043 } 00044 //----------------------------------------------------------------------------- 00045 void UniformSet::setUniform(Uniform* uniform, bool check_for_doubles) 00046 { 00047 VL_CHECK(uniform) 00048 if (uniform == NULL) 00049 return; 00050 if ( check_for_doubles ) 00051 { 00052 for(unsigned i=0; i<mUniforms.size(); ++i) 00053 { 00054 if (mUniforms[i]->name() == uniform->name()) 00055 { 00056 mUniforms[i] = uniform; 00057 return; 00058 } 00059 } 00060 } 00061 mUniforms.push_back( uniform ); 00062 } 00063 //----------------------------------------------------------------------------- 00064 void UniformSet::eraseUniform(const char* name) 00065 { 00066 for(unsigned i=0; i<mUniforms.size(); ++i) 00067 if (mUniforms[i]->name() == name) 00068 { 00069 mUniforms.erase( mUniforms.begin() + i ); 00070 return; 00071 } 00072 } 00073 //----------------------------------------------------------------------------- 00074 void UniformSet::eraseUniform(const Uniform* uniform) 00075 { 00076 for(unsigned i=0; i<mUniforms.size(); ++i) 00077 if (mUniforms[i] == uniform) 00078 { 00079 mUniforms.erase( mUniforms.begin() + i ); 00080 return; 00081 } 00082 } 00083 //----------------------------------------------------------------------------- 00084 Uniform* UniformSet::gocUniform(const char* name) 00085 { 00086 for(unsigned i=0; i<mUniforms.size(); ++i) 00087 if (mUniforms[i]->name() == name) 00088 return mUniforms[i].get(); 00089 ref<Uniform> uniform = new Uniform; 00090 uniform->setName( name ); 00091 mUniforms.push_back(uniform); 00092 return uniform.get(); 00093 } 00094 //----------------------------------------------------------------------------- 00095 Uniform* UniformSet::getUniform(const char* name) 00096 { 00097 for(unsigned i=0; i<mUniforms.size(); ++i) 00098 if (mUniforms[i]->name() == name) 00099 return mUniforms[i].get(); 00100 return NULL; 00101 } 00102 //----------------------------------------------------------------------------- 00103 const Uniform* UniformSet::getUniform(const char* name) const 00104 { 00105 for(unsigned i=0; i<mUniforms.size(); ++i) 00106 if (mUniforms[i]->name() == name) 00107 return mUniforms[i].get(); 00108 return NULL; 00109 } 00110 //-----------------------------------------------------------------------------