Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Introduction

Welcome to Visualization Library!

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.

Visualization Library is currently used by professionals, researchers and students to develop all sorts of 2D and 3D applications.

Visualization Libray has been designed to be a fine-grained platform upon which a wide variety of highly-specialized 3D graphics applications can be effectively developed. Instead of abstracting the user from the underlying OpenGL API, Visualization Library stays as close as possible to it and defines a thin high-performance layer on top of it. Thus, many OpenGL functions and features have an intuitive 1 to 1 mapping to Visualization Library's classes.

You can think of Visualization Library as a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object oriented framework.

Visualization Library has been developed by Michele Bosi with the help of several contributors (see the Credits page).

Contacts
Community Resources
Visualization Library Design Key Features and Goals
Quick Feature Overview

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:05.
Permission is granted to use this page to write and publish articles regarding Visualization Library.