Visualization Library 2.0.0-b5

A lightweight C++ OpenGL middleware for 2D/3D graphics

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cf2error.h
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1 /***************************************************************************/
2 /* */
3 /* cf2error.h */
4 /* */
5 /* Adobe's code for error handling (specification). */
6 /* */
7 /* Copyright 2006-2013 Adobe Systems Incorporated. */
8 /* */
9 /* This software, and all works of authorship, whether in source or */
10 /* object code form as indicated by the copyright notice(s) included */
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35 /* */
36 /***************************************************************************/
37 
38 
39 #ifndef __CF2ERROR_H__
40 #define __CF2ERROR_H__
41 
42 
43 #include FT_MODULE_ERRORS_H
44 
45 #undef __FTERRORS_H__
46 
47 #undef FT_ERR_PREFIX
48 #define FT_ERR_PREFIX CF2_Err_
49 #define FT_ERR_BASE FT_Mod_Err_CF2
50 
51 
52 #include FT_ERRORS_H
53 #include "cf2ft.h"
54 
55 
57 
58 
59  /*
60  * A poor-man error facility.
61  *
62  * This code being written in vanilla C, doesn't have the luxury of a
63  * language-supported exception mechanism such as the one available in
64  * Java. Instead, we are stuck with using error codes that must be
65  * carefully managed and preserved. However, it is convenient for us to
66  * model our error mechanism on a Java-like exception mechanism.
67  * When we assign an error code we are thus `throwing' an error.
68  *
69  * The perservation of an error code is done by coding convention.
70  * Upon a function call if the error code is anything other than
71  * `FT_Err_Ok', which is guaranteed to be zero, we
72  * will return without altering that error. This will allow the
73  * error to propogate and be handled at the appropriate location in
74  * the code.
75  *
76  * This allows a style of code where the error code is initialized
77  * up front and a block of calls are made with the error code only
78  * being checked after the block. If a new error occurs, the original
79  * error will be preserved and a functional no-op should result in any
80  * subsequent function that has an initial error code not equal to
81  * `FT_Err_Ok'.
82  *
83  * Errors are encoded by calling the `FT_THROW' macro. For example,
84  *
85  * {
86  * FT_Error e;
87  *
88  *
89  * ...
90  * e = FT_THROW( Out_Of_Memory );
91  * }
92  *
93  */
94 
95 
96  /* Set error code to a particular value. */
97  FT_LOCAL( void )
99  FT_Error value );
100 
101 
102  /*
103  * A macro that conditionally sets an error code.
104  *
105  * This macro will first check whether `error' is set;
106  * if not, it will set it to `e'.
107  *
108  */
109 #define CF2_SET_ERROR( error, e ) \
110  cf2_setError( error, FT_THROW( e ) )
111 
112 
114 
115 
116 #endif /* __CF2ERROR_H__ */
117 
118 
119 /* END */
int FT_Error
Definition: fttypes.h:296
#define FT_END_HEADER
Definition: ftheader.h:54
#define FT_BEGIN_HEADER
Definition: ftheader.h:36
#define FT_LOCAL(x)
Definition: ftconfig.h:235
FT_Error error
Definition: cffdrivr.c:411
GLsizei const GLfloat * value
FT_BEGIN_HEADER cf2_setError(FT_Error *error, FT_Error value)
Definition: cf2error.c:44