Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/Vector3.hpp>
Go to the source code of this file.
Classes | |
class | vl::Vector4< T_Scalar > |
The Vector4 class is a template class that implements a generic 4 components vector, see also vl::fvec4, vl::dvec4, vl::uvec4, vl::ivec4, vl::svec4, vl::usvec4, vl::bvec4, vl::ubvec4. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Typedefs | |
typedef Vector4< int > | vl::ivec4 |
A 4 components vector with int precision. More... | |
typedef Vector4< unsigned int > | vl::uvec4 |
A 4 components vector with unsigned int precision. More... | |
typedef Vector4< float > | vl::fvec4 |
A 4 components vector with float precision. More... | |
typedef Vector4< double > | vl::dvec4 |
A 4 components vector with double precision. More... | |
typedef Vector4< char > | vl::bvec4 |
A 4 components vector with char precision. More... | |
typedef Vector4< unsigned char > | vl::ubvec4 |
A 4 components vector with unsigned char precision. More... | |
typedef Vector4< short > | vl::svec4 |
A 4 components vector with short precision. More... | |
typedef Vector4< unsigned short > | vl::usvec4 |
A 4 components vector with unsigned short precision. More... | |
typedef fvec4 | vl::vec4 |
Defined as: 'typedef fvec4 vec4' . See also VL_PIPELINE_PRECISION. More... | |
Functions | |
template<typename T > | |
const Vector4< T > | vl::operator* (T val, const Vector4< T > &v) |
float | vl::dot (const fvec4 &v1, const fvec4 &v2) |
double | vl::dot (const dvec4 &v1, const dvec4 &v2) |
float | vl::dot (const ivec4 &v1, const ivec4 &v2) |
float | vl::dot (const uvec4 &v1, const uvec4 &v2) |
fvec4 | vl::min (const fvec4 &a, const fvec4 &b) |
fvec4 | vl::min (const fvec4 &a, float b) |
dvec4 | vl::min (const dvec4 &a, const dvec4 &b) |
dvec4 | vl::min (const dvec4 &a, double b) |
ivec4 | vl::min (const ivec4 &a, const ivec4 &b) |
ivec4 | vl::min (const ivec4 &a, int b) |
uvec4 | vl::min (const uvec4 &a, const uvec4 &b) |
uvec4 | vl::min (const uvec4 &a, unsigned int b) |
fvec4 | vl::max (const fvec4 &a, const fvec4 &b) |
fvec4 | vl::max (const fvec4 &a, float b) |
dvec4 | vl::max (const dvec4 &a, const dvec4 &b) |
dvec4 | vl::max (const dvec4 &a, double b) |
ivec4 | vl::max (const ivec4 &a, const ivec4 &b) |
ivec4 | vl::max (const ivec4 &a, int b) |
uvec4 | vl::max (const uvec4 &a, const uvec4 &b) |
uvec4 | vl::max (const uvec4 &a, unsigned int b) |
fvec4 | vl::clamp (const fvec4 &x, float minval, float maxval) |
fvec4 | vl::clamp (const fvec4 &x, const fvec4 &minval, const fvec4 &maxval) |
dvec4 | vl::clamp (const dvec4 &x, double minval, double maxval) |
dvec4 | vl::clamp (const dvec4 &x, const dvec4 &minval, const dvec4 &maxval) |
ivec4 | vl::clamp (const ivec4 &x, int minval, int maxval) |
ivec4 | vl::clamp (const ivec4 &x, const ivec4 &minval, const ivec4 &maxval) |
uvec4 | vl::clamp (const uvec4 &x, unsigned int minval, unsigned int maxval) |
uvec4 | vl::clamp (const uvec4 &x, const uvec4 &minval, const uvec4 &maxval) |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.