Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlGraphics/Shader.hpp>
#include <vlGraphics/GLSL.hpp>
#include <vlGraphics/Light.hpp>
#include <vlGraphics/ClipPlane.hpp>
#include <vlGraphics/OpenGLContext.hpp>
#include <vlCore/Log.hpp>
#include <vlCore/Say.hpp>
Go to the source code of this file.
Macros | |
#define | GET_OR_CREATE(RS) |
#define | GET_OR_CREATE_IDX(RS, index) |
#define GET_OR_CREATE | ( | RS | ) |
Definition at line 71 of file Shader.cpp.
Referenced by vl::Shader::gocAlphaFunc(), vl::Shader::gocBlendColor(), vl::Shader::gocBlendEquation(), vl::Shader::gocBlendFunc(), vl::Shader::gocColor(), vl::Shader::gocColorMask(), vl::Shader::gocCullFace(), vl::Shader::gocDepthFunc(), vl::Shader::gocDepthMask(), vl::Shader::gocDepthRange(), vl::Shader::gocFog(), vl::Shader::gocFrontFace(), vl::Shader::gocGLSLProgram(), vl::Shader::gocHint(), vl::Shader::gocLightModel(), vl::Shader::gocLineStipple(), vl::Shader::gocLineWidth(), vl::Shader::gocLogicOp(), vl::Shader::gocMaterial(), vl::Shader::gocNormal(), vl::Shader::gocPixelTransfer(), vl::Shader::gocPointParameter(), vl::Shader::gocPointSize(), vl::Shader::gocPolygonMode(), vl::Shader::gocPolygonOffset(), vl::Shader::gocPolygonStipple(), vl::Shader::gocSampleCoverage(), vl::Shader::gocSecondaryColor(), vl::Shader::gocShadeModel(), vl::Shader::gocStencilFunc(), vl::Shader::gocStencilMask(), and vl::Shader::gocStencilOp().
#define GET_OR_CREATE_IDX | ( | RS, | |
index | |||
) |
Definition at line 80 of file Shader.cpp.
Referenced by vl::Shader::gocClipPlane(), vl::Shader::gocLight(), vl::Shader::gocTexEnv(), vl::Shader::gocTexGen(), vl::Shader::gocTextureMatrix(), vl::Shader::gocTextureSampler(), and vl::Shader::gocVertexAttrib().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.