Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/checks.hpp>
#include <vlCore/IMutex.hpp>
#include <vlCore/TypeInfo.hpp>
#include <string>
Go to the source code of this file.
Classes | |
class | vl::ref< T > |
The ref<> class is used to reference-count an Object. More... | |
class | vl::Object |
The base class for all the reference counted objects. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Functions | |
template<class T1 , class T2 > | |
bool | vl::operator== (const ref< T1 > &o1, const ref< T2 > &o2) |
template<class T1 , class T2 > | |
bool | vl::operator!= (const ref< T1 > &o1, const ref< T2 > &o2) |
template<class T1 , class T2 > | |
bool | vl::operator== (const ref< T1 > &o1, T2 *o2) |
template<class T1 , class T2 > | |
bool | vl::operator!= (const ref< T1 > &o1, T2 *o2) |
template<class T1 , class T2 > | |
bool | vl::operator== (T1 *o1, const ref< T2 > &o2) |
template<class T1 , class T2 > | |
bool | vl::operator!= (T1 *o1, const ref< T2 > &o2) |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.