Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RayIntersectionGeometry Member List

This is the complete list of members for vl::RayIntersectionGeometry, including all inherited members.
actor() const vl::RayIntersection [inline]
actor()vl::RayIntersection [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
decReference()vl::Object [inline]
distance() const vl::RayIntersection [inline]
drawCalls()vl::RayIntersectionGeometry [inline]
drawCalls() const vl::RayIntersectionGeometry [inline]
geometry()vl::RayIntersectionGeometry [inline]
geometry() const vl::RayIntersectionGeometry [inline]
incReference() const vl::Object [inline]
intersectionPoint() const vl::RayIntersection [inline]
mActorvl::RayIntersection [protected]
mAutomaticDeletevl::Object [protected]
mDistancevl::RayIntersectionGeometry [protected]
mDrawCallsvl::RayIntersectionGeometry [protected]
mGeometryvl::RayIntersectionGeometry [protected]
mIntersectionPointvl::RayIntersectionGeometry [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mTrianglevl::RayIntersectionGeometry [protected]
mTriangleIndexvl::RayIntersectionGeometry [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
RayIntersection()vl::RayIntersection [inline]
RayIntersectionGeometry()vl::RayIntersectionGeometry [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setActor(Actor *a)vl::RayIntersection [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setDistance(real dist)vl::RayIntersection [inline]
setGeometry(Geometry *g)vl::RayIntersectionGeometry [inline]
setIntersectionPoint(const vec3 &v)vl::RayIntersection [inline]
setObjectName(const char *name)vl::Object [inline]
setPrimitives(DrawCall *p)vl::RayIntersectionGeometry [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setTriangle(int a, int b, int c)vl::RayIntersectionGeometry [inline]
setTriangleIndex(int t_idx)vl::RayIntersectionGeometry [inline]
triangle() const vl::RayIntersectionGeometry [inline]
triangleIndex() const vl::RayIntersectionGeometry [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:11.
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