Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/vlnamespace.hpp>
#include <vlCore/Object.hpp>
#include <vlCore/Matrix4.hpp>
#include <vector>
#include <set>
#include <algorithm>
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Classes | |
class | vl::Transform |
Implements a 4x4 matrix transform used to define the position and orientation of an Actor. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.