Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlMolecule/link_config.hpp>
#include <vlMolecule/Atom.hpp>
#include <vlMolecule/Bond.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/ActorTree.hpp>
#include <vlGraphics/Text.hpp>
#include <vlCore/String.hpp>
#include <vlCore/KeyValues.hpp>
Go to the source code of this file.
Classes | |
class | vl::Molecule |
The Molecule class is used to manage and render 3D molecular structures. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Enumerations | |
enum | vl::EMoleculeStyle { vl::MS_AtomsOnly, vl::MS_BallAndStick, vl::MS_Sticks, vl::MS_Wireframe } |
Defines the main molecule styles. More... | |
Functions | |
VLMOLECULE_EXPORT bool | vl::loadMOL2 (const String &path, std::vector< ref< Molecule > > &structures) |
Loads a Tripos MOL2 file. More... | |
VLMOLECULE_EXPORT bool | vl::loadMOL2 (VirtualFile *vfile, std::vector< ref< Molecule > > &structures) |
Loads a Tripos MOL2 file. More... | |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.