Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Classes | Namespaces | Functions

/home/master/UCL/VisualizationLibrary/src/vlGraphics/plugins/ioOBJ.hpp File Reference

#include <vlCore/String.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <map>

Go to the source code of this file.

Classes

class  vl::LoadWriterOBJ
 The LoadWriterOBJ class is a ResourceLoadWriter capable of reading OBJ files. More...
class  vl::ObjTexture
 Represents a Wavefront OBJ texture. See also ObjMaterial and ObjLoader. More...
class  vl::ObjMaterial
 Represents a Wavefront OBJ material as loaded from an MTL file. See also ObjLoader. More...
class  vl::ObjMesh
 Represents a Wavefront OBJ mesh. See also ObjLoader. More...
class  vl::ObjLoader
 Loads a Wavefront OBJ file. More...

Namespaces

namespace  vl
 

Visualization Library namespace.


Functions

VLGRAPHICS_EXPORT ref
< ResourceDatabase
vl::loadOBJ (const String &path)
 Loads a Wavefront OBJ file. See also ObjLoader.
VLGRAPHICS_EXPORT ref
< ResourceDatabase
vl::loadOBJ (VirtualFile *file)
 Loads a Wavefront OBJ file. See also ObjLoader.

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:04.
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