Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/glsl_math.hpp>
Go to the source code of this file.
Classes | |
class | vl::Quaternion< T_Scalar > |
Implements a Quaternion usually used to represent rotations and orientations. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Typedefs | |
typedef Quaternion< float > | vl::fquat |
typedef Quaternion< double > | vl::dquat |
typedef Quaternion< real > | vl::quat |
Functions | |
template<typename T_Scalar > | |
Quaternion< T_Scalar > | vl::operator* (T_Scalar r, const Quaternion< T_Scalar > &q) |
template<typename T_Scalar > | |
Quaternion< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q1, const Quaternion< T_Scalar > &q2) |
template<typename T_Scalar > | |
Vector3< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q, const Vector3< T_Scalar > &v) |
template<typename T_Scalar > | |
Vector4< T_Scalar > | vl::operator* (const Quaternion< T_Scalar > &q, const Vector4< T_Scalar > &v) |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.