Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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Visualization Library uses the CMake building system to target several platforms and compilers.
At the moment Visualization Library supports the following development platforms:
Note that CMake supports many other platforms and operating systems as well, in which you can probably also run Visualization Library.
Please visit http://www.cmake.org to download the latest 2.6.x CMake distribution for your operating system.
In order to compile Visualization Library with CMake you have to understand a few simple concepts that remain valid for all the platforms. When building Visualization Library you will need 3 directories:
Run CMake, select the source directory and the build directory, then press the Configure button:
Select your building environment and press the Finish button:
The basic build environment is ready:
Variables overview:
make
install
under Unix-like environments or build the INSTALL
project under Visual Studio.Press the Configure button, you should see something similar to:
If you would like to reset your configuration go to the menu File
-> Delete
Cache
.
To finalize and generate the building environment press Generate. Now you can close CMake and go to the specified build directory. If you are using a Unix-like environment you can simply type make
then make
install
. If you are using Visual Studio you just need to double click on the VisualizationLibrarySDK.sln
file and build the BUILD_ALL
project and then the INSTALL
project.
You are now ready to use Visualization Library!
Let's say that you are working on a project that uses VL and you would like to take advantage of CMake to support several compilers and operating system, your CMakeLists.txt would look like similar to the following example:
project(My_VL_Project) # must be called after project! cmake_minimum_required(VERSION 2.6) # let CMake locate the FindVL.cmake if you haven't installed in any standard location # this will look for the FindVL.cmake file where the CMakeLists.txt is set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}") # set VL_ROOT to point to where VL have been installed. # you can set the VL_ROOT either here or as an environment variable # set(VL_ROOT "D:/VL/Install") # for static linking do this # find_package(VL COMPONENTS VLCore VLGraphics VLVG VLVolume VLMolecule VLWin32 FreeType JPG PNG TIFF ZLib REQUIRED) # add_definitions(-DVL_STATIC_LINKING) # for dynamic linking do this # find_package(VL COMPONENTS VLCore VLGraphics VLVG VLVolume VLMolecule VLWin32 REQUIRED) # NOTE: # - FreeType, JPG, PNG, TIFF, ZLib, are not required with dynamic linking because they have been linked already in VLCore and VLGraphics. # - VLWin32 is the library implementing the VL/Win32 gui bindings, here is required because Win32_example.cpp uses it. # - For a full list of available modules and all the details see the instructions inside FindVL.cmake. # add VL include directories include_directories(${VL_INCLUDE_DIRS}) # find ${OPENGL_LIBRARIES} to be used later find_package(OpenGL REQUIRED) # adds a new executable with sources add_executable(vlWin32_example WIN32 Win32_example.cpp App_RotatingCube.hpp) # defines which libraries to link to the previously defined executable target_link_libraries(vlWin32_example ${VL_LIBRARIES} ${OPENGL_LIBRARIES}) # install everything in the destination path defined at CMake configuration time install( TARGETS vlWin32_example RUNTIME DESTINATION "." LIBRARY DESTINATION "." ARCHIVE DESTINATION "." )
This is a convenience list of third party libraries used by Visualization Library: