Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Public Member Functions | Protected Member Functions

vl::FBOTextureAttachment Class Reference

A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()). More...

#include <FramebufferObject.hpp>

Inheritance diagram for vl::FBOTextureAttachment:
vl::FBOAbstractTextureAttachment vl::FBOAbstractAttachment vl::Object

List of all members.

Public Member Functions

 FBOTextureAttachment ()
 Constructor.
 FBOTextureAttachment (Texture *texture, int mipmap_level)
 Constructor.

Protected Member Functions

virtual void bindAttachment (FramebufferObject *fbo, EAttachmentPoint attach_point)

Detailed Description

A texture renderbuffer to be attached to a FramebufferObject (wraps glFramebufferTexture()).

See also:
http://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml

Definition at line 410 of file FramebufferObject.hpp.


Constructor & Destructor Documentation

vl::FBOTextureAttachment::FBOTextureAttachment (  ) [inline]

Constructor.

Definition at line 416 of file FramebufferObject.hpp.

References VL_DEBUG_SET_OBJECT_NAME.

vl::FBOTextureAttachment::FBOTextureAttachment ( Texture texture,
int  mipmap_level 
) [inline]

Constructor.

Definition at line 422 of file FramebufferObject.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

void FBOTextureAttachment::bindAttachment ( FramebufferObject fbo,
EAttachmentPoint  attach_point 
) [protected, virtual]

The documentation for this class was generated from the following files:

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:10.
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