Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/Vector2.hpp>
Go to the source code of this file.
Classes | |
class | vl::Vector3< T_Scalar > |
The Vector3 class is a template class that implements a generic 3 components vector, see also vl::fvec3, vl::dvec3, vl::uvec3, vl::ivec3, vl::svec3, vl::usvec3, vl::bvec3, vl::ubvec3. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Typedefs | |
typedef Vector3< int > | vl::ivec3 |
A 3 components vector with int precision. More... | |
typedef Vector3< unsigned int > | vl::uvec3 |
A 3 components vector with unsigned int precision. More... | |
typedef Vector3< float > | vl::fvec3 |
A 3 components vector with float precision. More... | |
typedef Vector3< double > | vl::dvec3 |
A 3 components vector with double precision. More... | |
typedef Vector3< char > | vl::bvec3 |
A 3 components vector with char precision. More... | |
typedef Vector3< unsigned char > | vl::ubvec3 |
A 3 components vector with unsigned char precision. More... | |
typedef Vector3< short > | vl::svec3 |
A 3 components vector with short precision. More... | |
typedef Vector3< unsigned short > | vl::usvec3 |
A 3 components vector with unsigned short precision. More... | |
typedef fvec3 | vl::vec3 |
Defined as: 'typedef fvec3 vec3' . See also VL_PIPELINE_PRECISION. More... | |
Functions | |
template<typename T > | |
const Vector3< T > | vl::operator* (T val, const Vector3< T > &v) |
float | vl::dot (const fvec3 &v1, const fvec3 &v2) |
double | vl::dot (const dvec3 &v1, const dvec3 &v2) |
float | vl::dot (const ivec3 &v1, const ivec3 &v2) |
float | vl::dot (const uvec3 &v1, const uvec3 &v2) |
fvec3 | vl::cross (const fvec3 &v1, const fvec3 &v2) |
dvec3 | vl::cross (const dvec3 &v1, const dvec3 &v2) |
fvec3 | vl::min (const fvec3 &a, const fvec3 &b) |
fvec3 | vl::min (const fvec3 &a, float b) |
dvec3 | vl::min (const dvec3 &a, const dvec3 &b) |
dvec3 | vl::min (const dvec3 &a, double b) |
ivec3 | vl::min (const ivec3 &a, const ivec3 &b) |
ivec3 | vl::min (const ivec3 &a, int b) |
uvec3 | vl::min (const uvec3 &a, const uvec3 &b) |
uvec3 | vl::min (const uvec3 &a, unsigned int b) |
fvec3 | vl::max (const fvec3 &a, const fvec3 &b) |
fvec3 | vl::max (const fvec3 &a, float b) |
dvec3 | vl::max (const dvec3 &a, const dvec3 &b) |
dvec3 | vl::max (const dvec3 &a, double b) |
ivec3 | vl::max (const ivec3 &a, const ivec3 &b) |
ivec3 | vl::max (const ivec3 &a, int b) |
uvec3 | vl::max (const uvec3 &a, const uvec3 &b) |
uvec3 | vl::max (const uvec3 &a, unsigned int b) |
fvec3 | vl::clamp (const fvec3 &x, float minval, float maxval) |
fvec3 | vl::clamp (const fvec3 &x, const fvec3 &minval, const fvec3 &maxval) |
ivec3 | vl::clamp (const ivec3 &x, const ivec3 &minval, const ivec3 &maxval) |
dvec3 | vl::clamp (const dvec3 &x, double minval, double maxval) |
dvec3 | vl::clamp (const dvec3 &x, const dvec3 &minval, const dvec3 &maxval) |
ivec3 | vl::clamp (const ivec3 &x, int minval, int maxval) |
uvec3 | vl::clamp (const uvec3 &x, unsigned int minval, unsigned int maxval) |
uvec3 | vl::clamp (const uvec3 &x, const uvec3 &minval, const uvec3 &maxval) |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.