34 #define GL_GLEXT_VERSION 81 37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 38 #define WIN32_LEAN_AND_MEAN 1 46 #define APIENTRYP APIENTRY * 54 #ifndef GL_VERSION_1_2 55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 60 #define GL_TEXTURE_BINDING_3D 0x806A 61 #define GL_PACK_SKIP_IMAGES 0x806B 62 #define GL_PACK_IMAGE_HEIGHT 0x806C 63 #define GL_UNPACK_SKIP_IMAGES 0x806D 64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 65 #define GL_TEXTURE_3D 0x806F 66 #define GL_PROXY_TEXTURE_3D 0x8070 67 #define GL_TEXTURE_DEPTH 0x8071 68 #define GL_TEXTURE_WRAP_R 0x8072 69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 78 #define GL_BGRA 0x80E1 79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 80 #define GL_MAX_ELEMENTS_INDICES 0x80E9 81 #define GL_CLAMP_TO_EDGE 0x812F 82 #define GL_TEXTURE_MIN_LOD 0x813A 83 #define GL_TEXTURE_MAX_LOD 0x813B 84 #define GL_TEXTURE_BASE_LEVEL 0x813C 85 #define GL_TEXTURE_MAX_LEVEL 0x813D 86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 93 #ifndef GL_VERSION_1_2_DEPRECATED 94 #define GL_RESCALE_NORMAL 0x803A 95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 96 #define GL_SINGLE_COLOR 0x81F9 97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 98 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 101 #ifndef GL_ARB_imaging 102 #define GL_CONSTANT_COLOR 0x8001 103 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GL_CONSTANT_ALPHA 0x8003 105 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GL_BLEND_COLOR 0x8005 107 #define GL_FUNC_ADD 0x8006 108 #define GL_MIN 0x8007 109 #define GL_MAX 0x8008 110 #define GL_BLEND_EQUATION 0x8009 111 #define GL_FUNC_SUBTRACT 0x800A 112 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 115 #ifndef GL_ARB_imaging_DEPRECATED 116 #define GL_CONVOLUTION_1D 0x8010 117 #define GL_CONVOLUTION_2D 0x8011 118 #define GL_SEPARABLE_2D 0x8012 119 #define GL_CONVOLUTION_BORDER_MODE 0x8013 120 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 121 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 122 #define GL_REDUCE 0x8016 123 #define GL_CONVOLUTION_FORMAT 0x8017 124 #define GL_CONVOLUTION_WIDTH 0x8018 125 #define GL_CONVOLUTION_HEIGHT 0x8019 126 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 127 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 128 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 129 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 130 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 131 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 132 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 133 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 134 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 135 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 136 #define GL_HISTOGRAM 0x8024 137 #define GL_PROXY_HISTOGRAM 0x8025 138 #define GL_HISTOGRAM_WIDTH 0x8026 139 #define GL_HISTOGRAM_FORMAT 0x8027 140 #define GL_HISTOGRAM_RED_SIZE 0x8028 141 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 142 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 143 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 144 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 145 #define GL_HISTOGRAM_SINK 0x802D 146 #define GL_MINMAX 0x802E 147 #define GL_MINMAX_FORMAT 0x802F 148 #define GL_MINMAX_SINK 0x8030 149 #define GL_TABLE_TOO_LARGE 0x8031 150 #define GL_COLOR_MATRIX 0x80B1 151 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 152 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 153 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 154 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 155 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 156 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 157 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 158 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 159 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 160 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 161 #define GL_COLOR_TABLE 0x80D0 162 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 163 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 164 #define GL_PROXY_COLOR_TABLE 0x80D3 165 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 166 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 167 #define GL_COLOR_TABLE_SCALE 0x80D6 168 #define GL_COLOR_TABLE_BIAS 0x80D7 169 #define GL_COLOR_TABLE_FORMAT 0x80D8 170 #define GL_COLOR_TABLE_WIDTH 0x80D9 171 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 172 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 173 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 174 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 175 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 176 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 177 #define GL_CONSTANT_BORDER 0x8151 178 #define GL_REPLICATE_BORDER 0x8153 179 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 182 #ifndef GL_VERSION_1_3 183 #define GL_TEXTURE0 0x84C0 184 #define GL_TEXTURE1 0x84C1 185 #define GL_TEXTURE2 0x84C2 186 #define GL_TEXTURE3 0x84C3 187 #define GL_TEXTURE4 0x84C4 188 #define GL_TEXTURE5 0x84C5 189 #define GL_TEXTURE6 0x84C6 190 #define GL_TEXTURE7 0x84C7 191 #define GL_TEXTURE8 0x84C8 192 #define GL_TEXTURE9 0x84C9 193 #define GL_TEXTURE10 0x84CA 194 #define GL_TEXTURE11 0x84CB 195 #define GL_TEXTURE12 0x84CC 196 #define GL_TEXTURE13 0x84CD 197 #define GL_TEXTURE14 0x84CE 198 #define GL_TEXTURE15 0x84CF 199 #define GL_TEXTURE16 0x84D0 200 #define GL_TEXTURE17 0x84D1 201 #define GL_TEXTURE18 0x84D2 202 #define GL_TEXTURE19 0x84D3 203 #define GL_TEXTURE20 0x84D4 204 #define GL_TEXTURE21 0x84D5 205 #define GL_TEXTURE22 0x84D6 206 #define GL_TEXTURE23 0x84D7 207 #define GL_TEXTURE24 0x84D8 208 #define GL_TEXTURE25 0x84D9 209 #define GL_TEXTURE26 0x84DA 210 #define GL_TEXTURE27 0x84DB 211 #define GL_TEXTURE28 0x84DC 212 #define GL_TEXTURE29 0x84DD 213 #define GL_TEXTURE30 0x84DE 214 #define GL_TEXTURE31 0x84DF 215 #define GL_ACTIVE_TEXTURE 0x84E0 216 #define GL_MULTISAMPLE 0x809D 217 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 218 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 219 #define GL_SAMPLE_COVERAGE 0x80A0 220 #define GL_SAMPLE_BUFFERS 0x80A8 221 #define GL_SAMPLES 0x80A9 222 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 223 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 224 #define GL_TEXTURE_CUBE_MAP 0x8513 225 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 226 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 227 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 228 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 229 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 230 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 231 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 232 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 233 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 234 #define GL_COMPRESSED_RGB 0x84ED 235 #define GL_COMPRESSED_RGBA 0x84EE 236 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 237 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 238 #define GL_TEXTURE_COMPRESSED 0x86A1 239 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 240 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 241 #define GL_CLAMP_TO_BORDER 0x812D 244 #ifndef GL_VERSION_1_3_DEPRECATED 245 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 246 #define GL_MAX_TEXTURE_UNITS 0x84E2 247 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 248 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 249 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 250 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 251 #define GL_MULTISAMPLE_BIT 0x20000000 252 #define GL_NORMAL_MAP 0x8511 253 #define GL_REFLECTION_MAP 0x8512 254 #define GL_COMPRESSED_ALPHA 0x84E9 255 #define GL_COMPRESSED_LUMINANCE 0x84EA 256 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 257 #define GL_COMPRESSED_INTENSITY 0x84EC 258 #define GL_COMBINE 0x8570 259 #define GL_COMBINE_RGB 0x8571 260 #define GL_COMBINE_ALPHA 0x8572 261 #define GL_SOURCE0_RGB 0x8580 262 #define GL_SOURCE1_RGB 0x8581 263 #define GL_SOURCE2_RGB 0x8582 264 #define GL_SOURCE0_ALPHA 0x8588 265 #define GL_SOURCE1_ALPHA 0x8589 266 #define GL_SOURCE2_ALPHA 0x858A 267 #define GL_OPERAND0_RGB 0x8590 268 #define GL_OPERAND1_RGB 0x8591 269 #define GL_OPERAND2_RGB 0x8592 270 #define GL_OPERAND0_ALPHA 0x8598 271 #define GL_OPERAND1_ALPHA 0x8599 272 #define GL_OPERAND2_ALPHA 0x859A 273 #define GL_RGB_SCALE 0x8573 274 #define GL_ADD_SIGNED 0x8574 275 #define GL_INTERPOLATE 0x8575 276 #define GL_SUBTRACT 0x84E7 277 #define GL_CONSTANT 0x8576 278 #define GL_PRIMARY_COLOR 0x8577 279 #define GL_PREVIOUS 0x8578 280 #define GL_DOT3_RGB 0x86AE 281 #define GL_DOT3_RGBA 0x86AF 284 #ifndef GL_VERSION_1_4 285 #define GL_BLEND_DST_RGB 0x80C8 286 #define GL_BLEND_SRC_RGB 0x80C9 287 #define GL_BLEND_DST_ALPHA 0x80CA 288 #define GL_BLEND_SRC_ALPHA 0x80CB 289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 290 #define GL_DEPTH_COMPONENT16 0x81A5 291 #define GL_DEPTH_COMPONENT24 0x81A6 292 #define GL_DEPTH_COMPONENT32 0x81A7 293 #define GL_MIRRORED_REPEAT 0x8370 294 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 295 #define GL_TEXTURE_LOD_BIAS 0x8501 296 #define GL_INCR_WRAP 0x8507 297 #define GL_DECR_WRAP 0x8508 298 #define GL_TEXTURE_DEPTH_SIZE 0x884A 299 #define GL_TEXTURE_COMPARE_MODE 0x884C 300 #define GL_TEXTURE_COMPARE_FUNC 0x884D 303 #ifndef GL_VERSION_1_4_DEPRECATED 304 #define GL_POINT_SIZE_MIN 0x8126 305 #define GL_POINT_SIZE_MAX 0x8127 306 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 307 #define GL_GENERATE_MIPMAP 0x8191 308 #define GL_GENERATE_MIPMAP_HINT 0x8192 309 #define GL_FOG_COORDINATE_SOURCE 0x8450 310 #define GL_FOG_COORDINATE 0x8451 311 #define GL_FRAGMENT_DEPTH 0x8452 312 #define GL_CURRENT_FOG_COORDINATE 0x8453 313 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 314 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 315 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 316 #define GL_FOG_COORDINATE_ARRAY 0x8457 317 #define GL_COLOR_SUM 0x8458 318 #define GL_CURRENT_SECONDARY_COLOR 0x8459 319 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 320 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 321 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 322 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 323 #define GL_SECONDARY_COLOR_ARRAY 0x845E 324 #define GL_TEXTURE_FILTER_CONTROL 0x8500 325 #define GL_DEPTH_TEXTURE_MODE 0x884B 326 #define GL_COMPARE_R_TO_TEXTURE 0x884E 329 #ifndef GL_VERSION_1_5 330 #define GL_BUFFER_SIZE 0x8764 331 #define GL_BUFFER_USAGE 0x8765 332 #define GL_QUERY_COUNTER_BITS 0x8864 333 #define GL_CURRENT_QUERY 0x8865 334 #define GL_QUERY_RESULT 0x8866 335 #define GL_QUERY_RESULT_AVAILABLE 0x8867 336 #define GL_ARRAY_BUFFER 0x8892 337 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 338 #define GL_ARRAY_BUFFER_BINDING 0x8894 339 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 340 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 341 #define GL_READ_ONLY 0x88B8 342 #define GL_WRITE_ONLY 0x88B9 343 #define GL_READ_WRITE 0x88BA 344 #define GL_BUFFER_ACCESS 0x88BB 345 #define GL_BUFFER_MAPPED 0x88BC 346 #define GL_BUFFER_MAP_POINTER 0x88BD 347 #define GL_STREAM_DRAW 0x88E0 348 #define GL_STREAM_READ 0x88E1 349 #define GL_STREAM_COPY 0x88E2 350 #define GL_STATIC_DRAW 0x88E4 351 #define GL_STATIC_READ 0x88E5 352 #define GL_STATIC_COPY 0x88E6 353 #define GL_DYNAMIC_DRAW 0x88E8 354 #define GL_DYNAMIC_READ 0x88E9 355 #define GL_DYNAMIC_COPY 0x88EA 356 #define GL_SAMPLES_PASSED 0x8914 359 #ifndef GL_VERSION_1_5_DEPRECATED 360 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 361 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 362 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 363 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 364 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 365 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 366 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 367 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 368 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 369 #define GL_FOG_COORD_SRC 0x8450 370 #define GL_FOG_COORD 0x8451 371 #define GL_CURRENT_FOG_COORD 0x8453 372 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 373 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 374 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 375 #define GL_FOG_COORD_ARRAY 0x8457 376 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 377 #define GL_SRC0_RGB 0x8580 378 #define GL_SRC1_RGB 0x8581 379 #define GL_SRC2_RGB 0x8582 380 #define GL_SRC0_ALPHA 0x8588 381 #define GL_SRC1_ALPHA 0x8589 382 #define GL_SRC2_ALPHA 0x858A 385 #ifndef GL_VERSION_2_0 386 #define GL_BLEND_EQUATION_RGB 0x8009 387 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 388 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 389 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 390 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 391 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 392 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 393 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 394 #define GL_STENCIL_BACK_FUNC 0x8800 395 #define GL_STENCIL_BACK_FAIL 0x8801 396 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 397 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 398 #define GL_MAX_DRAW_BUFFERS 0x8824 399 #define GL_DRAW_BUFFER0 0x8825 400 #define GL_DRAW_BUFFER1 0x8826 401 #define GL_DRAW_BUFFER2 0x8827 402 #define GL_DRAW_BUFFER3 0x8828 403 #define GL_DRAW_BUFFER4 0x8829 404 #define GL_DRAW_BUFFER5 0x882A 405 #define GL_DRAW_BUFFER6 0x882B 406 #define GL_DRAW_BUFFER7 0x882C 407 #define GL_DRAW_BUFFER8 0x882D 408 #define GL_DRAW_BUFFER9 0x882E 409 #define GL_DRAW_BUFFER10 0x882F 410 #define GL_DRAW_BUFFER11 0x8830 411 #define GL_DRAW_BUFFER12 0x8831 412 #define GL_DRAW_BUFFER13 0x8832 413 #define GL_DRAW_BUFFER14 0x8833 414 #define GL_DRAW_BUFFER15 0x8834 415 #define GL_BLEND_EQUATION_ALPHA 0x883D 416 #define GL_MAX_VERTEX_ATTRIBS 0x8869 417 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 418 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 419 #define GL_FRAGMENT_SHADER 0x8B30 420 #define GL_VERTEX_SHADER 0x8B31 421 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 422 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 423 #define GL_MAX_VARYING_FLOATS 0x8B4B 424 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 425 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 426 #define GL_SHADER_TYPE 0x8B4F 427 #define GL_FLOAT_VEC2 0x8B50 428 #define GL_FLOAT_VEC3 0x8B51 429 #define GL_FLOAT_VEC4 0x8B52 430 #define GL_INT_VEC2 0x8B53 431 #define GL_INT_VEC3 0x8B54 432 #define GL_INT_VEC4 0x8B55 433 #define GL_BOOL 0x8B56 434 #define GL_BOOL_VEC2 0x8B57 435 #define GL_BOOL_VEC3 0x8B58 436 #define GL_BOOL_VEC4 0x8B59 437 #define GL_FLOAT_MAT2 0x8B5A 438 #define GL_FLOAT_MAT3 0x8B5B 439 #define GL_FLOAT_MAT4 0x8B5C 440 #define GL_SAMPLER_1D 0x8B5D 441 #define GL_SAMPLER_2D 0x8B5E 442 #define GL_SAMPLER_3D 0x8B5F 443 #define GL_SAMPLER_CUBE 0x8B60 444 #define GL_SAMPLER_1D_SHADOW 0x8B61 445 #define GL_SAMPLER_2D_SHADOW 0x8B62 446 #define GL_DELETE_STATUS 0x8B80 447 #define GL_COMPILE_STATUS 0x8B81 448 #define GL_LINK_STATUS 0x8B82 449 #define GL_VALIDATE_STATUS 0x8B83 450 #define GL_INFO_LOG_LENGTH 0x8B84 451 #define GL_ATTACHED_SHADERS 0x8B85 452 #define GL_ACTIVE_UNIFORMS 0x8B86 453 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 454 #define GL_SHADER_SOURCE_LENGTH 0x8B88 455 #define GL_ACTIVE_ATTRIBUTES 0x8B89 456 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 457 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 458 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 459 #define GL_CURRENT_PROGRAM 0x8B8D 460 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 461 #define GL_LOWER_LEFT 0x8CA1 462 #define GL_UPPER_LEFT 0x8CA2 463 #define GL_STENCIL_BACK_REF 0x8CA3 464 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 465 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 468 #ifndef GL_VERSION_2_0_DEPRECATED 469 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 470 #define GL_POINT_SPRITE 0x8861 471 #define GL_COORD_REPLACE 0x8862 472 #define GL_MAX_TEXTURE_COORDS 0x8871 475 #ifndef GL_VERSION_2_1 476 #define GL_PIXEL_PACK_BUFFER 0x88EB 477 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 478 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 479 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 480 #define GL_FLOAT_MAT2x3 0x8B65 481 #define GL_FLOAT_MAT2x4 0x8B66 482 #define GL_FLOAT_MAT3x2 0x8B67 483 #define GL_FLOAT_MAT3x4 0x8B68 484 #define GL_FLOAT_MAT4x2 0x8B69 485 #define GL_FLOAT_MAT4x3 0x8B6A 486 #define GL_SRGB 0x8C40 487 #define GL_SRGB8 0x8C41 488 #define GL_SRGB_ALPHA 0x8C42 489 #define GL_SRGB8_ALPHA8 0x8C43 490 #define GL_COMPRESSED_SRGB 0x8C48 491 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 494 #ifndef GL_VERSION_2_1_DEPRECATED 495 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 496 #define GL_SLUMINANCE_ALPHA 0x8C44 497 #define GL_SLUMINANCE8_ALPHA8 0x8C45 498 #define GL_SLUMINANCE 0x8C46 499 #define GL_SLUMINANCE8 0x8C47 500 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 501 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 504 #ifndef GL_VERSION_3_0 505 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 506 #define GL_CLIP_DISTANCE0 0x3000 507 #define GL_CLIP_DISTANCE1 0x3001 508 #define GL_CLIP_DISTANCE2 0x3002 509 #define GL_CLIP_DISTANCE3 0x3003 510 #define GL_CLIP_DISTANCE4 0x3004 511 #define GL_CLIP_DISTANCE5 0x3005 512 #define GL_CLIP_DISTANCE6 0x3006 513 #define GL_CLIP_DISTANCE7 0x3007 514 #define GL_MAX_CLIP_DISTANCES 0x0D32 515 #define GL_MAJOR_VERSION 0x821B 516 #define GL_MINOR_VERSION 0x821C 517 #define GL_NUM_EXTENSIONS 0x821D 518 #define GL_CONTEXT_FLAGS 0x821E 519 #define GL_COMPRESSED_RED 0x8225 520 #define GL_COMPRESSED_RG 0x8226 521 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 522 #define GL_RGBA32F 0x8814 523 #define GL_RGB32F 0x8815 524 #define GL_RGBA16F 0x881A 525 #define GL_RGB16F 0x881B 526 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 527 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 528 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 529 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 530 #define GL_CLAMP_READ_COLOR 0x891C 531 #define GL_FIXED_ONLY 0x891D 532 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 533 #define GL_TEXTURE_1D_ARRAY 0x8C18 534 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 535 #define GL_TEXTURE_2D_ARRAY 0x8C1A 536 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 537 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 538 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 539 #define GL_R11F_G11F_B10F 0x8C3A 540 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 541 #define GL_RGB9_E5 0x8C3D 542 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 543 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 544 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 545 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 546 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 547 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 548 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 549 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 550 #define GL_PRIMITIVES_GENERATED 0x8C87 551 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 552 #define GL_RASTERIZER_DISCARD 0x8C89 553 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 554 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 555 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 556 #define GL_SEPARATE_ATTRIBS 0x8C8D 557 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 558 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 559 #define GL_RGBA32UI 0x8D70 560 #define GL_RGB32UI 0x8D71 561 #define GL_RGBA16UI 0x8D76 562 #define GL_RGB16UI 0x8D77 563 #define GL_RGBA8UI 0x8D7C 564 #define GL_RGB8UI 0x8D7D 565 #define GL_RGBA32I 0x8D82 566 #define GL_RGB32I 0x8D83 567 #define GL_RGBA16I 0x8D88 568 #define GL_RGB16I 0x8D89 569 #define GL_RGBA8I 0x8D8E 570 #define GL_RGB8I 0x8D8F 571 #define GL_RED_INTEGER 0x8D94 572 #define GL_GREEN_INTEGER 0x8D95 573 #define GL_BLUE_INTEGER 0x8D96 574 #define GL_RGB_INTEGER 0x8D98 575 #define GL_RGBA_INTEGER 0x8D99 576 #define GL_BGR_INTEGER 0x8D9A 577 #define GL_BGRA_INTEGER 0x8D9B 578 #define GL_SAMPLER_1D_ARRAY 0x8DC0 579 #define GL_SAMPLER_2D_ARRAY 0x8DC1 580 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 581 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 582 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 583 #define GL_UNSIGNED_INT_VEC2 0x8DC6 584 #define GL_UNSIGNED_INT_VEC3 0x8DC7 585 #define GL_UNSIGNED_INT_VEC4 0x8DC8 586 #define GL_INT_SAMPLER_1D 0x8DC9 587 #define GL_INT_SAMPLER_2D 0x8DCA 588 #define GL_INT_SAMPLER_3D 0x8DCB 589 #define GL_INT_SAMPLER_CUBE 0x8DCC 590 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 591 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 592 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 593 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 594 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 595 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 596 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 597 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 598 #define GL_QUERY_WAIT 0x8E13 599 #define GL_QUERY_NO_WAIT 0x8E14 600 #define GL_QUERY_BY_REGION_WAIT 0x8E15 601 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 602 #define GL_BUFFER_ACCESS_FLAGS 0x911F 603 #define GL_BUFFER_MAP_LENGTH 0x9120 604 #define GL_BUFFER_MAP_OFFSET 0x9121 731 #ifndef GL_VERSION_3_0_DEPRECATED 732 #define GL_CLAMP_VERTEX_COLOR 0x891A 733 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 734 #define GL_ALPHA_INTEGER 0x8D97 740 #ifndef GL_VERSION_3_1 741 #define GL_SAMPLER_2D_RECT 0x8B63 742 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 743 #define GL_SAMPLER_BUFFER 0x8DC2 744 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 745 #define GL_INT_SAMPLER_BUFFER 0x8DD0 746 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 747 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 748 #define GL_TEXTURE_BUFFER 0x8C2A 749 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 750 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 751 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 752 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E 753 #define GL_TEXTURE_RECTANGLE 0x84F5 754 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 755 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 756 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 757 #define GL_RED_SNORM 0x8F90 758 #define GL_RG_SNORM 0x8F91 759 #define GL_RGB_SNORM 0x8F92 760 #define GL_RGBA_SNORM 0x8F93 761 #define GL_R8_SNORM 0x8F94 762 #define GL_RG8_SNORM 0x8F95 763 #define GL_RGB8_SNORM 0x8F96 764 #define GL_RGBA8_SNORM 0x8F97 765 #define GL_R16_SNORM 0x8F98 766 #define GL_RG16_SNORM 0x8F99 767 #define GL_RGB16_SNORM 0x8F9A 768 #define GL_RGBA16_SNORM 0x8F9B 769 #define GL_SIGNED_NORMALIZED 0x8F9C 770 #define GL_PRIMITIVE_RESTART 0x8F9D 771 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 809 #ifndef GL_VERSION_3_2 810 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 811 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 812 #define GL_LINES_ADJACENCY 0x000A 813 #define GL_LINE_STRIP_ADJACENCY 0x000B 814 #define GL_TRIANGLES_ADJACENCY 0x000C 815 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 816 #define GL_PROGRAM_POINT_SIZE 0x8642 817 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 818 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 819 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 820 #define GL_GEOMETRY_SHADER 0x8DD9 821 #define GL_GEOMETRY_VERTICES_OUT 0x8916 822 #define GL_GEOMETRY_INPUT_TYPE 0x8917 823 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 824 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 825 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 826 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 827 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 828 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 829 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 830 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 831 #define GL_CONTEXT_PROFILE_MASK 0x9126 887 #ifndef GL_VERSION_3_3 888 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 915 #ifndef GL_VERSION_4_0 916 #define GL_SAMPLE_SHADING 0x8C36 917 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 918 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 919 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 920 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 921 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 922 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 923 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 924 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 925 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 926 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1006 #ifndef GL_VERSION_4_1 1049 #ifndef GL_VERSION_4_2 1167 #ifndef GL_ARB_multitexture 1168 #define GL_TEXTURE0_ARB 0x84C0 1169 #define GL_TEXTURE1_ARB 0x84C1 1170 #define GL_TEXTURE2_ARB 0x84C2 1171 #define GL_TEXTURE3_ARB 0x84C3 1172 #define GL_TEXTURE4_ARB 0x84C4 1173 #define GL_TEXTURE5_ARB 0x84C5 1174 #define GL_TEXTURE6_ARB 0x84C6 1175 #define GL_TEXTURE7_ARB 0x84C7 1176 #define GL_TEXTURE8_ARB 0x84C8 1177 #define GL_TEXTURE9_ARB 0x84C9 1178 #define GL_TEXTURE10_ARB 0x84CA 1179 #define GL_TEXTURE11_ARB 0x84CB 1180 #define GL_TEXTURE12_ARB 0x84CC 1181 #define GL_TEXTURE13_ARB 0x84CD 1182 #define GL_TEXTURE14_ARB 0x84CE 1183 #define GL_TEXTURE15_ARB 0x84CF 1184 #define GL_TEXTURE16_ARB 0x84D0 1185 #define GL_TEXTURE17_ARB 0x84D1 1186 #define GL_TEXTURE18_ARB 0x84D2 1187 #define GL_TEXTURE19_ARB 0x84D3 1188 #define GL_TEXTURE20_ARB 0x84D4 1189 #define GL_TEXTURE21_ARB 0x84D5 1190 #define GL_TEXTURE22_ARB 0x84D6 1191 #define GL_TEXTURE23_ARB 0x84D7 1192 #define GL_TEXTURE24_ARB 0x84D8 1193 #define GL_TEXTURE25_ARB 0x84D9 1194 #define GL_TEXTURE26_ARB 0x84DA 1195 #define GL_TEXTURE27_ARB 0x84DB 1196 #define GL_TEXTURE28_ARB 0x84DC 1197 #define GL_TEXTURE29_ARB 0x84DD 1198 #define GL_TEXTURE30_ARB 0x84DE 1199 #define GL_TEXTURE31_ARB 0x84DF 1200 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 1201 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1202 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 1205 #ifndef GL_ARB_transpose_matrix 1206 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 1207 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 1208 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 1209 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 1212 #ifndef GL_ARB_multisample 1213 #define GL_MULTISAMPLE_ARB 0x809D 1214 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1215 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1216 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1217 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1218 #define GL_SAMPLES_ARB 0x80A9 1219 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1220 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1221 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1224 #ifndef GL_ARB_texture_env_add 1227 #ifndef GL_ARB_texture_cube_map 1228 #define GL_NORMAL_MAP_ARB 0x8511 1229 #define GL_REFLECTION_MAP_ARB 0x8512 1230 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 1231 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 1232 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 1233 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 1234 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 1235 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 1236 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 1237 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 1238 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 1239 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 1242 #ifndef GL_ARB_texture_compression 1243 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1244 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1245 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1246 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1247 #define GL_COMPRESSED_RGB_ARB 0x84ED 1248 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1249 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1250 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1251 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1252 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1253 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1256 #ifndef GL_ARB_texture_border_clamp 1257 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1260 #ifndef GL_ARB_point_parameters 1261 #define GL_POINT_SIZE_MIN_ARB 0x8126 1262 #define GL_POINT_SIZE_MAX_ARB 0x8127 1263 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1264 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1267 #ifndef GL_ARB_vertex_blend 1268 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 1269 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 1270 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 1271 #define GL_VERTEX_BLEND_ARB 0x86A7 1272 #define GL_CURRENT_WEIGHT_ARB 0x86A8 1273 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 1274 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 1275 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 1276 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 1277 #define GL_WEIGHT_ARRAY_ARB 0x86AD 1278 #define GL_MODELVIEW0_ARB 0x1700 1279 #define GL_MODELVIEW1_ARB 0x850A 1280 #define GL_MODELVIEW2_ARB 0x8722 1281 #define GL_MODELVIEW3_ARB 0x8723 1282 #define GL_MODELVIEW4_ARB 0x8724 1283 #define GL_MODELVIEW5_ARB 0x8725 1284 #define GL_MODELVIEW6_ARB 0x8726 1285 #define GL_MODELVIEW7_ARB 0x8727 1286 #define GL_MODELVIEW8_ARB 0x8728 1287 #define GL_MODELVIEW9_ARB 0x8729 1288 #define GL_MODELVIEW10_ARB 0x872A 1289 #define GL_MODELVIEW11_ARB 0x872B 1290 #define GL_MODELVIEW12_ARB 0x872C 1291 #define GL_MODELVIEW13_ARB 0x872D 1292 #define GL_MODELVIEW14_ARB 0x872E 1293 #define GL_MODELVIEW15_ARB 0x872F 1294 #define GL_MODELVIEW16_ARB 0x8730 1295 #define GL_MODELVIEW17_ARB 0x8731 1296 #define GL_MODELVIEW18_ARB 0x8732 1297 #define GL_MODELVIEW19_ARB 0x8733 1298 #define GL_MODELVIEW20_ARB 0x8734 1299 #define GL_MODELVIEW21_ARB 0x8735 1300 #define GL_MODELVIEW22_ARB 0x8736 1301 #define GL_MODELVIEW23_ARB 0x8737 1302 #define GL_MODELVIEW24_ARB 0x8738 1303 #define GL_MODELVIEW25_ARB 0x8739 1304 #define GL_MODELVIEW26_ARB 0x873A 1305 #define GL_MODELVIEW27_ARB 0x873B 1306 #define GL_MODELVIEW28_ARB 0x873C 1307 #define GL_MODELVIEW29_ARB 0x873D 1308 #define GL_MODELVIEW30_ARB 0x873E 1309 #define GL_MODELVIEW31_ARB 0x873F 1312 #ifndef GL_ARB_matrix_palette 1313 #define GL_MATRIX_PALETTE_ARB 0x8840 1314 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 1315 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 1316 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 1317 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 1318 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 1319 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 1320 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 1321 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 1322 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 1325 #ifndef GL_ARB_texture_env_combine 1326 #define GL_COMBINE_ARB 0x8570 1327 #define GL_COMBINE_RGB_ARB 0x8571 1328 #define GL_COMBINE_ALPHA_ARB 0x8572 1329 #define GL_SOURCE0_RGB_ARB 0x8580 1330 #define GL_SOURCE1_RGB_ARB 0x8581 1331 #define GL_SOURCE2_RGB_ARB 0x8582 1332 #define GL_SOURCE0_ALPHA_ARB 0x8588 1333 #define GL_SOURCE1_ALPHA_ARB 0x8589 1334 #define GL_SOURCE2_ALPHA_ARB 0x858A 1335 #define GL_OPERAND0_RGB_ARB 0x8590 1336 #define GL_OPERAND1_RGB_ARB 0x8591 1337 #define GL_OPERAND2_RGB_ARB 0x8592 1338 #define GL_OPERAND0_ALPHA_ARB 0x8598 1339 #define GL_OPERAND1_ALPHA_ARB 0x8599 1340 #define GL_OPERAND2_ALPHA_ARB 0x859A 1341 #define GL_RGB_SCALE_ARB 0x8573 1342 #define GL_ADD_SIGNED_ARB 0x8574 1343 #define GL_INTERPOLATE_ARB 0x8575 1344 #define GL_SUBTRACT_ARB 0x84E7 1345 #define GL_CONSTANT_ARB 0x8576 1346 #define GL_PRIMARY_COLOR_ARB 0x8577 1347 #define GL_PREVIOUS_ARB 0x8578 1350 #ifndef GL_ARB_texture_env_crossbar 1353 #ifndef GL_ARB_texture_env_dot3 1354 #define GL_DOT3_RGB_ARB 0x86AE 1355 #define GL_DOT3_RGBA_ARB 0x86AF 1358 #ifndef GL_ARB_texture_mirrored_repeat 1359 #define GL_MIRRORED_REPEAT_ARB 0x8370 1362 #ifndef GL_ARB_depth_texture 1363 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1364 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1365 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1366 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 1367 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 1370 #ifndef GL_ARB_shadow 1371 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 1372 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 1373 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 1376 #ifndef GL_ARB_shadow_ambient 1377 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1380 #ifndef GL_ARB_window_pos 1383 #ifndef GL_ARB_vertex_program 1384 #define GL_COLOR_SUM_ARB 0x8458 1385 #define GL_VERTEX_PROGRAM_ARB 0x8620 1386 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1387 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1388 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1389 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1390 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1391 #define GL_PROGRAM_LENGTH_ARB 0x8627 1392 #define GL_PROGRAM_STRING_ARB 0x8628 1393 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 1394 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 1395 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 1396 #define GL_CURRENT_MATRIX_ARB 0x8641 1397 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1398 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1399 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1400 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 1401 #define GL_PROGRAM_BINDING_ARB 0x8677 1402 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1403 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1404 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 1405 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 1406 #define GL_PROGRAM_FORMAT_ARB 0x8876 1407 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 1408 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 1409 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 1410 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 1411 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 1412 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 1413 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 1414 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 1415 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 1416 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 1417 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 1418 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 1419 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 1420 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 1421 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 1422 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 1423 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 1424 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 1425 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 1426 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 1427 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 1428 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 1429 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 1430 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 1431 #define GL_MATRIX0_ARB 0x88C0 1432 #define GL_MATRIX1_ARB 0x88C1 1433 #define GL_MATRIX2_ARB 0x88C2 1434 #define GL_MATRIX3_ARB 0x88C3 1435 #define GL_MATRIX4_ARB 0x88C4 1436 #define GL_MATRIX5_ARB 0x88C5 1437 #define GL_MATRIX6_ARB 0x88C6 1438 #define GL_MATRIX7_ARB 0x88C7 1439 #define GL_MATRIX8_ARB 0x88C8 1440 #define GL_MATRIX9_ARB 0x88C9 1441 #define GL_MATRIX10_ARB 0x88CA 1442 #define GL_MATRIX11_ARB 0x88CB 1443 #define GL_MATRIX12_ARB 0x88CC 1444 #define GL_MATRIX13_ARB 0x88CD 1445 #define GL_MATRIX14_ARB 0x88CE 1446 #define GL_MATRIX15_ARB 0x88CF 1447 #define GL_MATRIX16_ARB 0x88D0 1448 #define GL_MATRIX17_ARB 0x88D1 1449 #define GL_MATRIX18_ARB 0x88D2 1450 #define GL_MATRIX19_ARB 0x88D3 1451 #define GL_MATRIX20_ARB 0x88D4 1452 #define GL_MATRIX21_ARB 0x88D5 1453 #define GL_MATRIX22_ARB 0x88D6 1454 #define GL_MATRIX23_ARB 0x88D7 1455 #define GL_MATRIX24_ARB 0x88D8 1456 #define GL_MATRIX25_ARB 0x88D9 1457 #define GL_MATRIX26_ARB 0x88DA 1458 #define GL_MATRIX27_ARB 0x88DB 1459 #define GL_MATRIX28_ARB 0x88DC 1460 #define GL_MATRIX29_ARB 0x88DD 1461 #define GL_MATRIX30_ARB 0x88DE 1462 #define GL_MATRIX31_ARB 0x88DF 1465 #ifndef GL_ARB_fragment_program 1466 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 1467 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 1468 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 1469 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 1470 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 1471 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 1472 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 1473 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 1474 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 1475 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 1476 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 1477 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 1478 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 1479 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1480 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1483 #ifndef GL_ARB_vertex_buffer_object 1484 #define GL_BUFFER_SIZE_ARB 0x8764 1485 #define GL_BUFFER_USAGE_ARB 0x8765 1486 #define GL_ARRAY_BUFFER_ARB 0x8892 1487 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 1488 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 1489 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 1490 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 1491 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 1492 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 1493 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 1494 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 1495 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 1496 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 1497 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 1498 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 1499 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 1500 #define GL_READ_ONLY_ARB 0x88B8 1501 #define GL_WRITE_ONLY_ARB 0x88B9 1502 #define GL_READ_WRITE_ARB 0x88BA 1503 #define GL_BUFFER_ACCESS_ARB 0x88BB 1504 #define GL_BUFFER_MAPPED_ARB 0x88BC 1505 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 1506 #define GL_STREAM_DRAW_ARB 0x88E0 1507 #define GL_STREAM_READ_ARB 0x88E1 1508 #define GL_STREAM_COPY_ARB 0x88E2 1509 #define GL_STATIC_DRAW_ARB 0x88E4 1510 #define GL_STATIC_READ_ARB 0x88E5 1511 #define GL_STATIC_COPY_ARB 0x88E6 1512 #define GL_DYNAMIC_DRAW_ARB 0x88E8 1513 #define GL_DYNAMIC_READ_ARB 0x88E9 1514 #define GL_DYNAMIC_COPY_ARB 0x88EA 1517 #ifndef GL_ARB_occlusion_query 1518 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1519 #define GL_CURRENT_QUERY_ARB 0x8865 1520 #define GL_QUERY_RESULT_ARB 0x8866 1521 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1522 #define GL_SAMPLES_PASSED_ARB 0x8914 1525 #ifndef GL_ARB_shader_objects 1526 #define GL_PROGRAM_OBJECT_ARB 0x8B40 1527 #define GL_SHADER_OBJECT_ARB 0x8B48 1528 #define GL_OBJECT_TYPE_ARB 0x8B4E 1529 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1530 #define GL_FLOAT_VEC2_ARB 0x8B50 1531 #define GL_FLOAT_VEC3_ARB 0x8B51 1532 #define GL_FLOAT_VEC4_ARB 0x8B52 1533 #define GL_INT_VEC2_ARB 0x8B53 1534 #define GL_INT_VEC3_ARB 0x8B54 1535 #define GL_INT_VEC4_ARB 0x8B55 1536 #define GL_BOOL_ARB 0x8B56 1537 #define GL_BOOL_VEC2_ARB 0x8B57 1538 #define GL_BOOL_VEC3_ARB 0x8B58 1539 #define GL_BOOL_VEC4_ARB 0x8B59 1540 #define GL_FLOAT_MAT2_ARB 0x8B5A 1541 #define GL_FLOAT_MAT3_ARB 0x8B5B 1542 #define GL_FLOAT_MAT4_ARB 0x8B5C 1543 #define GL_SAMPLER_1D_ARB 0x8B5D 1544 #define GL_SAMPLER_2D_ARB 0x8B5E 1545 #define GL_SAMPLER_3D_ARB 0x8B5F 1546 #define GL_SAMPLER_CUBE_ARB 0x8B60 1547 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1548 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1549 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1550 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1551 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 1552 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 1553 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 1554 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 1555 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 1556 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 1557 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 1558 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 1559 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 1562 #ifndef GL_ARB_vertex_shader 1563 #define GL_VERTEX_SHADER_ARB 0x8B31 1564 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1565 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1566 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1567 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1568 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1569 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1572 #ifndef GL_ARB_fragment_shader 1573 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1574 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1575 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 1578 #ifndef GL_ARB_shading_language_100 1579 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 1582 #ifndef GL_ARB_texture_non_power_of_two 1585 #ifndef GL_ARB_point_sprite 1586 #define GL_POINT_SPRITE_ARB 0x8861 1587 #define GL_COORD_REPLACE_ARB 0x8862 1590 #ifndef GL_ARB_fragment_program_shadow 1593 #ifndef GL_ARB_draw_buffers 1594 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1595 #define GL_DRAW_BUFFER0_ARB 0x8825 1596 #define GL_DRAW_BUFFER1_ARB 0x8826 1597 #define GL_DRAW_BUFFER2_ARB 0x8827 1598 #define GL_DRAW_BUFFER3_ARB 0x8828 1599 #define GL_DRAW_BUFFER4_ARB 0x8829 1600 #define GL_DRAW_BUFFER5_ARB 0x882A 1601 #define GL_DRAW_BUFFER6_ARB 0x882B 1602 #define GL_DRAW_BUFFER7_ARB 0x882C 1603 #define GL_DRAW_BUFFER8_ARB 0x882D 1604 #define GL_DRAW_BUFFER9_ARB 0x882E 1605 #define GL_DRAW_BUFFER10_ARB 0x882F 1606 #define GL_DRAW_BUFFER11_ARB 0x8830 1607 #define GL_DRAW_BUFFER12_ARB 0x8831 1608 #define GL_DRAW_BUFFER13_ARB 0x8832 1609 #define GL_DRAW_BUFFER14_ARB 0x8833 1610 #define GL_DRAW_BUFFER15_ARB 0x8834 1613 #ifndef GL_ARB_texture_rectangle 1614 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1615 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1616 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1617 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1620 #ifndef GL_ARB_color_buffer_float 1621 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1622 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1623 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1624 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1625 #define GL_FIXED_ONLY_ARB 0x891D 1628 #ifndef GL_ARB_half_float_pixel 1629 #define GL_HALF_FLOAT_ARB 0x140B 1632 #ifndef GL_ARB_texture_float 1633 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1634 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1635 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1636 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1637 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1638 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1639 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1640 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1641 #define GL_RGBA32F_ARB 0x8814 1642 #define GL_RGB32F_ARB 0x8815 1643 #define GL_ALPHA32F_ARB 0x8816 1644 #define GL_INTENSITY32F_ARB 0x8817 1645 #define GL_LUMINANCE32F_ARB 0x8818 1646 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1647 #define GL_RGBA16F_ARB 0x881A 1648 #define GL_RGB16F_ARB 0x881B 1649 #define GL_ALPHA16F_ARB 0x881C 1650 #define GL_INTENSITY16F_ARB 0x881D 1651 #define GL_LUMINANCE16F_ARB 0x881E 1652 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1655 #ifndef GL_ARB_pixel_buffer_object 1656 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1657 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1658 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1659 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1662 #ifndef GL_ARB_depth_buffer_float 1663 #define GL_DEPTH_COMPONENT32F 0x8CAC 1664 #define GL_DEPTH32F_STENCIL8 0x8CAD 1665 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1668 #ifndef GL_ARB_draw_instanced 1671 #ifndef GL_ARB_framebuffer_object 1672 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1673 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1674 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1675 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1676 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1677 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1678 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1679 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1680 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1681 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1682 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1683 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1684 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1685 #define GL_DEPTH_STENCIL 0x84F9 1686 #define GL_UNSIGNED_INT_24_8 0x84FA 1687 #define GL_DEPTH24_STENCIL8 0x88F0 1688 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1689 #define GL_TEXTURE_RED_TYPE 0x8C10 1690 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1691 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1692 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1693 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1694 #define GL_UNSIGNED_NORMALIZED 0x8C17 1695 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1696 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1697 #define GL_RENDERBUFFER_BINDING 0x8CA7 1698 #define GL_READ_FRAMEBUFFER 0x8CA8 1699 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1700 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1701 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1702 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1703 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1704 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1705 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1706 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1707 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1708 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1709 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1710 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1711 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1712 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1713 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1714 #define GL_COLOR_ATTACHMENT0 0x8CE0 1715 #define GL_COLOR_ATTACHMENT1 0x8CE1 1716 #define GL_COLOR_ATTACHMENT2 0x8CE2 1717 #define GL_COLOR_ATTACHMENT3 0x8CE3 1718 #define GL_COLOR_ATTACHMENT4 0x8CE4 1719 #define GL_COLOR_ATTACHMENT5 0x8CE5 1720 #define GL_COLOR_ATTACHMENT6 0x8CE6 1721 #define GL_COLOR_ATTACHMENT7 0x8CE7 1722 #define GL_COLOR_ATTACHMENT8 0x8CE8 1723 #define GL_COLOR_ATTACHMENT9 0x8CE9 1724 #define GL_COLOR_ATTACHMENT10 0x8CEA 1725 #define GL_COLOR_ATTACHMENT11 0x8CEB 1726 #define GL_COLOR_ATTACHMENT12 0x8CEC 1727 #define GL_COLOR_ATTACHMENT13 0x8CED 1728 #define GL_COLOR_ATTACHMENT14 0x8CEE 1729 #define GL_COLOR_ATTACHMENT15 0x8CEF 1730 #define GL_DEPTH_ATTACHMENT 0x8D00 1731 #define GL_STENCIL_ATTACHMENT 0x8D20 1732 #define GL_FRAMEBUFFER 0x8D40 1733 #define GL_RENDERBUFFER 0x8D41 1734 #define GL_RENDERBUFFER_WIDTH 0x8D42 1735 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1736 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1737 #define GL_STENCIL_INDEX1 0x8D46 1738 #define GL_STENCIL_INDEX4 0x8D47 1739 #define GL_STENCIL_INDEX8 0x8D48 1740 #define GL_STENCIL_INDEX16 0x8D49 1741 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1742 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1743 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1744 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1745 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1746 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1747 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1748 #define GL_MAX_SAMPLES 0x8D57 1751 #ifndef GL_ARB_framebuffer_object_DEPRECATED 1752 #define GL_INDEX 0x8222 1753 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1754 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1757 #ifndef GL_ARB_framebuffer_sRGB 1758 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1761 #ifndef GL_ARB_geometry_shader4 1762 #define GL_LINES_ADJACENCY_ARB 0x000A 1763 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 1764 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 1765 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 1766 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 1767 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 1768 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 1769 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 1770 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 1771 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 1772 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 1773 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 1774 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 1775 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 1776 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 1777 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 1778 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 1779 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 1784 #ifndef GL_ARB_half_float_vertex 1785 #define GL_HALF_FLOAT 0x140B 1788 #ifndef GL_ARB_instanced_arrays 1789 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 1792 #ifndef GL_ARB_map_buffer_range 1793 #define GL_MAP_READ_BIT 0x0001 1794 #define GL_MAP_WRITE_BIT 0x0002 1795 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1796 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1797 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1798 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1801 #ifndef GL_ARB_texture_buffer_object 1802 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 1803 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 1804 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 1805 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 1806 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 1809 #ifndef GL_ARB_texture_compression_rgtc 1810 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1811 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1812 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1813 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1816 #ifndef GL_ARB_texture_rg 1817 #define GL_RG 0x8227 1818 #define GL_RG_INTEGER 0x8228 1819 #define GL_R8 0x8229 1820 #define GL_R16 0x822A 1821 #define GL_RG8 0x822B 1822 #define GL_RG16 0x822C 1823 #define GL_R16F 0x822D 1824 #define GL_R32F 0x822E 1825 #define GL_RG16F 0x822F 1826 #define GL_RG32F 0x8230 1827 #define GL_R8I 0x8231 1828 #define GL_R8UI 0x8232 1829 #define GL_R16I 0x8233 1830 #define GL_R16UI 0x8234 1831 #define GL_R32I 0x8235 1832 #define GL_R32UI 0x8236 1833 #define GL_RG8I 0x8237 1834 #define GL_RG8UI 0x8238 1835 #define GL_RG16I 0x8239 1836 #define GL_RG16UI 0x823A 1837 #define GL_RG32I 0x823B 1838 #define GL_RG32UI 0x823C 1841 #ifndef GL_ARB_vertex_array_object 1842 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1845 #ifndef GL_ARB_uniform_buffer_object 1846 #define GL_UNIFORM_BUFFER 0x8A11 1847 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1848 #define GL_UNIFORM_BUFFER_START 0x8A29 1849 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1850 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1851 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1852 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1853 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1854 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1855 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1856 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1857 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1858 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1859 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1860 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1861 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1862 #define GL_UNIFORM_TYPE 0x8A37 1863 #define GL_UNIFORM_SIZE 0x8A38 1864 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1865 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1866 #define GL_UNIFORM_OFFSET 0x8A3B 1867 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1868 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1869 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1870 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1871 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1872 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1873 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1874 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1875 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1876 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1877 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1878 #define GL_INVALID_INDEX 0xFFFFFFFFu 1881 #ifndef GL_ARB_compatibility 1885 #ifndef GL_ARB_copy_buffer 1886 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 1887 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING 1888 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 1889 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING 1892 #ifndef GL_ARB_shader_texture_lod 1895 #ifndef GL_ARB_depth_clamp 1896 #define GL_DEPTH_CLAMP 0x864F 1899 #ifndef GL_ARB_draw_elements_base_vertex 1902 #ifndef GL_ARB_fragment_coord_conventions 1905 #ifndef GL_ARB_provoking_vertex 1906 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1907 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1908 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1909 #define GL_PROVOKING_VERTEX 0x8E4F 1912 #ifndef GL_ARB_seamless_cube_map 1913 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1917 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1918 #define GL_OBJECT_TYPE 0x9112 1919 #define GL_SYNC_CONDITION 0x9113 1920 #define GL_SYNC_STATUS 0x9114 1921 #define GL_SYNC_FLAGS 0x9115 1922 #define GL_SYNC_FENCE 0x9116 1923 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1924 #define GL_UNSIGNALED 0x9118 1925 #define GL_SIGNALED 0x9119 1926 #define GL_ALREADY_SIGNALED 0x911A 1927 #define GL_TIMEOUT_EXPIRED 0x911B 1928 #define GL_CONDITION_SATISFIED 0x911C 1929 #define GL_WAIT_FAILED 0x911D 1930 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1931 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1934 #ifndef GL_ARB_texture_multisample 1935 #define GL_SAMPLE_POSITION 0x8E50 1936 #define GL_SAMPLE_MASK 0x8E51 1937 #define GL_SAMPLE_MASK_VALUE 0x8E52 1938 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1939 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1940 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1941 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1942 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1943 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1944 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1945 #define GL_TEXTURE_SAMPLES 0x9106 1946 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1947 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1948 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1949 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1950 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1951 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1952 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1953 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1954 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1955 #define GL_MAX_INTEGER_SAMPLES 0x9110 1958 #ifndef GL_ARB_vertex_array_bgra 1962 #ifndef GL_ARB_draw_buffers_blend 1965 #ifndef GL_ARB_sample_shading 1966 #define GL_SAMPLE_SHADING_ARB 0x8C36 1967 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 1970 #ifndef GL_ARB_texture_cube_map_array 1971 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 1972 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 1973 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 1974 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 1975 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 1976 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 1977 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 1980 #ifndef GL_ARB_texture_gather 1981 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 1982 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 1985 #ifndef GL_ARB_texture_query_lod 1988 #ifndef GL_ARB_shading_language_include 1989 #define GL_SHADER_INCLUDE_ARB 0x8DAE 1990 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 1991 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 1994 #ifndef GL_ARB_texture_compression_bptc 1995 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 1996 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 1997 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 1998 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 2001 #ifndef GL_ARB_blend_func_extended 2002 #define GL_SRC1_COLOR 0x88F9 2004 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 2005 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 2006 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 2009 #ifndef GL_ARB_explicit_attrib_location 2012 #ifndef GL_ARB_occlusion_query2 2013 #define GL_ANY_SAMPLES_PASSED 0x8C2F 2016 #ifndef GL_ARB_sampler_objects 2017 #define GL_SAMPLER_BINDING 0x8919 2020 #ifndef GL_ARB_shader_bit_encoding 2023 #ifndef GL_ARB_texture_rgb10_a2ui 2024 #define GL_RGB10_A2UI 0x906F 2027 #ifndef GL_ARB_texture_swizzle 2028 #define GL_TEXTURE_SWIZZLE_R 0x8E42 2029 #define GL_TEXTURE_SWIZZLE_G 0x8E43 2030 #define GL_TEXTURE_SWIZZLE_B 0x8E44 2031 #define GL_TEXTURE_SWIZZLE_A 0x8E45 2032 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 2035 #ifndef GL_ARB_timer_query 2036 #define GL_TIME_ELAPSED 0x88BF 2037 #define GL_TIMESTAMP 0x8E28 2040 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 2042 #define GL_INT_2_10_10_10_REV 0x8D9F 2045 #ifndef GL_ARB_draw_indirect 2046 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 2047 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 2050 #ifndef GL_ARB_gpu_shader5 2051 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2052 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2053 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2054 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2055 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2059 #ifndef GL_ARB_gpu_shader_fp64 2061 #define GL_DOUBLE_VEC2 0x8FFC 2062 #define GL_DOUBLE_VEC3 0x8FFD 2063 #define GL_DOUBLE_VEC4 0x8FFE 2064 #define GL_DOUBLE_MAT2 0x8F46 2065 #define GL_DOUBLE_MAT3 0x8F47 2066 #define GL_DOUBLE_MAT4 0x8F48 2067 #define GL_DOUBLE_MAT2x3 0x8F49 2068 #define GL_DOUBLE_MAT2x4 0x8F4A 2069 #define GL_DOUBLE_MAT3x2 0x8F4B 2070 #define GL_DOUBLE_MAT3x4 0x8F4C 2071 #define GL_DOUBLE_MAT4x2 0x8F4D 2072 #define GL_DOUBLE_MAT4x3 0x8F4E 2075 #ifndef GL_ARB_shader_subroutine 2076 #define GL_ACTIVE_SUBROUTINES 0x8DE5 2077 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 2078 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 2079 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 2080 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 2081 #define GL_MAX_SUBROUTINES 0x8DE7 2082 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 2083 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 2084 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 2089 #ifndef GL_ARB_tessellation_shader 2090 #define GL_PATCHES 0x000E 2091 #define GL_PATCH_VERTICES 0x8E72 2092 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 2093 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 2094 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 2095 #define GL_TESS_GEN_MODE 0x8E76 2096 #define GL_TESS_GEN_SPACING 0x8E77 2097 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 2098 #define GL_TESS_GEN_POINT_MODE 0x8E79 2101 #define GL_ISOLINES 0x8E7A 2103 #define GL_FRACTIONAL_ODD 0x8E7B 2104 #define GL_FRACTIONAL_EVEN 0x8E7C 2107 #define GL_MAX_PATCH_VERTICES 0x8E7D 2108 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 2109 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 2110 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 2111 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 2112 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 2113 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 2114 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 2115 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 2116 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 2117 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 2118 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 2119 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 2120 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 2121 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 2122 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 2123 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2124 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2125 #define GL_TESS_EVALUATION_SHADER 0x8E87 2126 #define GL_TESS_CONTROL_SHADER 0x8E88 2129 #ifndef GL_ARB_texture_buffer_object_rgb32 2135 #ifndef GL_ARB_transform_feedback2 2136 #define GL_TRANSFORM_FEEDBACK 0x8E22 2137 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 2138 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED 2139 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 2140 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE 2141 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 2144 #ifndef GL_ARB_transform_feedback3 2145 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 2146 #define GL_MAX_VERTEX_STREAMS 0x8E71 2149 #ifndef GL_ARB_ES2_compatibility 2150 #define GL_FIXED 0x140C 2151 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2152 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2153 #define GL_LOW_FLOAT 0x8DF0 2154 #define GL_MEDIUM_FLOAT 0x8DF1 2155 #define GL_HIGH_FLOAT 0x8DF2 2156 #define GL_LOW_INT 0x8DF3 2157 #define GL_MEDIUM_INT 0x8DF4 2158 #define GL_HIGH_INT 0x8DF5 2159 #define GL_SHADER_COMPILER 0x8DFA 2160 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2161 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2162 #define GL_MAX_VARYING_VECTORS 0x8DFC 2163 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2164 #define GL_RGB565 0x8D62 2167 #ifndef GL_ARB_get_program_binary 2168 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 2169 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2170 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2171 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2174 #ifndef GL_ARB_separate_shader_objects 2175 #define GL_VERTEX_SHADER_BIT 0x00000001 2176 #define GL_FRAGMENT_SHADER_BIT 0x00000002 2177 #define GL_GEOMETRY_SHADER_BIT 0x00000004 2178 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2179 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2180 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2181 #define GL_PROGRAM_SEPARABLE 0x8258 2182 #define GL_ACTIVE_PROGRAM 0x8259 2183 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2186 #ifndef GL_ARB_shader_precision 2189 #ifndef GL_ARB_vertex_attrib_64bit 2205 #ifndef GL_ARB_viewport_array 2210 #define GL_MAX_VIEWPORTS 0x825B 2211 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2212 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2213 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2214 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2215 #define GL_UNDEFINED_VERTEX 0x8260 2221 #ifndef GL_ARB_cl_event 2222 #define GL_SYNC_CL_EVENT_ARB 0x8240 2223 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2226 #ifndef GL_ARB_debug_output 2227 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2228 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2229 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2230 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2231 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2232 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2233 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2234 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2235 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2236 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2237 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2238 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2239 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2240 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2241 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2242 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2243 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2244 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2245 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2246 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2247 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2248 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2251 #ifndef GL_ARB_robustness 2253 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2254 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2255 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2256 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2257 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2258 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2259 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2262 #ifndef GL_ARB_shader_stencil_export 2265 #ifndef GL_ARB_base_instance 2268 #ifndef GL_ARB_shading_language_420pack 2271 #ifndef GL_ARB_transform_feedback_instanced 2274 #ifndef GL_ARB_compressed_texture_pixel_storage 2275 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2276 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2277 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2278 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2279 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2280 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2281 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2282 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2285 #ifndef GL_ARB_conservative_depth 2288 #ifndef GL_ARB_internalformat_query 2289 #define GL_NUM_SAMPLE_COUNTS 0x9380 2292 #ifndef GL_ARB_map_buffer_alignment 2293 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2296 #ifndef GL_ARB_shader_atomic_counters 2297 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2298 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2299 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2300 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2301 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2302 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2303 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2304 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2305 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2306 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2307 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2308 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2309 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2310 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2311 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2312 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2313 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2314 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2315 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2316 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2317 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2318 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2319 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2320 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2321 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2322 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2323 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2324 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2325 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2328 #ifndef GL_ARB_shader_image_load_store 2329 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2330 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2331 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2332 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2333 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2334 #define GL_COMMAND_BARRIER_BIT 0x00000040 2335 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2336 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2337 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2338 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2339 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2340 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2341 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2342 #define GL_MAX_IMAGE_UNITS 0x8F38 2343 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2344 #define GL_IMAGE_BINDING_NAME 0x8F3A 2345 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2346 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2347 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2348 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2349 #define GL_IMAGE_1D 0x904C 2350 #define GL_IMAGE_2D 0x904D 2351 #define GL_IMAGE_3D 0x904E 2352 #define GL_IMAGE_2D_RECT 0x904F 2353 #define GL_IMAGE_CUBE 0x9050 2354 #define GL_IMAGE_BUFFER 0x9051 2355 #define GL_IMAGE_1D_ARRAY 0x9052 2356 #define GL_IMAGE_2D_ARRAY 0x9053 2357 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2358 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2359 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2360 #define GL_INT_IMAGE_1D 0x9057 2361 #define GL_INT_IMAGE_2D 0x9058 2362 #define GL_INT_IMAGE_3D 0x9059 2363 #define GL_INT_IMAGE_2D_RECT 0x905A 2364 #define GL_INT_IMAGE_CUBE 0x905B 2365 #define GL_INT_IMAGE_BUFFER 0x905C 2366 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2367 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2368 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2369 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2370 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2371 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2372 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2373 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2374 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2375 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2376 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2377 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2378 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2379 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2380 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2381 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2382 #define GL_MAX_IMAGE_SAMPLES 0x906D 2383 #define GL_IMAGE_BINDING_FORMAT 0x906E 2384 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2385 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2386 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2387 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2388 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2389 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2390 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2391 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2392 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2395 #ifndef GL_ARB_shading_language_packing 2398 #ifndef GL_ARB_texture_storage 2399 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2403 #define GL_ABGR_EXT 0x8000 2406 #ifndef GL_EXT_blend_color 2407 #define GL_CONSTANT_COLOR_EXT 0x8001 2408 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 2409 #define GL_CONSTANT_ALPHA_EXT 0x8003 2410 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 2411 #define GL_BLEND_COLOR_EXT 0x8005 2414 #ifndef GL_EXT_polygon_offset 2415 #define GL_POLYGON_OFFSET_EXT 0x8037 2416 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 2417 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 2420 #ifndef GL_EXT_texture 2421 #define GL_ALPHA4_EXT 0x803B 2422 #define GL_ALPHA8_EXT 0x803C 2423 #define GL_ALPHA12_EXT 0x803D 2424 #define GL_ALPHA16_EXT 0x803E 2425 #define GL_LUMINANCE4_EXT 0x803F 2426 #define GL_LUMINANCE8_EXT 0x8040 2427 #define GL_LUMINANCE12_EXT 0x8041 2428 #define GL_LUMINANCE16_EXT 0x8042 2429 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 2430 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 2431 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2432 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 2433 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 2434 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 2435 #define GL_INTENSITY_EXT 0x8049 2436 #define GL_INTENSITY4_EXT 0x804A 2437 #define GL_INTENSITY8_EXT 0x804B 2438 #define GL_INTENSITY12_EXT 0x804C 2439 #define GL_INTENSITY16_EXT 0x804D 2440 #define GL_RGB2_EXT 0x804E 2441 #define GL_RGB4_EXT 0x804F 2442 #define GL_RGB5_EXT 0x8050 2443 #define GL_RGB8_EXT 0x8051 2444 #define GL_RGB10_EXT 0x8052 2445 #define GL_RGB12_EXT 0x8053 2446 #define GL_RGB16_EXT 0x8054 2447 #define GL_RGBA2_EXT 0x8055 2448 #define GL_RGBA4_EXT 0x8056 2449 #define GL_RGB5_A1_EXT 0x8057 2450 #define GL_RGBA8_EXT 0x8058 2451 #define GL_RGB10_A2_EXT 0x8059 2452 #define GL_RGBA12_EXT 0x805A 2453 #define GL_RGBA16_EXT 0x805B 2454 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 2455 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 2456 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 2457 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 2458 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 2459 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 2460 #define GL_REPLACE_EXT 0x8062 2461 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 2462 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 2463 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 2466 #ifndef GL_EXT_texture3D 2467 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 2468 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 2469 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 2470 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 2471 #define GL_TEXTURE_3D_EXT 0x806F 2472 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 2473 #define GL_TEXTURE_DEPTH_EXT 0x8071 2474 #define GL_TEXTURE_WRAP_R_EXT 0x8072 2475 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 2478 #ifndef GL_SGIS_texture_filter4 2479 #define GL_FILTER4_SGIS 0x8146 2480 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 2483 #ifndef GL_EXT_subtexture 2486 #ifndef GL_EXT_copy_texture 2489 #ifndef GL_EXT_histogram 2490 #define GL_HISTOGRAM_EXT 0x8024 2491 #define GL_PROXY_HISTOGRAM_EXT 0x8025 2492 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 2493 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 2494 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 2495 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 2496 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 2497 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 2498 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 2499 #define GL_HISTOGRAM_SINK_EXT 0x802D 2500 #define GL_MINMAX_EXT 0x802E 2501 #define GL_MINMAX_FORMAT_EXT 0x802F 2502 #define GL_MINMAX_SINK_EXT 0x8030 2503 #define GL_TABLE_TOO_LARGE_EXT 0x8031 2506 #ifndef GL_EXT_convolution 2507 #define GL_CONVOLUTION_1D_EXT 0x8010 2508 #define GL_CONVOLUTION_2D_EXT 0x8011 2509 #define GL_SEPARABLE_2D_EXT 0x8012 2510 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 2511 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 2512 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 2513 #define GL_REDUCE_EXT 0x8016 2514 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 2515 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 2516 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 2517 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 2518 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 2519 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 2520 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 2521 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 2522 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 2523 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 2524 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 2525 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 2526 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 2529 #ifndef GL_SGI_color_matrix 2530 #define GL_COLOR_MATRIX_SGI 0x80B1 2531 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 2532 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 2533 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 2534 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 2535 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 2536 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 2537 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 2538 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 2539 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 2540 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 2543 #ifndef GL_SGI_color_table 2544 #define GL_COLOR_TABLE_SGI 0x80D0 2545 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 2546 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 2547 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 2548 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 2549 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 2550 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 2551 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 2552 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 2553 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 2554 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 2555 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 2556 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 2557 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 2558 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 2559 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 2562 #ifndef GL_SGIS_pixel_texture 2563 #define GL_PIXEL_TEXTURE_SGIS 0x8353 2564 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 2565 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 2566 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 2569 #ifndef GL_SGIX_pixel_texture 2570 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 2571 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 2574 #ifndef GL_SGIS_texture4D 2575 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 2576 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 2577 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 2578 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 2579 #define GL_TEXTURE_4D_SGIS 0x8134 2580 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 2581 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 2582 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 2583 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 2584 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 2587 #ifndef GL_SGI_texture_color_table 2588 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 2589 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 2592 #ifndef GL_EXT_cmyka 2593 #define GL_CMYK_EXT 0x800C 2594 #define GL_CMYKA_EXT 0x800D 2595 #define GL_PACK_CMYK_HINT_EXT 0x800E 2596 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 2599 #ifndef GL_EXT_texture_object 2600 #define GL_TEXTURE_PRIORITY_EXT 0x8066 2601 #define GL_TEXTURE_RESIDENT_EXT 0x8067 2602 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 2603 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 2604 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 2607 #ifndef GL_SGIS_detail_texture 2608 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 2609 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 2610 #define GL_LINEAR_DETAIL_SGIS 0x8097 2611 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 2612 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 2613 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 2614 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 2615 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 2618 #ifndef GL_SGIS_sharpen_texture 2619 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 2620 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 2621 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 2622 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 2625 #ifndef GL_EXT_packed_pixels 2626 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 2627 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 2628 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 2629 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 2630 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 2633 #ifndef GL_SGIS_texture_lod 2634 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 2635 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 2636 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 2637 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 2640 #ifndef GL_SGIS_multisample 2641 #define GL_MULTISAMPLE_SGIS 0x809D 2642 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 2643 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 2644 #define GL_SAMPLE_MASK_SGIS 0x80A0 2645 #define GL_1PASS_SGIS 0x80A1 2646 #define GL_2PASS_0_SGIS 0x80A2 2647 #define GL_2PASS_1_SGIS 0x80A3 2648 #define GL_4PASS_0_SGIS 0x80A4 2649 #define GL_4PASS_1_SGIS 0x80A5 2650 #define GL_4PASS_2_SGIS 0x80A6 2651 #define GL_4PASS_3_SGIS 0x80A7 2652 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 2653 #define GL_SAMPLES_SGIS 0x80A9 2654 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 2655 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 2656 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 2659 #ifndef GL_EXT_rescale_normal 2660 #define GL_RESCALE_NORMAL_EXT 0x803A 2663 #ifndef GL_EXT_vertex_array 2664 #define GL_VERTEX_ARRAY_EXT 0x8074 2665 #define GL_NORMAL_ARRAY_EXT 0x8075 2666 #define GL_COLOR_ARRAY_EXT 0x8076 2667 #define GL_INDEX_ARRAY_EXT 0x8077 2668 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 2669 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 2670 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 2671 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 2672 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 2673 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 2674 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 2675 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 2676 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 2677 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 2678 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 2679 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 2680 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 2681 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 2682 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 2683 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 2684 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 2685 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 2686 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 2687 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 2688 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 2689 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 2690 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 2691 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 2692 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 2693 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 2694 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 2695 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 2698 #ifndef GL_EXT_misc_attribute 2701 #ifndef GL_SGIS_generate_mipmap 2702 #define GL_GENERATE_MIPMAP_SGIS 0x8191 2703 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 2706 #ifndef GL_SGIX_clipmap 2707 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 2708 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 2709 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 2710 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 2711 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 2712 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 2713 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 2714 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 2715 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 2716 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 2717 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 2718 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 2721 #ifndef GL_SGIX_shadow 2722 #define GL_TEXTURE_COMPARE_SGIX 0x819A 2723 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 2724 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 2725 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 2728 #ifndef GL_SGIS_texture_edge_clamp 2729 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 2732 #ifndef GL_SGIS_texture_border_clamp 2733 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 2736 #ifndef GL_EXT_blend_minmax 2737 #define GL_FUNC_ADD_EXT 0x8006 2738 #define GL_MIN_EXT 0x8007 2739 #define GL_MAX_EXT 0x8008 2740 #define GL_BLEND_EQUATION_EXT 0x8009 2743 #ifndef GL_EXT_blend_subtract 2744 #define GL_FUNC_SUBTRACT_EXT 0x800A 2745 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 2748 #ifndef GL_EXT_blend_logic_op 2751 #ifndef GL_SGIX_interlace 2752 #define GL_INTERLACE_SGIX 0x8094 2755 #ifndef GL_SGIX_pixel_tiles 2756 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 2757 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 2758 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 2759 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 2760 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 2761 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 2762 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 2763 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 2766 #ifndef GL_SGIS_texture_select 2767 #define GL_DUAL_ALPHA4_SGIS 0x8110 2768 #define GL_DUAL_ALPHA8_SGIS 0x8111 2769 #define GL_DUAL_ALPHA12_SGIS 0x8112 2770 #define GL_DUAL_ALPHA16_SGIS 0x8113 2771 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 2772 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 2773 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 2774 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 2775 #define GL_DUAL_INTENSITY4_SGIS 0x8118 2776 #define GL_DUAL_INTENSITY8_SGIS 0x8119 2777 #define GL_DUAL_INTENSITY12_SGIS 0x811A 2778 #define GL_DUAL_INTENSITY16_SGIS 0x811B 2779 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 2780 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 2781 #define GL_QUAD_ALPHA4_SGIS 0x811E 2782 #define GL_QUAD_ALPHA8_SGIS 0x811F 2783 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 2784 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 2785 #define GL_QUAD_INTENSITY4_SGIS 0x8122 2786 #define GL_QUAD_INTENSITY8_SGIS 0x8123 2787 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 2788 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 2791 #ifndef GL_SGIX_sprite 2792 #define GL_SPRITE_SGIX 0x8148 2793 #define GL_SPRITE_MODE_SGIX 0x8149 2794 #define GL_SPRITE_AXIS_SGIX 0x814A 2795 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 2796 #define GL_SPRITE_AXIAL_SGIX 0x814C 2797 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 2798 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 2801 #ifndef GL_SGIX_texture_multi_buffer 2802 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 2805 #ifndef GL_EXT_point_parameters 2806 #define GL_POINT_SIZE_MIN_EXT 0x8126 2807 #define GL_POINT_SIZE_MAX_EXT 0x8127 2808 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 2809 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 2812 #ifndef GL_SGIS_point_parameters 2813 #define GL_POINT_SIZE_MIN_SGIS 0x8126 2814 #define GL_POINT_SIZE_MAX_SGIS 0x8127 2815 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 2816 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 2819 #ifndef GL_SGIX_instruments 2820 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 2821 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 2824 #ifndef GL_SGIX_texture_scale_bias 2825 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 2826 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 2827 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 2828 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 2831 #ifndef GL_SGIX_framezoom 2832 #define GL_FRAMEZOOM_SGIX 0x818B 2833 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 2834 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 2837 #ifndef GL_SGIX_tag_sample_buffer 2840 #ifndef GL_FfdMaskSGIX 2841 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 2842 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 2845 #ifndef GL_SGIX_polynomial_ffd 2846 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 2847 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 2848 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 2849 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 2852 #ifndef GL_SGIX_reference_plane 2853 #define GL_REFERENCE_PLANE_SGIX 0x817D 2854 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 2857 #ifndef GL_SGIX_flush_raster 2860 #ifndef GL_SGIX_depth_texture 2861 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 2862 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 2863 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 2866 #ifndef GL_SGIS_fog_function 2867 #define GL_FOG_FUNC_SGIS 0x812A 2868 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 2869 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 2872 #ifndef GL_SGIX_fog_offset 2873 #define GL_FOG_OFFSET_SGIX 0x8198 2874 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 2877 #ifndef GL_HP_image_transform 2878 #define GL_IMAGE_SCALE_X_HP 0x8155 2879 #define GL_IMAGE_SCALE_Y_HP 0x8156 2880 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 2881 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 2882 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 2883 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 2884 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 2885 #define GL_IMAGE_MAG_FILTER_HP 0x815C 2886 #define GL_IMAGE_MIN_FILTER_HP 0x815D 2887 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 2888 #define GL_CUBIC_HP 0x815F 2889 #define GL_AVERAGE_HP 0x8160 2890 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 2891 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 2892 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 2895 #ifndef GL_HP_convolution_border_modes 2896 #define GL_IGNORE_BORDER_HP 0x8150 2897 #define GL_CONSTANT_BORDER_HP 0x8151 2898 #define GL_REPLICATE_BORDER_HP 0x8153 2899 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 2902 #ifndef GL_INGR_palette_buffer 2905 #ifndef GL_SGIX_texture_add_env 2906 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 2909 #ifndef GL_EXT_color_subtable 2912 #ifndef GL_PGI_vertex_hints 2913 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 2914 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 2915 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 2916 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 2917 #define GL_COLOR3_BIT_PGI 0x00010000 2918 #define GL_COLOR4_BIT_PGI 0x00020000 2919 #define GL_EDGEFLAG_BIT_PGI 0x00040000 2920 #define GL_INDEX_BIT_PGI 0x00080000 2921 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 2922 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 2923 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 2924 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 2925 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 2926 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 2927 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 2928 #define GL_NORMAL_BIT_PGI 0x08000000 2929 #define GL_TEXCOORD1_BIT_PGI 0x10000000 2930 #define GL_TEXCOORD2_BIT_PGI 0x20000000 2931 #define GL_TEXCOORD3_BIT_PGI 0x40000000 2932 #define GL_TEXCOORD4_BIT_PGI 0x80000000 2933 #define GL_VERTEX23_BIT_PGI 0x00000004 2934 #define GL_VERTEX4_BIT_PGI 0x00000008 2937 #ifndef GL_PGI_misc_hints 2938 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 2939 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 2940 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 2941 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 2942 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 2943 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 2944 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 2945 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 2946 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 2947 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 2948 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 2949 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 2950 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 2951 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 2952 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 2953 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 2954 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 2955 #define GL_CLIP_FAR_HINT_PGI 0x1A221 2956 #define GL_WIDE_LINE_HINT_PGI 0x1A222 2957 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 2960 #ifndef GL_EXT_paletted_texture 2961 #define GL_COLOR_INDEX1_EXT 0x80E2 2962 #define GL_COLOR_INDEX2_EXT 0x80E3 2963 #define GL_COLOR_INDEX4_EXT 0x80E4 2964 #define GL_COLOR_INDEX8_EXT 0x80E5 2965 #define GL_COLOR_INDEX12_EXT 0x80E6 2966 #define GL_COLOR_INDEX16_EXT 0x80E7 2967 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 2970 #ifndef GL_EXT_clip_volume_hint 2971 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 2974 #ifndef GL_SGIX_list_priority 2975 #define GL_LIST_PRIORITY_SGIX 0x8182 2978 #ifndef GL_SGIX_ir_instrument1 2979 #define GL_IR_INSTRUMENT1_SGIX 0x817F 2982 #ifndef GL_SGIX_calligraphic_fragment 2983 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 2986 #ifndef GL_SGIX_texture_lod_bias 2987 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 2988 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 2989 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 2992 #ifndef GL_SGIX_shadow_ambient 2993 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 2996 #ifndef GL_EXT_index_texture 2999 #ifndef GL_EXT_index_material 3000 #define GL_INDEX_MATERIAL_EXT 0x81B8 3001 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 3002 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 3005 #ifndef GL_EXT_index_func 3006 #define GL_INDEX_TEST_EXT 0x81B5 3007 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 3008 #define GL_INDEX_TEST_REF_EXT 0x81B7 3011 #ifndef GL_EXT_index_array_formats 3012 #define GL_IUI_V2F_EXT 0x81AD 3013 #define GL_IUI_V3F_EXT 0x81AE 3014 #define GL_IUI_N3F_V2F_EXT 0x81AF 3015 #define GL_IUI_N3F_V3F_EXT 0x81B0 3016 #define GL_T2F_IUI_V2F_EXT 0x81B1 3017 #define GL_T2F_IUI_V3F_EXT 0x81B2 3018 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 3019 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 3022 #ifndef GL_EXT_compiled_vertex_array 3023 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 3024 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 3027 #ifndef GL_EXT_cull_vertex 3028 #define GL_CULL_VERTEX_EXT 0x81AA 3029 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 3030 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 3033 #ifndef GL_SGIX_ycrcb 3034 #define GL_YCRCB_422_SGIX 0x81BB 3035 #define GL_YCRCB_444_SGIX 0x81BC 3038 #ifndef GL_SGIX_fragment_lighting 3039 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 3040 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 3041 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 3042 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 3043 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 3044 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 3045 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 3046 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 3047 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 3048 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 3049 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 3050 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 3051 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 3052 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 3053 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 3054 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 3055 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 3056 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 3057 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 3058 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 3061 #ifndef GL_IBM_rasterpos_clip 3062 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 3065 #ifndef GL_HP_texture_lighting 3066 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 3067 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 3068 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 3071 #ifndef GL_EXT_draw_range_elements 3072 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 3073 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 3076 #ifndef GL_WIN_phong_shading 3077 #define GL_PHONG_WIN 0x80EA 3078 #define GL_PHONG_HINT_WIN 0x80EB 3081 #ifndef GL_WIN_specular_fog 3082 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 3085 #ifndef GL_EXT_light_texture 3086 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 3087 #define GL_FRAGMENT_NORMAL_EXT 0x834A 3088 #define GL_FRAGMENT_COLOR_EXT 0x834C 3089 #define GL_ATTENUATION_EXT 0x834D 3090 #define GL_SHADOW_ATTENUATION_EXT 0x834E 3091 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 3092 #define GL_TEXTURE_LIGHT_EXT 0x8350 3093 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 3094 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 3098 #ifndef GL_SGIX_blend_alpha_minmax 3099 #define GL_ALPHA_MIN_SGIX 0x8320 3100 #define GL_ALPHA_MAX_SGIX 0x8321 3103 #ifndef GL_SGIX_impact_pixel_texture 3104 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 3105 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 3106 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 3107 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 3108 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 3109 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 3110 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 3114 #define GL_BGR_EXT 0x80E0 3115 #define GL_BGRA_EXT 0x80E1 3118 #ifndef GL_SGIX_async 3119 #define GL_ASYNC_MARKER_SGIX 0x8329 3122 #ifndef GL_SGIX_async_pixel 3123 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 3124 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 3125 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 3126 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 3127 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 3128 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 3131 #ifndef GL_SGIX_async_histogram 3132 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 3133 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 3136 #ifndef GL_INTEL_texture_scissor 3139 #ifndef GL_INTEL_parallel_arrays 3140 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 3141 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 3142 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 3143 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 3144 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 3147 #ifndef GL_HP_occlusion_test 3148 #define GL_OCCLUSION_TEST_HP 0x8165 3149 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 3152 #ifndef GL_EXT_pixel_transform 3153 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 3154 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 3155 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 3156 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 3157 #define GL_CUBIC_EXT 0x8334 3158 #define GL_AVERAGE_EXT 0x8335 3159 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 3160 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 3161 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 3164 #ifndef GL_EXT_pixel_transform_color_table 3167 #ifndef GL_EXT_shared_texture_palette 3168 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 3171 #ifndef GL_EXT_separate_specular_color 3172 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 3173 #define GL_SINGLE_COLOR_EXT 0x81F9 3174 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 3177 #ifndef GL_EXT_secondary_color 3178 #define GL_COLOR_SUM_EXT 0x8458 3179 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 3180 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 3181 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 3182 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 3183 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 3184 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 3187 #ifndef GL_EXT_texture_perturb_normal 3188 #define GL_PERTURB_EXT 0x85AE 3189 #define GL_TEXTURE_NORMAL_EXT 0x85AF 3192 #ifndef GL_EXT_multi_draw_arrays 3195 #ifndef GL_EXT_fog_coord 3196 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 3197 #define GL_FOG_COORDINATE_EXT 0x8451 3198 #define GL_FRAGMENT_DEPTH_EXT 0x8452 3199 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 3200 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 3201 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 3202 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 3203 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 3206 #ifndef GL_REND_screen_coordinates 3207 #define GL_SCREEN_COORDINATES_REND 0x8490 3208 #define GL_INVERTED_SCREEN_W_REND 0x8491 3211 #ifndef GL_EXT_coordinate_frame 3212 #define GL_TANGENT_ARRAY_EXT 0x8439 3213 #define GL_BINORMAL_ARRAY_EXT 0x843A 3214 #define GL_CURRENT_TANGENT_EXT 0x843B 3215 #define GL_CURRENT_BINORMAL_EXT 0x843C 3216 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 3217 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 3218 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 3219 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 3220 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 3221 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 3222 #define GL_MAP1_TANGENT_EXT 0x8444 3223 #define GL_MAP2_TANGENT_EXT 0x8445 3224 #define GL_MAP1_BINORMAL_EXT 0x8446 3225 #define GL_MAP2_BINORMAL_EXT 0x8447 3228 #ifndef GL_EXT_texture_env_combine 3229 #define GL_COMBINE_EXT 0x8570 3230 #define GL_COMBINE_RGB_EXT 0x8571 3231 #define GL_COMBINE_ALPHA_EXT 0x8572 3232 #define GL_RGB_SCALE_EXT 0x8573 3233 #define GL_ADD_SIGNED_EXT 0x8574 3234 #define GL_INTERPOLATE_EXT 0x8575 3235 #define GL_CONSTANT_EXT 0x8576 3236 #define GL_PRIMARY_COLOR_EXT 0x8577 3237 #define GL_PREVIOUS_EXT 0x8578 3238 #define GL_SOURCE0_RGB_EXT 0x8580 3239 #define GL_SOURCE1_RGB_EXT 0x8581 3240 #define GL_SOURCE2_RGB_EXT 0x8582 3241 #define GL_SOURCE0_ALPHA_EXT 0x8588 3242 #define GL_SOURCE1_ALPHA_EXT 0x8589 3243 #define GL_SOURCE2_ALPHA_EXT 0x858A 3244 #define GL_OPERAND0_RGB_EXT 0x8590 3245 #define GL_OPERAND1_RGB_EXT 0x8591 3246 #define GL_OPERAND2_RGB_EXT 0x8592 3247 #define GL_OPERAND0_ALPHA_EXT 0x8598 3248 #define GL_OPERAND1_ALPHA_EXT 0x8599 3249 #define GL_OPERAND2_ALPHA_EXT 0x859A 3252 #ifndef GL_APPLE_specular_vector 3253 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3256 #ifndef GL_APPLE_transform_hint 3257 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3260 #ifndef GL_SGIX_fog_scale 3261 #define GL_FOG_SCALE_SGIX 0x81FC 3262 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 3265 #ifndef GL_SUNX_constant_data 3266 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 3267 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 3270 #ifndef GL_SUN_global_alpha 3271 #define GL_GLOBAL_ALPHA_SUN 0x81D9 3272 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 3275 #ifndef GL_SUN_triangle_list 3276 #define GL_RESTART_SUN 0x0001 3277 #define GL_REPLACE_MIDDLE_SUN 0x0002 3278 #define GL_REPLACE_OLDEST_SUN 0x0003 3279 #define GL_TRIANGLE_LIST_SUN 0x81D7 3280 #define GL_REPLACEMENT_CODE_SUN 0x81D8 3281 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 3282 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 3283 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 3284 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 3285 #define GL_R1UI_V3F_SUN 0x85C4 3286 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 3287 #define GL_R1UI_C3F_V3F_SUN 0x85C6 3288 #define GL_R1UI_N3F_V3F_SUN 0x85C7 3289 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 3290 #define GL_R1UI_T2F_V3F_SUN 0x85C9 3291 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 3292 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 3295 #ifndef GL_SUN_vertex 3298 #ifndef GL_EXT_blend_func_separate 3299 #define GL_BLEND_DST_RGB_EXT 0x80C8 3300 #define GL_BLEND_SRC_RGB_EXT 0x80C9 3301 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 3302 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 3305 #ifndef GL_INGR_color_clamp 3306 #define GL_RED_MIN_CLAMP_INGR 0x8560 3307 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 3308 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 3309 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 3310 #define GL_RED_MAX_CLAMP_INGR 0x8564 3311 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 3312 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 3313 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 3316 #ifndef GL_INGR_interlace_read 3317 #define GL_INTERLACE_READ_INGR 0x8568 3320 #ifndef GL_EXT_stencil_wrap 3321 #define GL_INCR_WRAP_EXT 0x8507 3322 #define GL_DECR_WRAP_EXT 0x8508 3325 #ifndef GL_EXT_422_pixels 3326 #define GL_422_EXT 0x80CC 3327 #define GL_422_REV_EXT 0x80CD 3328 #define GL_422_AVERAGE_EXT 0x80CE 3329 #define GL_422_REV_AVERAGE_EXT 0x80CF 3332 #ifndef GL_NV_texgen_reflection 3333 #define GL_NORMAL_MAP_NV 0x8511 3334 #define GL_REFLECTION_MAP_NV 0x8512 3337 #ifndef GL_EXT_texture_cube_map 3338 #define GL_NORMAL_MAP_EXT 0x8511 3339 #define GL_REFLECTION_MAP_EXT 0x8512 3340 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 3341 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 3342 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 3343 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 3344 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 3345 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 3346 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 3347 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 3348 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 3349 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 3352 #ifndef GL_SUN_convolution_border_modes 3353 #define GL_WRAP_BORDER_SUN 0x81D4 3356 #ifndef GL_EXT_texture_env_add 3359 #ifndef GL_EXT_texture_lod_bias 3360 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 3361 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 3362 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 3365 #ifndef GL_EXT_texture_filter_anisotropic 3366 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 3367 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 3370 #ifndef GL_EXT_vertex_weighting 3371 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 3372 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 3373 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 3374 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 3375 #define GL_VERTEX_WEIGHTING_EXT 0x8509 3376 #define GL_MODELVIEW0_EXT GL_MODELVIEW 3377 #define GL_MODELVIEW1_EXT 0x850A 3378 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 3379 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 3380 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 3381 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 3382 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 3383 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 3386 #ifndef GL_NV_light_max_exponent 3387 #define GL_MAX_SHININESS_NV 0x8504 3388 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 3391 #ifndef GL_NV_vertex_array_range 3392 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 3393 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 3394 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 3395 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 3396 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 3399 #ifndef GL_NV_register_combiners 3400 #define GL_REGISTER_COMBINERS_NV 0x8522 3401 #define GL_VARIABLE_A_NV 0x8523 3402 #define GL_VARIABLE_B_NV 0x8524 3403 #define GL_VARIABLE_C_NV 0x8525 3404 #define GL_VARIABLE_D_NV 0x8526 3405 #define GL_VARIABLE_E_NV 0x8527 3406 #define GL_VARIABLE_F_NV 0x8528 3407 #define GL_VARIABLE_G_NV 0x8529 3408 #define GL_CONSTANT_COLOR0_NV 0x852A 3409 #define GL_CONSTANT_COLOR1_NV 0x852B 3410 #define GL_PRIMARY_COLOR_NV 0x852C 3411 #define GL_SECONDARY_COLOR_NV 0x852D 3412 #define GL_SPARE0_NV 0x852E 3413 #define GL_SPARE1_NV 0x852F 3414 #define GL_DISCARD_NV 0x8530 3415 #define GL_E_TIMES_F_NV 0x8531 3416 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 3417 #define GL_UNSIGNED_IDENTITY_NV 0x8536 3418 #define GL_UNSIGNED_INVERT_NV 0x8537 3419 #define GL_EXPAND_NORMAL_NV 0x8538 3420 #define GL_EXPAND_NEGATE_NV 0x8539 3421 #define GL_HALF_BIAS_NORMAL_NV 0x853A 3422 #define GL_HALF_BIAS_NEGATE_NV 0x853B 3423 #define GL_SIGNED_IDENTITY_NV 0x853C 3424 #define GL_SIGNED_NEGATE_NV 0x853D 3425 #define GL_SCALE_BY_TWO_NV 0x853E 3426 #define GL_SCALE_BY_FOUR_NV 0x853F 3427 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 3428 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 3429 #define GL_COMBINER_INPUT_NV 0x8542 3430 #define GL_COMBINER_MAPPING_NV 0x8543 3431 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 3432 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 3433 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 3434 #define GL_COMBINER_MUX_SUM_NV 0x8547 3435 #define GL_COMBINER_SCALE_NV 0x8548 3436 #define GL_COMBINER_BIAS_NV 0x8549 3437 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 3438 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 3439 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 3440 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 3441 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 3442 #define GL_COLOR_SUM_CLAMP_NV 0x854F 3443 #define GL_COMBINER0_NV 0x8550 3444 #define GL_COMBINER1_NV 0x8551 3445 #define GL_COMBINER2_NV 0x8552 3446 #define GL_COMBINER3_NV 0x8553 3447 #define GL_COMBINER4_NV 0x8554 3448 #define GL_COMBINER5_NV 0x8555 3449 #define GL_COMBINER6_NV 0x8556 3450 #define GL_COMBINER7_NV 0x8557 3458 #ifndef GL_NV_fog_distance 3459 #define GL_FOG_DISTANCE_MODE_NV 0x855A 3460 #define GL_EYE_RADIAL_NV 0x855B 3461 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 3465 #ifndef GL_NV_texgen_emboss 3466 #define GL_EMBOSS_LIGHT_NV 0x855D 3467 #define GL_EMBOSS_CONSTANT_NV 0x855E 3468 #define GL_EMBOSS_MAP_NV 0x855F 3471 #ifndef GL_NV_blend_square 3474 #ifndef GL_NV_texture_env_combine4 3475 #define GL_COMBINE4_NV 0x8503 3476 #define GL_SOURCE3_RGB_NV 0x8583 3477 #define GL_SOURCE3_ALPHA_NV 0x858B 3478 #define GL_OPERAND3_RGB_NV 0x8593 3479 #define GL_OPERAND3_ALPHA_NV 0x859B 3482 #ifndef GL_MESA_resize_buffers 3485 #ifndef GL_MESA_window_pos 3488 #ifndef GL_EXT_texture_compression_s3tc 3489 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 3490 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 3491 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 3492 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 3495 #ifndef GL_IBM_cull_vertex 3496 #define GL_CULL_VERTEX_IBM 103050 3499 #ifndef GL_IBM_multimode_draw_arrays 3502 #ifndef GL_IBM_vertex_array_lists 3503 #define GL_VERTEX_ARRAY_LIST_IBM 103070 3504 #define GL_NORMAL_ARRAY_LIST_IBM 103071 3505 #define GL_COLOR_ARRAY_LIST_IBM 103072 3506 #define GL_INDEX_ARRAY_LIST_IBM 103073 3507 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 3508 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 3509 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 3510 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 3511 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 3512 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 3513 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 3514 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 3515 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 3516 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 3517 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 3518 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 3521 #ifndef GL_SGIX_subsample 3522 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 3523 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 3524 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 3525 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 3526 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 3529 #ifndef GL_SGIX_ycrcb_subsample 3532 #ifndef GL_SGIX_ycrcba 3533 #define GL_YCRCB_SGIX 0x8318 3534 #define GL_YCRCBA_SGIX 0x8319 3537 #ifndef GL_SGI_depth_pass_instrument 3538 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 3539 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 3540 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 3543 #ifndef GL_3DFX_texture_compression_FXT1 3544 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 3545 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 3548 #ifndef GL_3DFX_multisample 3549 #define GL_MULTISAMPLE_3DFX 0x86B2 3550 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 3551 #define GL_SAMPLES_3DFX 0x86B4 3552 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 3555 #ifndef GL_3DFX_tbuffer 3558 #ifndef GL_EXT_multisample 3559 #define GL_MULTISAMPLE_EXT 0x809D 3560 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 3561 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 3562 #define GL_SAMPLE_MASK_EXT 0x80A0 3563 #define GL_1PASS_EXT 0x80A1 3564 #define GL_2PASS_0_EXT 0x80A2 3565 #define GL_2PASS_1_EXT 0x80A3 3566 #define GL_4PASS_0_EXT 0x80A4 3567 #define GL_4PASS_1_EXT 0x80A5 3568 #define GL_4PASS_2_EXT 0x80A6 3569 #define GL_4PASS_3_EXT 0x80A7 3570 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 3571 #define GL_SAMPLES_EXT 0x80A9 3572 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 3573 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 3574 #define GL_SAMPLE_PATTERN_EXT 0x80AC 3575 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 3578 #ifndef GL_SGIX_vertex_preclip 3579 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 3580 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 3583 #ifndef GL_SGIX_convolution_accuracy 3584 #define GL_CONVOLUTION_HINT_SGIX 0x8316 3587 #ifndef GL_SGIX_resample 3588 #define GL_PACK_RESAMPLE_SGIX 0x842C 3589 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 3590 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 3591 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 3592 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 3595 #ifndef GL_SGIS_point_line_texgen 3596 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 3597 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 3598 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 3599 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 3600 #define GL_EYE_POINT_SGIS 0x81F4 3601 #define GL_OBJECT_POINT_SGIS 0x81F5 3602 #define GL_EYE_LINE_SGIS 0x81F6 3603 #define GL_OBJECT_LINE_SGIS 0x81F7 3606 #ifndef GL_SGIS_texture_color_mask 3607 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 3610 #ifndef GL_EXT_texture_env_dot3 3611 #define GL_DOT3_RGB_EXT 0x8740 3612 #define GL_DOT3_RGBA_EXT 0x8741 3615 #ifndef GL_ATI_texture_mirror_once 3616 #define GL_MIRROR_CLAMP_ATI 0x8742 3617 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 3621 #define GL_ALL_COMPLETED_NV 0x84F2 3622 #define GL_FENCE_STATUS_NV 0x84F3 3623 #define GL_FENCE_CONDITION_NV 0x84F4 3626 #ifndef GL_IBM_texture_mirrored_repeat 3627 #define GL_MIRRORED_REPEAT_IBM 0x8370 3630 #ifndef GL_NV_evaluators 3631 #define GL_EVAL_2D_NV 0x86C0 3632 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 3633 #define GL_MAP_TESSELLATION_NV 0x86C2 3634 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 3635 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 3636 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 3637 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 3638 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 3639 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 3640 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 3641 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 3642 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 3643 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 3644 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 3645 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 3646 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 3647 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 3648 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 3649 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 3650 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 3651 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 3652 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 3653 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 3654 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 3657 #ifndef GL_NV_packed_depth_stencil 3658 #define GL_DEPTH_STENCIL_NV 0x84F9 3659 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 3662 #ifndef GL_NV_register_combiners2 3663 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 3666 #ifndef GL_NV_texture_compression_vtc 3669 #ifndef GL_NV_texture_rectangle 3670 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 3671 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 3672 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 3673 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 3676 #ifndef GL_NV_texture_shader 3677 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 3678 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 3679 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 3680 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 3681 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 3682 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 3683 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 3684 #define GL_SHADER_CONSISTENT_NV 0x86DD 3685 #define GL_TEXTURE_SHADER_NV 0x86DE 3686 #define GL_SHADER_OPERATION_NV 0x86DF 3687 #define GL_CULL_MODES_NV 0x86E0 3688 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 3689 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 3690 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 3691 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 3692 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 3693 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 3694 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 3695 #define GL_CONST_EYE_NV 0x86E5 3696 #define GL_PASS_THROUGH_NV 0x86E6 3697 #define GL_CULL_FRAGMENT_NV 0x86E7 3698 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 3699 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 3700 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 3701 #define GL_DOT_PRODUCT_NV 0x86EC 3702 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 3703 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 3704 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 3705 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 3706 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 3707 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 3708 #define GL_HILO_NV 0x86F4 3709 #define GL_DSDT_NV 0x86F5 3710 #define GL_DSDT_MAG_NV 0x86F6 3711 #define GL_DSDT_MAG_VIB_NV 0x86F7 3712 #define GL_HILO16_NV 0x86F8 3713 #define GL_SIGNED_HILO_NV 0x86F9 3714 #define GL_SIGNED_HILO16_NV 0x86FA 3715 #define GL_SIGNED_RGBA_NV 0x86FB 3716 #define GL_SIGNED_RGBA8_NV 0x86FC 3717 #define GL_SIGNED_RGB_NV 0x86FE 3718 #define GL_SIGNED_RGB8_NV 0x86FF 3719 #define GL_SIGNED_LUMINANCE_NV 0x8701 3720 #define GL_SIGNED_LUMINANCE8_NV 0x8702 3721 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 3722 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 3723 #define GL_SIGNED_ALPHA_NV 0x8705 3724 #define GL_SIGNED_ALPHA8_NV 0x8706 3725 #define GL_SIGNED_INTENSITY_NV 0x8707 3726 #define GL_SIGNED_INTENSITY8_NV 0x8708 3727 #define GL_DSDT8_NV 0x8709 3728 #define GL_DSDT8_MAG8_NV 0x870A 3729 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 3730 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 3731 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 3732 #define GL_HI_SCALE_NV 0x870E 3733 #define GL_LO_SCALE_NV 0x870F 3734 #define GL_DS_SCALE_NV 0x8710 3735 #define GL_DT_SCALE_NV 0x8711 3736 #define GL_MAGNITUDE_SCALE_NV 0x8712 3737 #define GL_VIBRANCE_SCALE_NV 0x8713 3738 #define GL_HI_BIAS_NV 0x8714 3739 #define GL_LO_BIAS_NV 0x8715 3740 #define GL_DS_BIAS_NV 0x8716 3741 #define GL_DT_BIAS_NV 0x8717 3742 #define GL_MAGNITUDE_BIAS_NV 0x8718 3743 #define GL_VIBRANCE_BIAS_NV 0x8719 3744 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 3745 #define GL_TEXTURE_HI_SIZE_NV 0x871B 3746 #define GL_TEXTURE_LO_SIZE_NV 0x871C 3747 #define GL_TEXTURE_DS_SIZE_NV 0x871D 3748 #define GL_TEXTURE_DT_SIZE_NV 0x871E 3749 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 3752 #ifndef GL_NV_texture_shader2 3753 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 3756 #ifndef GL_NV_vertex_array_range2 3757 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 3760 #ifndef GL_NV_vertex_program 3761 #define GL_VERTEX_PROGRAM_NV 0x8620 3762 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 3763 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 3764 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 3765 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 3766 #define GL_CURRENT_ATTRIB_NV 0x8626 3767 #define GL_PROGRAM_LENGTH_NV 0x8627 3768 #define GL_PROGRAM_STRING_NV 0x8628 3769 #define GL_MODELVIEW_PROJECTION_NV 0x8629 3770 #define GL_IDENTITY_NV 0x862A 3771 #define GL_INVERSE_NV 0x862B 3772 #define GL_TRANSPOSE_NV 0x862C 3773 #define GL_INVERSE_TRANSPOSE_NV 0x862D 3774 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 3775 #define GL_MAX_TRACK_MATRICES_NV 0x862F 3776 #define GL_MATRIX0_NV 0x8630 3777 #define GL_MATRIX1_NV 0x8631 3778 #define GL_MATRIX2_NV 0x8632 3779 #define GL_MATRIX3_NV 0x8633 3780 #define GL_MATRIX4_NV 0x8634 3781 #define GL_MATRIX5_NV 0x8635 3782 #define GL_MATRIX6_NV 0x8636 3783 #define GL_MATRIX7_NV 0x8637 3784 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 3785 #define GL_CURRENT_MATRIX_NV 0x8641 3786 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 3787 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 3788 #define GL_PROGRAM_PARAMETER_NV 0x8644 3789 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 3790 #define GL_PROGRAM_TARGET_NV 0x8646 3791 #define GL_PROGRAM_RESIDENT_NV 0x8647 3792 #define GL_TRACK_MATRIX_NV 0x8648 3793 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 3794 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 3795 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 3796 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 3797 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 3798 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 3799 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 3800 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 3801 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 3802 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 3803 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 3804 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 3805 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 3806 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 3807 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 3808 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 3809 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 3810 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 3811 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 3812 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 3813 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 3814 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 3815 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 3816 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 3817 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 3818 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 3819 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 3820 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 3821 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 3822 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 3823 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 3824 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 3825 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 3826 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 3827 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 3828 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 3829 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 3830 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 3831 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 3832 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 3833 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 3834 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 3835 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 3836 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 3837 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 3838 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 3839 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 3840 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 3841 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 3842 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 3843 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 3846 #ifndef GL_SGIX_texture_coordinate_clamp 3847 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 3848 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 3849 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 3852 #ifndef GL_SGIX_scalebias_hint 3853 #define GL_SCALEBIAS_HINT_SGIX 0x8322 3856 #ifndef GL_OML_interlace 3857 #define GL_INTERLACE_OML 0x8980 3858 #define GL_INTERLACE_READ_OML 0x8981 3861 #ifndef GL_OML_subsample 3862 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 3863 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 3866 #ifndef GL_OML_resample 3867 #define GL_PACK_RESAMPLE_OML 0x8984 3868 #define GL_UNPACK_RESAMPLE_OML 0x8985 3869 #define GL_RESAMPLE_REPLICATE_OML 0x8986 3870 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 3871 #define GL_RESAMPLE_AVERAGE_OML 0x8988 3872 #define GL_RESAMPLE_DECIMATE_OML 0x8989 3875 #ifndef GL_NV_copy_depth_to_color 3876 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 3877 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 3880 #ifndef GL_ATI_envmap_bumpmap 3881 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 3882 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 3883 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 3884 #define GL_BUMP_TEX_UNITS_ATI 0x8778 3885 #define GL_DUDV_ATI 0x8779 3886 #define GL_DU8DV8_ATI 0x877A 3887 #define GL_BUMP_ENVMAP_ATI 0x877B 3888 #define GL_BUMP_TARGET_ATI 0x877C 3891 #ifndef GL_ATI_fragment_shader 3892 #define GL_FRAGMENT_SHADER_ATI 0x8920 3893 #define GL_REG_0_ATI 0x8921 3894 #define GL_REG_1_ATI 0x8922 3895 #define GL_REG_2_ATI 0x8923 3896 #define GL_REG_3_ATI 0x8924 3897 #define GL_REG_4_ATI 0x8925 3898 #define GL_REG_5_ATI 0x8926 3899 #define GL_REG_6_ATI 0x8927 3900 #define GL_REG_7_ATI 0x8928 3901 #define GL_REG_8_ATI 0x8929 3902 #define GL_REG_9_ATI 0x892A 3903 #define GL_REG_10_ATI 0x892B 3904 #define GL_REG_11_ATI 0x892C 3905 #define GL_REG_12_ATI 0x892D 3906 #define GL_REG_13_ATI 0x892E 3907 #define GL_REG_14_ATI 0x892F 3908 #define GL_REG_15_ATI 0x8930 3909 #define GL_REG_16_ATI 0x8931 3910 #define GL_REG_17_ATI 0x8932 3911 #define GL_REG_18_ATI 0x8933 3912 #define GL_REG_19_ATI 0x8934 3913 #define GL_REG_20_ATI 0x8935 3914 #define GL_REG_21_ATI 0x8936 3915 #define GL_REG_22_ATI 0x8937 3916 #define GL_REG_23_ATI 0x8938 3917 #define GL_REG_24_ATI 0x8939 3918 #define GL_REG_25_ATI 0x893A 3919 #define GL_REG_26_ATI 0x893B 3920 #define GL_REG_27_ATI 0x893C 3921 #define GL_REG_28_ATI 0x893D 3922 #define GL_REG_29_ATI 0x893E 3923 #define GL_REG_30_ATI 0x893F 3924 #define GL_REG_31_ATI 0x8940 3925 #define GL_CON_0_ATI 0x8941 3926 #define GL_CON_1_ATI 0x8942 3927 #define GL_CON_2_ATI 0x8943 3928 #define GL_CON_3_ATI 0x8944 3929 #define GL_CON_4_ATI 0x8945 3930 #define GL_CON_5_ATI 0x8946 3931 #define GL_CON_6_ATI 0x8947 3932 #define GL_CON_7_ATI 0x8948 3933 #define GL_CON_8_ATI 0x8949 3934 #define GL_CON_9_ATI 0x894A 3935 #define GL_CON_10_ATI 0x894B 3936 #define GL_CON_11_ATI 0x894C 3937 #define GL_CON_12_ATI 0x894D 3938 #define GL_CON_13_ATI 0x894E 3939 #define GL_CON_14_ATI 0x894F 3940 #define GL_CON_15_ATI 0x8950 3941 #define GL_CON_16_ATI 0x8951 3942 #define GL_CON_17_ATI 0x8952 3943 #define GL_CON_18_ATI 0x8953 3944 #define GL_CON_19_ATI 0x8954 3945 #define GL_CON_20_ATI 0x8955 3946 #define GL_CON_21_ATI 0x8956 3947 #define GL_CON_22_ATI 0x8957 3948 #define GL_CON_23_ATI 0x8958 3949 #define GL_CON_24_ATI 0x8959 3950 #define GL_CON_25_ATI 0x895A 3951 #define GL_CON_26_ATI 0x895B 3952 #define GL_CON_27_ATI 0x895C 3953 #define GL_CON_28_ATI 0x895D 3954 #define GL_CON_29_ATI 0x895E 3955 #define GL_CON_30_ATI 0x895F 3956 #define GL_CON_31_ATI 0x8960 3957 #define GL_MOV_ATI 0x8961 3958 #define GL_ADD_ATI 0x8963 3959 #define GL_MUL_ATI 0x8964 3960 #define GL_SUB_ATI 0x8965 3961 #define GL_DOT3_ATI 0x8966 3962 #define GL_DOT4_ATI 0x8967 3963 #define GL_MAD_ATI 0x8968 3964 #define GL_LERP_ATI 0x8969 3965 #define GL_CND_ATI 0x896A 3966 #define GL_CND0_ATI 0x896B 3967 #define GL_DOT2_ADD_ATI 0x896C 3968 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 3969 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 3970 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 3971 #define GL_NUM_PASSES_ATI 0x8970 3972 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 3973 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 3974 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 3975 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 3976 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 3977 #define GL_SWIZZLE_STR_ATI 0x8976 3978 #define GL_SWIZZLE_STQ_ATI 0x8977 3979 #define GL_SWIZZLE_STR_DR_ATI 0x8978 3980 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 3981 #define GL_SWIZZLE_STRQ_ATI 0x897A 3982 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 3983 #define GL_RED_BIT_ATI 0x00000001 3984 #define GL_GREEN_BIT_ATI 0x00000002 3985 #define GL_BLUE_BIT_ATI 0x00000004 3986 #define GL_2X_BIT_ATI 0x00000001 3987 #define GL_4X_BIT_ATI 0x00000002 3988 #define GL_8X_BIT_ATI 0x00000004 3989 #define GL_HALF_BIT_ATI 0x00000008 3990 #define GL_QUARTER_BIT_ATI 0x00000010 3991 #define GL_EIGHTH_BIT_ATI 0x00000020 3992 #define GL_SATURATE_BIT_ATI 0x00000040 3993 #define GL_COMP_BIT_ATI 0x00000002 3994 #define GL_NEGATE_BIT_ATI 0x00000004 3995 #define GL_BIAS_BIT_ATI 0x00000008 3998 #ifndef GL_ATI_pn_triangles 3999 #define GL_PN_TRIANGLES_ATI 0x87F0 4000 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 4001 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 4002 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 4003 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 4004 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 4005 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 4006 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 4007 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 4010 #ifndef GL_ATI_vertex_array_object 4011 #define GL_STATIC_ATI 0x8760 4012 #define GL_DYNAMIC_ATI 0x8761 4013 #define GL_PRESERVE_ATI 0x8762 4014 #define GL_DISCARD_ATI 0x8763 4015 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 4016 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 4017 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 4018 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 4021 #ifndef GL_EXT_vertex_shader 4022 #define GL_VERTEX_SHADER_EXT 0x8780 4023 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 4024 #define GL_OP_INDEX_EXT 0x8782 4025 #define GL_OP_NEGATE_EXT 0x8783 4026 #define GL_OP_DOT3_EXT 0x8784 4027 #define GL_OP_DOT4_EXT 0x8785 4028 #define GL_OP_MUL_EXT 0x8786 4029 #define GL_OP_ADD_EXT 0x8787 4030 #define GL_OP_MADD_EXT 0x8788 4031 #define GL_OP_FRAC_EXT 0x8789 4032 #define GL_OP_MAX_EXT 0x878A 4033 #define GL_OP_MIN_EXT 0x878B 4034 #define GL_OP_SET_GE_EXT 0x878C 4035 #define GL_OP_SET_LT_EXT 0x878D 4036 #define GL_OP_CLAMP_EXT 0x878E 4037 #define GL_OP_FLOOR_EXT 0x878F 4038 #define GL_OP_ROUND_EXT 0x8790 4039 #define GL_OP_EXP_BASE_2_EXT 0x8791 4040 #define GL_OP_LOG_BASE_2_EXT 0x8792 4041 #define GL_OP_POWER_EXT 0x8793 4042 #define GL_OP_RECIP_EXT 0x8794 4043 #define GL_OP_RECIP_SQRT_EXT 0x8795 4044 #define GL_OP_SUB_EXT 0x8796 4045 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 4046 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 4047 #define GL_OP_MOV_EXT 0x8799 4048 #define GL_OUTPUT_VERTEX_EXT 0x879A 4049 #define GL_OUTPUT_COLOR0_EXT 0x879B 4050 #define GL_OUTPUT_COLOR1_EXT 0x879C 4051 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 4052 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 4053 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 4054 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 4055 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 4056 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 4057 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 4058 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 4059 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 4060 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 4061 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 4062 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 4063 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 4064 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 4065 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 4066 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 4067 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 4068 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 4069 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 4070 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 4071 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 4072 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 4073 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 4074 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 4075 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 4076 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 4077 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 4078 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 4079 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 4080 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 4081 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 4082 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 4083 #define GL_OUTPUT_FOG_EXT 0x87BD 4084 #define GL_SCALAR_EXT 0x87BE 4085 #define GL_VECTOR_EXT 0x87BF 4086 #define GL_MATRIX_EXT 0x87C0 4087 #define GL_VARIANT_EXT 0x87C1 4088 #define GL_INVARIANT_EXT 0x87C2 4089 #define GL_LOCAL_CONSTANT_EXT 0x87C3 4090 #define GL_LOCAL_EXT 0x87C4 4091 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 4092 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 4093 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 4094 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 4095 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 4096 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 4097 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 4098 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 4099 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 4100 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 4101 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 4102 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 4103 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 4104 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 4105 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 4106 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 4107 #define GL_X_EXT 0x87D5 4108 #define GL_Y_EXT 0x87D6 4109 #define GL_Z_EXT 0x87D7 4110 #define GL_W_EXT 0x87D8 4111 #define GL_NEGATIVE_X_EXT 0x87D9 4112 #define GL_NEGATIVE_Y_EXT 0x87DA 4113 #define GL_NEGATIVE_Z_EXT 0x87DB 4114 #define GL_NEGATIVE_W_EXT 0x87DC 4115 #define GL_ZERO_EXT 0x87DD 4116 #define GL_ONE_EXT 0x87DE 4117 #define GL_NEGATIVE_ONE_EXT 0x87DF 4118 #define GL_NORMALIZED_RANGE_EXT 0x87E0 4119 #define GL_FULL_RANGE_EXT 0x87E1 4120 #define GL_CURRENT_VERTEX_EXT 0x87E2 4121 #define GL_MVP_MATRIX_EXT 0x87E3 4122 #define GL_VARIANT_VALUE_EXT 0x87E4 4123 #define GL_VARIANT_DATATYPE_EXT 0x87E5 4124 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 4125 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 4126 #define GL_VARIANT_ARRAY_EXT 0x87E8 4127 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 4128 #define GL_INVARIANT_VALUE_EXT 0x87EA 4129 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 4130 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 4131 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 4134 #ifndef GL_ATI_vertex_streams 4135 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 4136 #define GL_VERTEX_STREAM0_ATI 0x876C 4137 #define GL_VERTEX_STREAM1_ATI 0x876D 4138 #define GL_VERTEX_STREAM2_ATI 0x876E 4139 #define GL_VERTEX_STREAM3_ATI 0x876F 4140 #define GL_VERTEX_STREAM4_ATI 0x8770 4141 #define GL_VERTEX_STREAM5_ATI 0x8771 4142 #define GL_VERTEX_STREAM6_ATI 0x8772 4143 #define GL_VERTEX_STREAM7_ATI 0x8773 4144 #define GL_VERTEX_SOURCE_ATI 0x8774 4147 #ifndef GL_ATI_element_array 4148 #define GL_ELEMENT_ARRAY_ATI 0x8768 4149 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 4150 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 4153 #ifndef GL_SUN_mesh_array 4154 #define GL_QUAD_MESH_SUN 0x8614 4155 #define GL_TRIANGLE_MESH_SUN 0x8615 4158 #ifndef GL_SUN_slice_accum 4159 #define GL_SLICE_ACCUM_SUN 0x85CC 4162 #ifndef GL_NV_multisample_filter_hint 4163 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 4166 #ifndef GL_NV_depth_clamp 4167 #define GL_DEPTH_CLAMP_NV 0x864F 4170 #ifndef GL_NV_occlusion_query 4171 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 4172 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 4173 #define GL_PIXEL_COUNT_NV 0x8866 4174 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 4177 #ifndef GL_NV_point_sprite 4178 #define GL_POINT_SPRITE_NV 0x8861 4179 #define GL_COORD_REPLACE_NV 0x8862 4180 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 4183 #ifndef GL_NV_texture_shader3 4184 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 4185 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 4186 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 4187 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 4188 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 4189 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 4190 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 4191 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 4192 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 4193 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 4194 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 4195 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 4196 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 4197 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 4198 #define GL_HILO8_NV 0x885E 4199 #define GL_SIGNED_HILO8_NV 0x885F 4200 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 4203 #ifndef GL_NV_vertex_program1_1 4206 #ifndef GL_EXT_shadow_funcs 4209 #ifndef GL_EXT_stencil_two_side 4210 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 4211 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 4214 #ifndef GL_ATI_text_fragment_shader 4215 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 4218 #ifndef GL_APPLE_client_storage 4219 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 4222 #ifndef GL_APPLE_element_array 4223 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 4224 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 4225 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 4228 #ifndef GL_APPLE_fence 4229 #define GL_DRAW_PIXELS_APPLE 0x8A0A 4230 #define GL_FENCE_APPLE 0x8A0B 4233 #ifndef GL_APPLE_vertex_array_object 4234 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 4237 #ifndef GL_APPLE_vertex_array_range 4238 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 4239 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 4240 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 4241 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 4242 #define GL_STORAGE_CLIENT_APPLE 0x85B4 4243 #define GL_STORAGE_CACHED_APPLE 0x85BE 4244 #define GL_STORAGE_SHARED_APPLE 0x85BF 4247 #ifndef GL_APPLE_ycbcr_422 4248 #define GL_YCBCR_422_APPLE 0x85B9 4249 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 4250 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 4254 #define GL_RGB_S3TC 0x83A0 4255 #define GL_RGB4_S3TC 0x83A1 4256 #define GL_RGBA_S3TC 0x83A2 4257 #define GL_RGBA4_S3TC 0x83A3 4260 #ifndef GL_ATI_draw_buffers 4261 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4262 #define GL_DRAW_BUFFER0_ATI 0x8825 4263 #define GL_DRAW_BUFFER1_ATI 0x8826 4264 #define GL_DRAW_BUFFER2_ATI 0x8827 4265 #define GL_DRAW_BUFFER3_ATI 0x8828 4266 #define GL_DRAW_BUFFER4_ATI 0x8829 4267 #define GL_DRAW_BUFFER5_ATI 0x882A 4268 #define GL_DRAW_BUFFER6_ATI 0x882B 4269 #define GL_DRAW_BUFFER7_ATI 0x882C 4270 #define GL_DRAW_BUFFER8_ATI 0x882D 4271 #define GL_DRAW_BUFFER9_ATI 0x882E 4272 #define GL_DRAW_BUFFER10_ATI 0x882F 4273 #define GL_DRAW_BUFFER11_ATI 0x8830 4274 #define GL_DRAW_BUFFER12_ATI 0x8831 4275 #define GL_DRAW_BUFFER13_ATI 0x8832 4276 #define GL_DRAW_BUFFER14_ATI 0x8833 4277 #define GL_DRAW_BUFFER15_ATI 0x8834 4280 #ifndef GL_ATI_pixel_format_float 4281 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 4282 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 4285 #ifndef GL_ATI_texture_env_combine3 4286 #define GL_MODULATE_ADD_ATI 0x8744 4287 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 4288 #define GL_MODULATE_SUBTRACT_ATI 0x8746 4291 #ifndef GL_ATI_texture_float 4292 #define GL_RGBA_FLOAT32_ATI 0x8814 4293 #define GL_RGB_FLOAT32_ATI 0x8815 4294 #define GL_ALPHA_FLOAT32_ATI 0x8816 4295 #define GL_INTENSITY_FLOAT32_ATI 0x8817 4296 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 4297 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 4298 #define GL_RGBA_FLOAT16_ATI 0x881A 4299 #define GL_RGB_FLOAT16_ATI 0x881B 4300 #define GL_ALPHA_FLOAT16_ATI 0x881C 4301 #define GL_INTENSITY_FLOAT16_ATI 0x881D 4302 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 4303 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 4306 #ifndef GL_NV_float_buffer 4307 #define GL_FLOAT_R_NV 0x8880 4308 #define GL_FLOAT_RG_NV 0x8881 4309 #define GL_FLOAT_RGB_NV 0x8882 4310 #define GL_FLOAT_RGBA_NV 0x8883 4311 #define GL_FLOAT_R16_NV 0x8884 4312 #define GL_FLOAT_R32_NV 0x8885 4313 #define GL_FLOAT_RG16_NV 0x8886 4314 #define GL_FLOAT_RG32_NV 0x8887 4315 #define GL_FLOAT_RGB16_NV 0x8888 4316 #define GL_FLOAT_RGB32_NV 0x8889 4317 #define GL_FLOAT_RGBA16_NV 0x888A 4318 #define GL_FLOAT_RGBA32_NV 0x888B 4319 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 4320 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 4321 #define GL_FLOAT_RGBA_MODE_NV 0x888E 4324 #ifndef GL_NV_fragment_program 4325 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 4326 #define GL_FRAGMENT_PROGRAM_NV 0x8870 4327 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 4328 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 4329 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 4330 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 4333 #ifndef GL_NV_half_float 4334 #define GL_HALF_FLOAT_NV 0x140B 4337 #ifndef GL_NV_pixel_data_range 4338 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 4339 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 4340 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 4341 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 4342 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 4343 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 4346 #ifndef GL_NV_primitive_restart 4347 #define GL_PRIMITIVE_RESTART_NV 0x8558 4348 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 4351 #ifndef GL_NV_texture_expand_normal 4352 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 4355 #ifndef GL_NV_vertex_program2 4358 #ifndef GL_ATI_map_object_buffer 4361 #ifndef GL_ATI_separate_stencil 4362 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 4363 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 4364 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 4365 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 4368 #ifndef GL_ATI_vertex_attrib_array_object 4371 #ifndef GL_OES_read_format 4372 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 4373 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 4376 #ifndef GL_EXT_depth_bounds_test 4377 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 4378 #define GL_DEPTH_BOUNDS_EXT 0x8891 4381 #ifndef GL_EXT_texture_mirror_clamp 4382 #define GL_MIRROR_CLAMP_EXT 0x8742 4383 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 4384 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 4387 #ifndef GL_EXT_blend_equation_separate 4388 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 4389 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 4392 #ifndef GL_MESA_pack_invert 4393 #define GL_PACK_INVERT_MESA 0x8758 4396 #ifndef GL_MESA_ycbcr_texture 4397 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 4398 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 4399 #define GL_YCBCR_MESA 0x8757 4402 #ifndef GL_EXT_pixel_buffer_object 4403 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 4404 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 4405 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 4406 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 4409 #ifndef GL_NV_fragment_program_option 4412 #ifndef GL_NV_fragment_program2 4413 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 4414 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 4415 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 4416 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 4417 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 4420 #ifndef GL_NV_vertex_program2_option 4425 #ifndef GL_NV_vertex_program3 4429 #ifndef GL_EXT_framebuffer_object 4430 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 4431 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 4432 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 4433 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 4434 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 4435 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 4436 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 4437 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 4438 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 4439 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 4440 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 4441 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 4442 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 4443 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 4444 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 4445 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 4446 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 4447 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 4448 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 4449 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 4450 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 4451 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 4452 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 4453 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 4454 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 4455 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 4456 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 4457 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 4458 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 4459 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 4460 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 4461 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 4462 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 4463 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 4464 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 4465 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 4466 #define GL_FRAMEBUFFER_EXT 0x8D40 4467 #define GL_RENDERBUFFER_EXT 0x8D41 4468 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 4469 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 4470 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 4471 #define GL_STENCIL_INDEX1_EXT 0x8D46 4472 #define GL_STENCIL_INDEX4_EXT 0x8D47 4473 #define GL_STENCIL_INDEX8_EXT 0x8D48 4474 #define GL_STENCIL_INDEX16_EXT 0x8D49 4475 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 4476 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 4477 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 4478 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 4479 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 4480 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 4483 #ifndef GL_GREMEDY_string_marker 4486 #ifndef GL_EXT_packed_depth_stencil 4487 #define GL_DEPTH_STENCIL_EXT 0x84F9 4488 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 4489 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 4490 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 4493 #ifndef GL_EXT_stencil_clear_tag 4494 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 4495 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 4498 #ifndef GL_EXT_texture_sRGB 4499 #define GL_SRGB_EXT 0x8C40 4500 #define GL_SRGB8_EXT 0x8C41 4501 #define GL_SRGB_ALPHA_EXT 0x8C42 4502 #define GL_SRGB8_ALPHA8_EXT 0x8C43 4503 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 4504 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 4505 #define GL_SLUMINANCE_EXT 0x8C46 4506 #define GL_SLUMINANCE8_EXT 0x8C47 4507 #define GL_COMPRESSED_SRGB_EXT 0x8C48 4508 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 4509 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 4510 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 4511 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 4512 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 4513 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 4514 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 4517 #ifndef GL_EXT_framebuffer_blit 4518 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 4519 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 4520 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 4521 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 4524 #ifndef GL_EXT_framebuffer_multisample 4525 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 4526 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 4527 #define GL_MAX_SAMPLES_EXT 0x8D57 4530 #ifndef GL_MESAX_texture_stack 4531 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 4532 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 4533 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 4534 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 4535 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 4536 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 4539 #ifndef GL_EXT_timer_query 4540 #define GL_TIME_ELAPSED_EXT 0x88BF 4543 #ifndef GL_EXT_gpu_program_parameters 4546 #ifndef GL_APPLE_flush_buffer_range 4547 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 4548 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 4551 #ifndef GL_NV_gpu_program4 4552 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 4553 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 4554 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 4555 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 4556 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 4557 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 4558 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 4559 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 4562 #ifndef GL_NV_geometry_program4 4563 #define GL_LINES_ADJACENCY_EXT 0x000A 4564 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 4565 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 4566 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 4567 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 4568 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 4569 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 4570 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 4571 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 4572 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 4573 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 4574 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 4575 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 4576 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 4577 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4578 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 4581 #ifndef GL_EXT_geometry_shader4 4582 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 4587 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 4588 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 4589 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 4590 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 4591 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 4592 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 4604 #ifndef GL_NV_vertex_program4 4605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 4608 #ifndef GL_EXT_gpu_shader4 4609 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 4610 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 4611 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 4612 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 4613 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 4614 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 4615 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 4616 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 4617 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 4618 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 4619 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 4620 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 4621 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 4622 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 4623 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 4624 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 4625 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 4626 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 4627 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 4628 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 4629 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 4630 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 4631 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 4632 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 4633 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 4636 #ifndef GL_EXT_draw_instanced 4639 #ifndef GL_EXT_packed_float 4640 #define GL_R11F_G11F_B10F_EXT 0x8C3A 4641 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 4642 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 4645 #ifndef GL_EXT_texture_array 4646 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 4647 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 4648 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 4649 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 4650 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 4651 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 4652 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 4653 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 4657 #ifndef GL_EXT_texture_buffer_object 4658 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 4659 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 4660 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 4661 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 4662 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 4665 #ifndef GL_EXT_texture_compression_latc 4666 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 4667 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 4668 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 4669 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 4672 #ifndef GL_EXT_texture_compression_rgtc 4673 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 4674 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 4675 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 4676 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 4679 #ifndef GL_EXT_texture_shared_exponent 4680 #define GL_RGB9_E5_EXT 0x8C3D 4681 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 4682 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 4685 #ifndef GL_NV_depth_buffer_float 4686 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 4687 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 4688 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 4689 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 4692 #ifndef GL_NV_fragment_program4 4695 #ifndef GL_NV_framebuffer_multisample_coverage 4696 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 4697 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 4698 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 4699 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 4702 #ifndef GL_EXT_framebuffer_sRGB 4703 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 4704 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 4707 #ifndef GL_NV_geometry_shader4 4710 #ifndef GL_NV_parameter_buffer_object 4711 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 4712 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 4713 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 4714 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 4715 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 4718 #ifndef GL_EXT_draw_buffers2 4721 #ifndef GL_NV_transform_feedback 4722 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 4723 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 4724 #define GL_TEXTURE_COORD_NV 0x8C79 4725 #define GL_CLIP_DISTANCE_NV 0x8C7A 4726 #define GL_VERTEX_ID_NV 0x8C7B 4727 #define GL_PRIMITIVE_ID_NV 0x8C7C 4728 #define GL_GENERIC_ATTRIB_NV 0x8C7D 4729 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 4730 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 4731 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 4732 #define GL_ACTIVE_VARYINGS_NV 0x8C81 4733 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 4734 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 4735 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 4736 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 4737 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 4738 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 4739 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 4740 #define GL_RASTERIZER_DISCARD_NV 0x8C89 4741 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A 4742 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 4743 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 4744 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 4745 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 4746 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 4747 #define GL_LAYER_NV 0x8DAA 4748 #define GL_NEXT_BUFFER_NV -2 4749 #define GL_SKIP_COMPONENTS4_NV -3 4750 #define GL_SKIP_COMPONENTS3_NV -4 4751 #define GL_SKIP_COMPONENTS2_NV -5 4752 #define GL_SKIP_COMPONENTS1_NV -6 4755 #ifndef GL_EXT_bindable_uniform 4756 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 4757 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 4758 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 4759 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 4760 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 4761 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 4764 #ifndef GL_EXT_texture_integer 4765 #define GL_RGBA32UI_EXT 0x8D70 4766 #define GL_RGB32UI_EXT 0x8D71 4767 #define GL_ALPHA32UI_EXT 0x8D72 4768 #define GL_INTENSITY32UI_EXT 0x8D73 4769 #define GL_LUMINANCE32UI_EXT 0x8D74 4770 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 4771 #define GL_RGBA16UI_EXT 0x8D76 4772 #define GL_RGB16UI_EXT 0x8D77 4773 #define GL_ALPHA16UI_EXT 0x8D78 4774 #define GL_INTENSITY16UI_EXT 0x8D79 4775 #define GL_LUMINANCE16UI_EXT 0x8D7A 4776 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 4777 #define GL_RGBA8UI_EXT 0x8D7C 4778 #define GL_RGB8UI_EXT 0x8D7D 4779 #define GL_ALPHA8UI_EXT 0x8D7E 4780 #define GL_INTENSITY8UI_EXT 0x8D7F 4781 #define GL_LUMINANCE8UI_EXT 0x8D80 4782 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 4783 #define GL_RGBA32I_EXT 0x8D82 4784 #define GL_RGB32I_EXT 0x8D83 4785 #define GL_ALPHA32I_EXT 0x8D84 4786 #define GL_INTENSITY32I_EXT 0x8D85 4787 #define GL_LUMINANCE32I_EXT 0x8D86 4788 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 4789 #define GL_RGBA16I_EXT 0x8D88 4790 #define GL_RGB16I_EXT 0x8D89 4791 #define GL_ALPHA16I_EXT 0x8D8A 4792 #define GL_INTENSITY16I_EXT 0x8D8B 4793 #define GL_LUMINANCE16I_EXT 0x8D8C 4794 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 4795 #define GL_RGBA8I_EXT 0x8D8E 4796 #define GL_RGB8I_EXT 0x8D8F 4797 #define GL_ALPHA8I_EXT 0x8D90 4798 #define GL_INTENSITY8I_EXT 0x8D91 4799 #define GL_LUMINANCE8I_EXT 0x8D92 4800 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 4801 #define GL_RED_INTEGER_EXT 0x8D94 4802 #define GL_GREEN_INTEGER_EXT 0x8D95 4803 #define GL_BLUE_INTEGER_EXT 0x8D96 4804 #define GL_ALPHA_INTEGER_EXT 0x8D97 4805 #define GL_RGB_INTEGER_EXT 0x8D98 4806 #define GL_RGBA_INTEGER_EXT 0x8D99 4807 #define GL_BGR_INTEGER_EXT 0x8D9A 4808 #define GL_BGRA_INTEGER_EXT 0x8D9B 4809 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 4810 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 4811 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 4814 #ifndef GL_GREMEDY_frame_terminator 4817 #ifndef GL_NV_conditional_render 4818 #define GL_QUERY_WAIT_NV 0x8E13 4819 #define GL_QUERY_NO_WAIT_NV 0x8E14 4820 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 4821 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 4824 #ifndef GL_NV_present_video 4825 #define GL_FRAME_NV 0x8E26 4826 #define GL_FIELDS_NV 0x8E27 4827 #define GL_CURRENT_TIME_NV 0x8E28 4828 #define GL_NUM_FILL_STREAMS_NV 0x8E29 4829 #define GL_PRESENT_TIME_NV 0x8E2A 4830 #define GL_PRESENT_DURATION_NV 0x8E2B 4833 #ifndef GL_EXT_transform_feedback 4834 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 4835 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 4836 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 4837 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 4838 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 4839 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 4840 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 4841 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 4842 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 4843 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 4844 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 4845 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 4846 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 4847 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 4848 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 4851 #ifndef GL_EXT_direct_state_access 4852 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 4853 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 4854 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 4857 #ifndef GL_EXT_vertex_array_bgra 4861 #ifndef GL_EXT_texture_swizzle 4862 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 4863 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 4864 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 4865 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 4866 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 4869 #ifndef GL_NV_explicit_multisample 4870 #define GL_SAMPLE_POSITION_NV 0x8E50 4871 #define GL_SAMPLE_MASK_NV 0x8E51 4872 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 4873 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 4874 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 4875 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 4876 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 4877 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 4878 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 4879 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 4882 #ifndef GL_NV_transform_feedback2 4883 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 4884 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 4885 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 4886 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 4889 #ifndef GL_ATI_meminfo 4890 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 4891 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 4892 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 4895 #ifndef GL_AMD_performance_monitor 4896 #define GL_COUNTER_TYPE_AMD 0x8BC0 4897 #define GL_COUNTER_RANGE_AMD 0x8BC1 4898 #define GL_UNSIGNED_INT64_AMD 0x8BC2 4899 #define GL_PERCENTAGE_AMD 0x8BC3 4900 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 4901 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 4902 #define GL_PERFMON_RESULT_AMD 0x8BC6 4905 #ifndef GL_AMD_texture_texture4 4908 #ifndef GL_AMD_vertex_shader_tesselator 4909 #define GL_SAMPLER_BUFFER_AMD 0x9001 4910 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 4911 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 4912 #define GL_TESSELLATION_MODE_AMD 0x9004 4913 #define GL_TESSELLATION_FACTOR_AMD 0x9005 4914 #define GL_DISCRETE_AMD 0x9006 4915 #define GL_CONTINUOUS_AMD 0x9007 4918 #ifndef GL_EXT_provoking_vertex 4919 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 4920 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 4921 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 4922 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 4925 #ifndef GL_EXT_texture_snorm 4926 #define GL_ALPHA_SNORM 0x9010 4927 #define GL_LUMINANCE_SNORM 0x9011 4928 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 4929 #define GL_INTENSITY_SNORM 0x9013 4930 #define GL_ALPHA8_SNORM 0x9014 4931 #define GL_LUMINANCE8_SNORM 0x9015 4932 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 4933 #define GL_INTENSITY8_SNORM 0x9017 4934 #define GL_ALPHA16_SNORM 0x9018 4935 #define GL_LUMINANCE16_SNORM 0x9019 4936 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 4937 #define GL_INTENSITY16_SNORM 0x901B 4953 #ifndef GL_AMD_draw_buffers_blend 4956 #ifndef GL_APPLE_texture_range 4957 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 4958 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 4959 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 4960 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 4965 #ifndef GL_APPLE_float_pixels 4966 #define GL_HALF_APPLE 0x140B 4967 #define GL_RGBA_FLOAT32_APPLE 0x8814 4968 #define GL_RGB_FLOAT32_APPLE 0x8815 4969 #define GL_ALPHA_FLOAT32_APPLE 0x8816 4970 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 4971 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 4972 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 4973 #define GL_RGBA_FLOAT16_APPLE 0x881A 4974 #define GL_RGB_FLOAT16_APPLE 0x881B 4975 #define GL_ALPHA_FLOAT16_APPLE 0x881C 4976 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 4977 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 4978 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 4979 #define GL_COLOR_FLOAT_APPLE 0x8A0F 4982 #ifndef GL_APPLE_vertex_program_evaluators 4983 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 4984 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 4985 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 4986 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 4987 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 4988 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 4989 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 4990 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 4991 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 4992 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 4995 #ifndef GL_APPLE_aux_depth_stencil 4996 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 4999 #ifndef GL_APPLE_object_purgeable 5000 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5001 #define GL_RELEASED_APPLE 0x8A19 5002 #define GL_VOLATILE_APPLE 0x8A1A 5003 #define GL_RETAINED_APPLE 0x8A1B 5004 #define GL_UNDEFINED_APPLE 0x8A1C 5005 #define GL_PURGEABLE_APPLE 0x8A1D 5008 #ifndef GL_APPLE_row_bytes 5009 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5010 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5013 #ifndef GL_APPLE_rgb_422 5014 #define GL_RGB_422_APPLE 0x8A1F 5019 #ifndef GL_NV_video_capture 5020 #define GL_VIDEO_BUFFER_NV 0x9020 5021 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 5022 #define GL_FIELD_UPPER_NV 0x9022 5023 #define GL_FIELD_LOWER_NV 0x9023 5024 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 5025 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 5026 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 5027 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 5028 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 5029 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 5030 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 5031 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 5032 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 5033 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 5034 #define GL_PARTIAL_SUCCESS_NV 0x902E 5035 #define GL_SUCCESS_NV 0x902F 5036 #define GL_FAILURE_NV 0x9030 5037 #define GL_YCBYCR8_422_NV 0x9031 5038 #define GL_YCBAYCR8A_4224_NV 0x9032 5039 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 5040 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 5041 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 5042 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 5043 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 5044 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 5045 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 5046 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 5047 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 5048 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 5051 #ifndef GL_NV_copy_image 5054 #ifndef GL_EXT_separate_shader_objects 5055 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 5058 #ifndef GL_NV_parameter_buffer_object2 5061 #ifndef GL_NV_shader_buffer_load 5062 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 5063 #define GL_GPU_ADDRESS_NV 0x8F34 5064 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 5067 #ifndef GL_NV_vertex_buffer_unified_memory 5068 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 5069 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 5070 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 5071 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 5072 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 5073 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 5074 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 5075 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 5076 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 5077 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 5078 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 5079 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 5080 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 5081 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 5082 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 5083 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 5084 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 5085 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 5086 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 5087 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 5088 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 5089 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 5090 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 5091 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 5092 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 5095 #ifndef GL_NV_texture_barrier 5098 #ifndef GL_AMD_shader_stencil_export 5101 #ifndef GL_AMD_seamless_cubemap_per_texture 5105 #ifndef GL_AMD_conservative_depth 5108 #ifndef GL_EXT_shader_image_load_store 5109 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 5110 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 5111 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 5112 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 5113 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 5114 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 5115 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 5116 #define GL_IMAGE_1D_EXT 0x904C 5117 #define GL_IMAGE_2D_EXT 0x904D 5118 #define GL_IMAGE_3D_EXT 0x904E 5119 #define GL_IMAGE_2D_RECT_EXT 0x904F 5120 #define GL_IMAGE_CUBE_EXT 0x9050 5121 #define GL_IMAGE_BUFFER_EXT 0x9051 5122 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 5123 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 5124 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 5125 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 5126 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 5127 #define GL_INT_IMAGE_1D_EXT 0x9057 5128 #define GL_INT_IMAGE_2D_EXT 0x9058 5129 #define GL_INT_IMAGE_3D_EXT 0x9059 5130 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 5131 #define GL_INT_IMAGE_CUBE_EXT 0x905B 5132 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 5133 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 5134 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 5135 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 5136 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 5137 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 5138 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 5139 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 5140 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 5141 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 5142 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 5143 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 5144 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 5145 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 5146 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 5147 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 5148 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 5149 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 5150 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 5151 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 5152 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 5153 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 5154 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 5155 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 5156 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 5157 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 5158 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 5159 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 5160 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 5161 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 5162 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 5163 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 5166 #ifndef GL_EXT_vertex_attrib_64bit 5168 #define GL_DOUBLE_VEC2_EXT 0x8FFC 5169 #define GL_DOUBLE_VEC3_EXT 0x8FFD 5170 #define GL_DOUBLE_VEC4_EXT 0x8FFE 5171 #define GL_DOUBLE_MAT2_EXT 0x8F46 5172 #define GL_DOUBLE_MAT3_EXT 0x8F47 5173 #define GL_DOUBLE_MAT4_EXT 0x8F48 5174 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 5175 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 5176 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 5177 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 5178 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 5179 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 5182 #ifndef GL_NV_gpu_program5 5183 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 5184 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 5185 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 5186 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 5187 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 5188 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 5189 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 5190 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 5193 #ifndef GL_NV_gpu_shader5 5194 #define GL_INT64_NV 0x140E 5195 #define GL_UNSIGNED_INT64_NV 0x140F 5196 #define GL_INT8_NV 0x8FE0 5197 #define GL_INT8_VEC2_NV 0x8FE1 5198 #define GL_INT8_VEC3_NV 0x8FE2 5199 #define GL_INT8_VEC4_NV 0x8FE3 5200 #define GL_INT16_NV 0x8FE4 5201 #define GL_INT16_VEC2_NV 0x8FE5 5202 #define GL_INT16_VEC3_NV 0x8FE6 5203 #define GL_INT16_VEC4_NV 0x8FE7 5204 #define GL_INT64_VEC2_NV 0x8FE9 5205 #define GL_INT64_VEC3_NV 0x8FEA 5206 #define GL_INT64_VEC4_NV 0x8FEB 5207 #define GL_UNSIGNED_INT8_NV 0x8FEC 5208 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5209 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5210 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5211 #define GL_UNSIGNED_INT16_NV 0x8FF0 5212 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5213 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5214 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5215 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5216 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5217 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5218 #define GL_FLOAT16_NV 0x8FF8 5219 #define GL_FLOAT16_VEC2_NV 0x8FF9 5220 #define GL_FLOAT16_VEC3_NV 0x8FFA 5221 #define GL_FLOAT16_VEC4_NV 0x8FFB 5225 #ifndef GL_NV_shader_buffer_store 5226 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 5231 #ifndef GL_NV_tessellation_program5 5232 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 5233 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 5234 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 5235 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 5236 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 5239 #ifndef GL_NV_vertex_attrib_integer_64bit 5244 #ifndef GL_NV_multisample_coverage 5245 #define GL_COVERAGE_SAMPLES_NV 0x80A9 5246 #define GL_COLOR_SAMPLES_NV 0x8E20 5249 #ifndef GL_AMD_name_gen_delete 5250 #define GL_DATA_BUFFER_AMD 0x9151 5251 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5252 #define GL_QUERY_OBJECT_AMD 0x9153 5253 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5254 #define GL_SAMPLER_OBJECT_AMD 0x9155 5257 #ifndef GL_AMD_debug_output 5258 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5259 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5260 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5261 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5262 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5263 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5264 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5265 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5266 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5267 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5268 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5269 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5270 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5273 #ifndef GL_NV_vdpau_interop 5274 #define GL_SURFACE_STATE_NV 0x86EB 5275 #define GL_SURFACE_REGISTERED_NV 0x86FD 5276 #define GL_SURFACE_MAPPED_NV 0x8700 5277 #define GL_WRITE_DISCARD_NV 0x88BE 5280 #ifndef GL_AMD_transform_feedback3_lines_triangles 5283 #ifndef GL_AMD_depth_clamp_separate 5284 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 5285 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 5288 #ifndef GL_EXT_texture_sRGB_decode 5289 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 5290 #define GL_DECODE_EXT 0x8A49 5291 #define GL_SKIP_DECODE_EXT 0x8A4A 5294 #ifndef GL_NV_texture_multisample 5295 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 5296 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 5299 #ifndef GL_AMD_blend_minmax_factor 5300 #define GL_FACTOR_MIN_AMD 0x901C 5301 #define GL_FACTOR_MAX_AMD 0x901D 5304 #ifndef GL_AMD_sample_positions 5305 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5308 #ifndef GL_EXT_x11_sync_object 5309 #define GL_SYNC_X11_FENCE_EXT 0x90E1 5312 #ifndef GL_AMD_multi_draw_indirect 5315 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 5316 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 5317 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 5320 #ifndef GL_NV_path_rendering 5321 #define GL_PATH_FORMAT_SVG_NV 0x9070 5322 #define GL_PATH_FORMAT_PS_NV 0x9071 5323 #define GL_STANDARD_FONT_NAME_NV 0x9072 5324 #define GL_SYSTEM_FONT_NAME_NV 0x9073 5325 #define GL_FILE_NAME_NV 0x9074 5326 #define GL_PATH_STROKE_WIDTH_NV 0x9075 5327 #define GL_PATH_END_CAPS_NV 0x9076 5328 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 5329 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 5330 #define GL_PATH_JOIN_STYLE_NV 0x9079 5331 #define GL_PATH_MITER_LIMIT_NV 0x907A 5332 #define GL_PATH_DASH_CAPS_NV 0x907B 5333 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 5334 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 5335 #define GL_PATH_DASH_OFFSET_NV 0x907E 5336 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 5337 #define GL_PATH_FILL_MODE_NV 0x9080 5338 #define GL_PATH_FILL_MASK_NV 0x9081 5339 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 5340 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 5341 #define GL_PATH_STROKE_MASK_NV 0x9084 5342 #define GL_PATH_SAMPLE_QUALITY_NV 0x9085 5343 #define GL_PATH_STROKE_BOUND_NV 0x9086 5344 #define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 5345 #define GL_COUNT_UP_NV 0x9088 5346 #define GL_COUNT_DOWN_NV 0x9089 5347 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 5348 #define GL_CONVEX_HULL_NV 0x908B 5349 #define GL_MULTI_HULLS_NV 0x908C 5350 #define GL_BOUNDING_BOX_NV 0x908D 5351 #define GL_TRANSLATE_X_NV 0x908E 5352 #define GL_TRANSLATE_Y_NV 0x908F 5353 #define GL_TRANSLATE_2D_NV 0x9090 5354 #define GL_TRANSLATE_3D_NV 0x9091 5355 #define GL_AFFINE_2D_NV 0x9092 5356 #define GL_PROJECTIVE_2D_NV 0x9093 5357 #define GL_AFFINE_3D_NV 0x9094 5358 #define GL_PROJECTIVE_3D_NV 0x9095 5359 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 5360 #define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 5361 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 5362 #define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 5363 #define GL_UTF8_NV 0x909A 5364 #define GL_UTF16_NV 0x909B 5365 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 5366 #define GL_PATH_COMMAND_COUNT_NV 0x909D 5367 #define GL_PATH_COORD_COUNT_NV 0x909E 5368 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 5369 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 5370 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 5371 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 5372 #define GL_SQUARE_NV 0x90A3 5373 #define GL_ROUND_NV 0x90A4 5374 #define GL_TRIANGULAR_NV 0x90A5 5375 #define GL_BEVEL_NV 0x90A6 5376 #define GL_MITER_REVERT_NV 0x90A7 5377 #define GL_MITER_TRUNCATE_NV 0x90A8 5378 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 5379 #define GL_USE_MISSING_GLYPH_NV 0x90AA 5380 #define GL_PATH_ERROR_POSITION_NV 0x90AB 5381 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 5382 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 5383 #define GL_ADJACENT_PAIRS_NV 0x90AE 5384 #define GL_FIRST_TO_REST_NV 0x90AF 5385 #define GL_PATH_GEN_MODE_NV 0x90B0 5386 #define GL_PATH_GEN_COEFF_NV 0x90B1 5387 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 5388 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 5389 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 5390 #define GL_PATH_STENCIL_REF_NV 0x90B8 5391 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 5392 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 5393 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 5394 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 5395 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 5396 #define GL_MOVE_TO_RESETS_NV 0x90B5 5397 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 5398 #define GL_CLOSE_PATH_NV 0x00 5399 #define GL_MOVE_TO_NV 0x02 5400 #define GL_RELATIVE_MOVE_TO_NV 0x03 5401 #define GL_LINE_TO_NV 0x04 5402 #define GL_RELATIVE_LINE_TO_NV 0x05 5403 #define GL_HORIZONTAL_LINE_TO_NV 0x06 5404 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 5405 #define GL_VERTICAL_LINE_TO_NV 0x08 5406 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 5407 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 5408 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 5409 #define GL_CUBIC_CURVE_TO_NV 0x0C 5410 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 5411 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 5412 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 5413 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 5414 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 5415 #define GL_SMALL_CCW_ARC_TO_NV 0x12 5416 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 5417 #define GL_SMALL_CW_ARC_TO_NV 0x14 5418 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 5419 #define GL_LARGE_CCW_ARC_TO_NV 0x16 5420 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 5421 #define GL_LARGE_CW_ARC_TO_NV 0x18 5422 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 5423 #define GL_RESTART_PATH_NV 0xF0 5424 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 5425 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 5426 #define GL_RECT_NV 0xF6 5427 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 5428 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 5429 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 5430 #define GL_ARC_TO_NV 0xFE 5431 #define GL_RELATIVE_ARC_TO_NV 0xFF 5432 #define GL_BOLD_BIT_NV 0x01 5433 #define GL_ITALIC_BIT_NV 0x02 5434 #define GL_GLYPH_WIDTH_BIT_NV 0x01 5435 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 5436 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 5437 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 5438 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 5439 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 5440 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 5441 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 5442 #define GL_GLYPH_HAS_KERNING_NV 0x100 5443 #define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 5444 #define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 5445 #define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 5446 #define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 5447 #define GL_FONT_UNITS_PER_EM_NV 0x00100000 5448 #define GL_FONT_ASCENDER_NV 0x00200000 5449 #define GL_FONT_DESCENDER_NV 0x00400000 5450 #define GL_FONT_HEIGHT_NV 0x00800000 5451 #define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 5452 #define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 5453 #define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 5454 #define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 5455 #define GL_FONT_HAS_KERNING_NV 0x10000000 5458 #ifndef GL_AMD_pinned_memory 5459 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 5462 #ifndef GL_AMD_stencil_operation_extended 5463 #define GL_SET_AMD 0x874A 5464 #define GL_REPLACE_VALUE_AMD 0x874B 5465 #define GL_STENCIL_OP_VALUE_AMD 0x874C 5466 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 5469 #ifndef GL_AMD_vertex_shader_viewport_index 5472 #ifndef GL_AMD_vertex_shader_layer 5475 #ifndef GL_NV_bindless_texture 5478 #ifndef GL_NV_shader_atomic_float 5485 #ifndef GL_VERSION_2_0 5490 #ifndef GL_VERSION_1_5 5496 #ifndef GL_ARB_vertex_buffer_object 5502 #ifndef GL_ARB_shader_objects 5509 #ifndef GL_ARB_half_float_pixel 5513 #ifndef GL_NV_half_float 5517 #ifndef GLEXT_64_TYPES_DEFINED 5519 #define GLEXT_64_TYPES_DEFINED 5522 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 5523 #include <inttypes.h> 5524 #elif defined(__sun__) || defined(__digital__) 5525 #include <inttypes.h> 5526 #if defined(__STDC__) 5527 #if defined(__arch64__) || defined(_LP64) 5528 typedef long int int64_t;
5529 typedef unsigned long int uint64_t;
5531 typedef long long int int64_t;
5532 typedef unsigned long long int uint64_t;
5535 #elif defined( __VMS ) || defined(__sgi) 5536 #include <inttypes.h> 5537 #elif defined(__SCO__) || defined(__USLC__) 5539 #elif defined(__UNIXOS2__) || defined(__SOL64__) 5540 typedef long int int32_t;
5541 typedef long long int int64_t;
5542 typedef unsigned long long int uint64_t;
5543 #elif defined(_WIN32) && defined(__GNUC__) 5545 #elif defined(_WIN32) 5546 typedef __int32 int32_t;
5547 typedef __int64 int64_t;
5548 typedef unsigned __int64 uint64_t;
5551 #include <inttypes.h> 5555 #ifndef GL_EXT_timer_query 5566 #ifndef GL_ARB_cl_event 5572 #ifndef GL_ARB_debug_output 5576 #ifndef GL_AMD_debug_output 5580 #ifndef GL_NV_vdpau_interop 5584 #ifndef GL_VERSION_1_2 5585 #define GL_VERSION_1_2 1 5586 #ifdef GL_GLEXT_PROTOTYPES 5591 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5598 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5602 #ifndef GL_VERSION_1_2_DEPRECATED 5603 #define GL_VERSION_1_2_DEPRECATED 1 5604 #ifdef GL_GLEXT_PROTOTYPES 5672 #ifndef GL_VERSION_1_3 5673 #define GL_VERSION_1_3 1 5674 #ifdef GL_GLEXT_PROTOTYPES 5680 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5690 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5696 #ifndef GL_VERSION_1_3_DEPRECATED 5697 #define GL_VERSION_1_3_DEPRECATED 1 5698 #ifdef GL_GLEXT_PROTOTYPES 5776 #ifndef GL_VERSION_1_4 5777 #define GL_VERSION_1_4 1 5778 #ifdef GL_GLEXT_PROTOTYPES 5796 #ifndef GL_VERSION_1_4_DEPRECATED 5797 #define GL_VERSION_1_4_DEPRECATED 1 5798 #ifdef GL_GLEXT_PROTOTYPES 5878 #ifndef GL_VERSION_1_5 5879 #define GL_VERSION_1_5 1 5880 #ifdef GL_GLEXT_PROTOTYPES 5922 #ifndef GL_VERSION_2_0 5923 #define GL_VERSION_2_0 1 5924 #ifdef GL_GLEXT_PROTOTYPES 6114 #ifndef GL_VERSION_2_1 6115 #define GL_VERSION_2_1 1 6116 #ifdef GL_GLEXT_PROTOTYPES 6132 #ifndef GL_VERSION_3_0 6133 #define GL_VERSION_3_0 1 6138 #ifdef GL_GLEXT_PROTOTYPES 6258 #ifndef GL_VERSION_3_1 6259 #define GL_VERSION_3_1 1 6263 #ifdef GL_GLEXT_PROTOTYPES 6275 #ifndef GL_VERSION_3_2 6276 #define GL_VERSION_3_2 1 6282 #ifdef GL_GLEXT_PROTOTYPES 6292 #ifndef GL_VERSION_3_3 6293 #define GL_VERSION_3_3 1 6304 #ifdef GL_GLEXT_PROTOTYPES 6310 #ifndef GL_VERSION_4_0 6311 #define GL_VERSION_4_0 1 6324 #ifdef GL_GLEXT_PROTOTYPES 6338 #ifndef GL_VERSION_4_1 6339 #define GL_VERSION_4_1 1 6349 #ifndef GL_VERSION_4_2 6350 #define GL_VERSION_4_2 1 6365 #ifndef GL_ARB_multitexture 6366 #define GL_ARB_multitexture 1 6367 #ifdef GL_GLEXT_PROTOTYPES 6439 #ifndef GL_ARB_transpose_matrix 6440 #define GL_ARB_transpose_matrix 1 6441 #ifdef GL_GLEXT_PROTOTYPES 6453 #ifndef GL_ARB_multisample 6454 #define GL_ARB_multisample 1 6455 #ifdef GL_GLEXT_PROTOTYPES 6461 #ifndef GL_ARB_texture_env_add 6462 #define GL_ARB_texture_env_add 1 6465 #ifndef GL_ARB_texture_cube_map 6466 #define GL_ARB_texture_cube_map 1 6469 #ifndef GL_ARB_texture_compression 6470 #define GL_ARB_texture_compression 1 6471 #ifdef GL_GLEXT_PROTOTYPES 6475 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
6483 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6489 #ifndef GL_ARB_texture_border_clamp 6490 #define GL_ARB_texture_border_clamp 1 6493 #ifndef GL_ARB_point_parameters 6494 #define GL_ARB_point_parameters 1 6495 #ifdef GL_GLEXT_PROTOTYPES 6503 #ifndef GL_ARB_vertex_blend 6504 #define GL_ARB_vertex_blend 1 6505 #ifdef GL_GLEXT_PROTOTYPES 6529 #ifndef GL_ARB_matrix_palette 6530 #define GL_ARB_matrix_palette 1 6531 #ifdef GL_GLEXT_PROTOTYPES 6545 #ifndef GL_ARB_texture_env_combine 6546 #define GL_ARB_texture_env_combine 1 6549 #ifndef GL_ARB_texture_env_crossbar 6550 #define GL_ARB_texture_env_crossbar 1 6553 #ifndef GL_ARB_texture_env_dot3 6554 #define GL_ARB_texture_env_dot3 1 6557 #ifndef GL_ARB_texture_mirrored_repeat 6558 #define GL_ARB_texture_mirrored_repeat 1 6561 #ifndef GL_ARB_depth_texture 6562 #define GL_ARB_depth_texture 1 6565 #ifndef GL_ARB_shadow 6566 #define GL_ARB_shadow 1 6569 #ifndef GL_ARB_shadow_ambient 6570 #define GL_ARB_shadow_ambient 1 6573 #ifndef GL_ARB_window_pos 6574 #define GL_ARB_window_pos 1 6575 #ifdef GL_GLEXT_PROTOTYPES 6611 #ifndef GL_ARB_vertex_program 6612 #define GL_ARB_vertex_program 1 6613 #ifdef GL_GLEXT_PROTOTYPES 6741 #ifndef GL_ARB_fragment_program 6742 #define GL_ARB_fragment_program 1 6746 #ifndef GL_ARB_vertex_buffer_object 6747 #define GL_ARB_vertex_buffer_object 1 6748 #ifdef GL_GLEXT_PROTOTYPES 6774 #ifndef GL_ARB_occlusion_query 6775 #define GL_ARB_occlusion_query 1 6776 #ifdef GL_GLEXT_PROTOTYPES 6796 #ifndef GL_ARB_shader_objects 6797 #define GL_ARB_shader_objects 1 6798 #ifdef GL_GLEXT_PROTOTYPES 6803 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj,
GLsizei count,
const GLcharARB* *
string,
const GLint *length);
6804 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
6806 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB
obj);
6807 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
6808 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
6809 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
6844 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
6846 typedef void (
APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB
obj);
6847 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6848 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
6849 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
6873 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6880 #ifndef GL_ARB_vertex_shader 6881 #define GL_ARB_vertex_shader 1 6882 #ifdef GL_GLEXT_PROTOTYPES 6889 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6892 #ifndef GL_ARB_fragment_shader 6893 #define GL_ARB_fragment_shader 1 6896 #ifndef GL_ARB_shading_language_100 6897 #define GL_ARB_shading_language_100 1 6900 #ifndef GL_ARB_texture_non_power_of_two 6901 #define GL_ARB_texture_non_power_of_two 1 6904 #ifndef GL_ARB_point_sprite 6905 #define GL_ARB_point_sprite 1 6908 #ifndef GL_ARB_fragment_program_shadow 6909 #define GL_ARB_fragment_program_shadow 1 6912 #ifndef GL_ARB_draw_buffers 6913 #define GL_ARB_draw_buffers 1 6914 #ifdef GL_GLEXT_PROTOTYPES 6920 #ifndef GL_ARB_texture_rectangle 6921 #define GL_ARB_texture_rectangle 1 6924 #ifndef GL_ARB_color_buffer_float 6925 #define GL_ARB_color_buffer_float 1 6926 #ifdef GL_GLEXT_PROTOTYPES 6932 #ifndef GL_ARB_half_float_pixel 6933 #define GL_ARB_half_float_pixel 1 6936 #ifndef GL_ARB_texture_float 6937 #define GL_ARB_texture_float 1 6940 #ifndef GL_ARB_pixel_buffer_object 6941 #define GL_ARB_pixel_buffer_object 1 6944 #ifndef GL_ARB_depth_buffer_float 6945 #define GL_ARB_depth_buffer_float 1 6948 #ifndef GL_ARB_draw_instanced 6949 #define GL_ARB_draw_instanced 1 6950 #ifdef GL_GLEXT_PROTOTYPES 6958 #ifndef GL_ARB_framebuffer_object 6959 #define GL_ARB_framebuffer_object 1 6960 #ifdef GL_GLEXT_PROTOTYPES 7004 #ifndef GL_ARB_framebuffer_sRGB 7005 #define GL_ARB_framebuffer_sRGB 1 7008 #ifndef GL_ARB_geometry_shader4 7009 #define GL_ARB_geometry_shader4 1 7010 #ifdef GL_GLEXT_PROTOTYPES 7022 #ifndef GL_ARB_half_float_vertex 7023 #define GL_ARB_half_float_vertex 1 7026 #ifndef GL_ARB_instanced_arrays 7027 #define GL_ARB_instanced_arrays 1 7028 #ifdef GL_GLEXT_PROTOTYPES 7034 #ifndef GL_ARB_map_buffer_range 7035 #define GL_ARB_map_buffer_range 1 7036 #ifdef GL_GLEXT_PROTOTYPES 7038 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
7044 #ifndef GL_ARB_texture_buffer_object 7045 #define GL_ARB_texture_buffer_object 1 7046 #ifdef GL_GLEXT_PROTOTYPES 7052 #ifndef GL_ARB_texture_compression_rgtc 7053 #define GL_ARB_texture_compression_rgtc 1 7056 #ifndef GL_ARB_texture_rg 7057 #define GL_ARB_texture_rg 1 7060 #ifndef GL_ARB_vertex_array_object 7061 #define GL_ARB_vertex_array_object 1 7062 #ifdef GL_GLEXT_PROTOTYPES 7074 #ifndef GL_ARB_uniform_buffer_object 7075 #define GL_ARB_uniform_buffer_object 1 7076 #ifdef GL_GLEXT_PROTOTYPES 7094 #ifndef GL_ARB_compatibility 7095 #define GL_ARB_compatibility 1 7098 #ifndef GL_ARB_copy_buffer 7099 #define GL_ARB_copy_buffer 1 7100 #ifdef GL_GLEXT_PROTOTYPES 7106 #ifndef GL_ARB_shader_texture_lod 7107 #define GL_ARB_shader_texture_lod 1 7110 #ifndef GL_ARB_depth_clamp 7111 #define GL_ARB_depth_clamp 1 7114 #ifndef GL_ARB_draw_elements_base_vertex 7115 #define GL_ARB_draw_elements_base_vertex 1 7116 #ifdef GL_GLEXT_PROTOTYPES 7128 #ifndef GL_ARB_fragment_coord_conventions 7129 #define GL_ARB_fragment_coord_conventions 1 7132 #ifndef GL_ARB_provoking_vertex 7133 #define GL_ARB_provoking_vertex 1 7134 #ifdef GL_GLEXT_PROTOTYPES 7140 #ifndef GL_ARB_seamless_cube_map 7141 #define GL_ARB_seamless_cube_map 1 7145 #define GL_ARB_sync 1 7146 #ifdef GL_GLEXT_PROTOTYPES 7164 #ifndef GL_ARB_texture_multisample 7165 #define GL_ARB_texture_multisample 1 7166 #ifdef GL_GLEXT_PROTOTYPES 7178 #ifndef GL_ARB_vertex_array_bgra 7179 #define GL_ARB_vertex_array_bgra 1 7182 #ifndef GL_ARB_draw_buffers_blend 7183 #define GL_ARB_draw_buffers_blend 1 7184 #ifdef GL_GLEXT_PROTOTYPES 7196 #ifndef GL_ARB_sample_shading 7197 #define GL_ARB_sample_shading 1 7198 #ifdef GL_GLEXT_PROTOTYPES 7204 #ifndef GL_ARB_texture_cube_map_array 7205 #define GL_ARB_texture_cube_map_array 1 7208 #ifndef GL_ARB_texture_gather 7209 #define GL_ARB_texture_gather 1 7212 #ifndef GL_ARB_texture_query_lod 7213 #define GL_ARB_texture_query_lod 1 7216 #ifndef GL_ARB_shading_language_include 7217 #define GL_ARB_shading_language_include 1 7218 #ifdef GL_GLEXT_PROTOTYPES 7234 #ifndef GL_ARB_texture_compression_bptc 7235 #define GL_ARB_texture_compression_bptc 1 7238 #ifndef GL_ARB_blend_func_extended 7239 #define GL_ARB_blend_func_extended 1 7240 #ifdef GL_GLEXT_PROTOTYPES 7248 #ifndef GL_ARB_explicit_attrib_location 7249 #define GL_ARB_explicit_attrib_location 1 7252 #ifndef GL_ARB_occlusion_query2 7253 #define GL_ARB_occlusion_query2 1 7256 #ifndef GL_ARB_sampler_objects 7257 #define GL_ARB_sampler_objects 1 7258 #ifdef GL_GLEXT_PROTOTYPES 7290 #ifndef GL_ARB_shader_bit_encoding 7291 #define GL_ARB_shader_bit_encoding 1 7294 #ifndef GL_ARB_texture_rgb10_a2ui 7295 #define GL_ARB_texture_rgb10_a2ui 1 7298 #ifndef GL_ARB_texture_swizzle 7299 #define GL_ARB_texture_swizzle 1 7302 #ifndef GL_ARB_timer_query 7303 #define GL_ARB_timer_query 1 7304 #ifdef GL_GLEXT_PROTOTYPES 7314 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 7315 #define GL_ARB_vertex_type_2_10_10_10_rev 1 7316 #ifdef GL_GLEXT_PROTOTYPES 7396 #ifndef GL_ARB_draw_indirect 7397 #define GL_ARB_draw_indirect 1 7398 #ifdef GL_GLEXT_PROTOTYPES 7406 #ifndef GL_ARB_gpu_shader5 7407 #define GL_ARB_gpu_shader5 1 7410 #ifndef GL_ARB_gpu_shader_fp64 7411 #define GL_ARB_gpu_shader_fp64 1 7412 #ifdef GL_GLEXT_PROTOTYPES 7452 #ifndef GL_ARB_shader_subroutine 7453 #define GL_ARB_shader_subroutine 1 7454 #ifdef GL_GLEXT_PROTOTYPES 7474 #ifndef GL_ARB_tessellation_shader 7475 #define GL_ARB_tessellation_shader 1 7476 #ifdef GL_GLEXT_PROTOTYPES 7484 #ifndef GL_ARB_texture_buffer_object_rgb32 7485 #define GL_ARB_texture_buffer_object_rgb32 1 7488 #ifndef GL_ARB_transform_feedback2 7489 #define GL_ARB_transform_feedback2 1 7490 #ifdef GL_GLEXT_PROTOTYPES 7508 #ifndef GL_ARB_transform_feedback3 7509 #define GL_ARB_transform_feedback3 1 7510 #ifdef GL_GLEXT_PROTOTYPES 7522 #ifndef GL_ARB_ES2_compatibility 7523 #define GL_ARB_ES2_compatibility 1 7524 #ifdef GL_GLEXT_PROTOTYPES 7538 #ifndef GL_ARB_get_program_binary 7539 #define GL_ARB_get_program_binary 1 7540 #ifdef GL_GLEXT_PROTOTYPES 7550 #ifndef GL_ARB_separate_shader_objects 7551 #define GL_ARB_separate_shader_objects 1 7552 #ifdef GL_GLEXT_PROTOTYPES 7676 #ifndef GL_ARB_vertex_attrib_64bit 7677 #define GL_ARB_vertex_attrib_64bit 1 7678 #ifdef GL_GLEXT_PROTOTYPES 7702 #ifndef GL_ARB_viewport_array 7703 #define GL_ARB_viewport_array 1 7704 #ifdef GL_GLEXT_PROTOTYPES 7728 #ifndef GL_ARB_cl_event 7729 #define GL_ARB_cl_event 1 7730 #ifdef GL_GLEXT_PROTOTYPES 7736 #ifndef GL_ARB_debug_output 7737 #define GL_ARB_debug_output 1 7738 #ifdef GL_GLEXT_PROTOTYPES 7750 #ifndef GL_ARB_robustness 7751 #define GL_ARB_robustness 1 7752 #ifdef GL_GLEXT_PROTOTYPES 7796 #ifndef GL_ARB_shader_stencil_export 7797 #define GL_ARB_shader_stencil_export 1 7800 #ifndef GL_ARB_base_instance 7801 #define GL_ARB_base_instance 1 7802 #ifdef GL_GLEXT_PROTOTYPES 7812 #ifndef GL_ARB_shading_language_420pack 7813 #define GL_ARB_shading_language_420pack 1 7816 #ifndef GL_ARB_transform_feedback_instanced 7817 #define GL_ARB_transform_feedback_instanced 1 7818 #ifdef GL_GLEXT_PROTOTYPES 7826 #ifndef GL_ARB_compressed_texture_pixel_storage 7827 #define GL_ARB_compressed_texture_pixel_storage 1 7830 #ifndef GL_ARB_conservative_depth 7831 #define GL_ARB_conservative_depth 1 7834 #ifndef GL_ARB_internalformat_query 7835 #define GL_ARB_internalformat_query 1 7836 #ifdef GL_GLEXT_PROTOTYPES 7842 #ifndef GL_ARB_map_buffer_alignment 7843 #define GL_ARB_map_buffer_alignment 1 7846 #ifndef GL_ARB_shader_atomic_counters 7847 #define GL_ARB_shader_atomic_counters 1 7848 #ifdef GL_GLEXT_PROTOTYPES 7854 #ifndef GL_ARB_shader_image_load_store 7855 #define GL_ARB_shader_image_load_store 1 7856 #ifdef GL_GLEXT_PROTOTYPES 7864 #ifndef GL_ARB_shading_language_packing 7865 #define GL_ARB_shading_language_packing 1 7868 #ifndef GL_ARB_texture_storage 7869 #define GL_ARB_texture_storage 1 7870 #ifdef GL_GLEXT_PROTOTYPES 7887 #define GL_EXT_abgr 1 7890 #ifndef GL_EXT_blend_color 7891 #define GL_EXT_blend_color 1 7892 #ifdef GL_GLEXT_PROTOTYPES 7898 #ifndef GL_EXT_polygon_offset 7899 #define GL_EXT_polygon_offset 1 7900 #ifdef GL_GLEXT_PROTOTYPES 7906 #ifndef GL_EXT_texture 7907 #define GL_EXT_texture 1 7910 #ifndef GL_EXT_texture3D 7911 #define GL_EXT_texture3D 1 7912 #ifdef GL_GLEXT_PROTOTYPES 7914 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7917 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7920 #ifndef GL_SGIS_texture_filter4 7921 #define GL_SGIS_texture_filter4 1 7922 #ifdef GL_GLEXT_PROTOTYPES 7930 #ifndef GL_EXT_subtexture 7931 #define GL_EXT_subtexture 1 7932 #ifdef GL_GLEXT_PROTOTYPES 7940 #ifndef GL_EXT_copy_texture 7941 #define GL_EXT_copy_texture 1 7942 #ifdef GL_GLEXT_PROTOTYPES 7956 #ifndef GL_EXT_histogram 7957 #define GL_EXT_histogram 1 7958 #ifdef GL_GLEXT_PROTOTYPES 7982 #ifndef GL_EXT_convolution 7983 #define GL_EXT_convolution 1 7984 #ifdef GL_GLEXT_PROTOTYPES 8014 #ifndef GL_SGI_color_matrix 8015 #define GL_SGI_color_matrix 1 8018 #ifndef GL_SGI_color_table 8019 #define GL_SGI_color_table 1 8020 #ifdef GL_GLEXT_PROTOTYPES 8038 #ifndef GL_SGIX_pixel_texture 8039 #define GL_SGIX_pixel_texture 1 8040 #ifdef GL_GLEXT_PROTOTYPES 8046 #ifndef GL_SGIS_pixel_texture 8047 #define GL_SGIS_pixel_texture 1 8048 #ifdef GL_GLEXT_PROTOTYPES 8064 #ifndef GL_SGIS_texture4D 8065 #define GL_SGIS_texture4D 1 8066 #ifdef GL_GLEXT_PROTOTYPES 8067 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8068 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8070 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8071 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8074 #ifndef GL_SGI_texture_color_table 8075 #define GL_SGI_texture_color_table 1 8078 #ifndef GL_EXT_cmyka 8079 #define GL_EXT_cmyka 1 8082 #ifndef GL_EXT_texture_object 8083 #define GL_EXT_texture_object 1 8084 #ifdef GL_GLEXT_PROTOTYPES 8100 #ifndef GL_SGIS_detail_texture 8101 #define GL_SGIS_detail_texture 1 8102 #ifdef GL_GLEXT_PROTOTYPES 8110 #ifndef GL_SGIS_sharpen_texture 8111 #define GL_SGIS_sharpen_texture 1 8112 #ifdef GL_GLEXT_PROTOTYPES 8120 #ifndef GL_EXT_packed_pixels 8121 #define GL_EXT_packed_pixels 1 8124 #ifndef GL_SGIS_texture_lod 8125 #define GL_SGIS_texture_lod 1 8128 #ifndef GL_SGIS_multisample 8129 #define GL_SGIS_multisample 1 8130 #ifdef GL_GLEXT_PROTOTYPES 8138 #ifndef GL_EXT_rescale_normal 8139 #define GL_EXT_rescale_normal 1 8142 #ifndef GL_EXT_vertex_array 8143 #define GL_EXT_vertex_array 1 8144 #ifdef GL_GLEXT_PROTOTYPES 8166 #ifndef GL_EXT_misc_attribute 8167 #define GL_EXT_misc_attribute 1 8170 #ifndef GL_SGIS_generate_mipmap 8171 #define GL_SGIS_generate_mipmap 1 8174 #ifndef GL_SGIX_clipmap 8175 #define GL_SGIX_clipmap 1 8178 #ifndef GL_SGIX_shadow 8179 #define GL_SGIX_shadow 1 8182 #ifndef GL_SGIS_texture_edge_clamp 8183 #define GL_SGIS_texture_edge_clamp 1 8186 #ifndef GL_SGIS_texture_border_clamp 8187 #define GL_SGIS_texture_border_clamp 1 8190 #ifndef GL_EXT_blend_minmax 8191 #define GL_EXT_blend_minmax 1 8192 #ifdef GL_GLEXT_PROTOTYPES 8198 #ifndef GL_EXT_blend_subtract 8199 #define GL_EXT_blend_subtract 1 8202 #ifndef GL_EXT_blend_logic_op 8203 #define GL_EXT_blend_logic_op 1 8206 #ifndef GL_SGIX_interlace 8207 #define GL_SGIX_interlace 1 8210 #ifndef GL_SGIX_pixel_tiles 8211 #define GL_SGIX_pixel_tiles 1 8214 #ifndef GL_SGIX_texture_select 8215 #define GL_SGIX_texture_select 1 8218 #ifndef GL_SGIX_sprite 8219 #define GL_SGIX_sprite 1 8220 #ifdef GL_GLEXT_PROTOTYPES 8232 #ifndef GL_SGIX_texture_multi_buffer 8233 #define GL_SGIX_texture_multi_buffer 1 8236 #ifndef GL_EXT_point_parameters 8237 #define GL_EXT_point_parameters 1 8238 #ifdef GL_GLEXT_PROTOTYPES 8246 #ifndef GL_SGIS_point_parameters 8247 #define GL_SGIS_point_parameters 1 8248 #ifdef GL_GLEXT_PROTOTYPES 8256 #ifndef GL_SGIX_instruments 8257 #define GL_SGIX_instruments 1 8258 #ifdef GL_GLEXT_PROTOTYPES 8274 #ifndef GL_SGIX_texture_scale_bias 8275 #define GL_SGIX_texture_scale_bias 1 8278 #ifndef GL_SGIX_framezoom 8279 #define GL_SGIX_framezoom 1 8280 #ifdef GL_GLEXT_PROTOTYPES 8286 #ifndef GL_SGIX_tag_sample_buffer 8287 #define GL_SGIX_tag_sample_buffer 1 8288 #ifdef GL_GLEXT_PROTOTYPES 8294 #ifndef GL_SGIX_polynomial_ffd 8295 #define GL_SGIX_polynomial_ffd 1 8296 #ifdef GL_GLEXT_PROTOTYPES 8297 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
8298 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
8302 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
8303 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
8308 #ifndef GL_SGIX_reference_plane 8309 #define GL_SGIX_reference_plane 1 8310 #ifdef GL_GLEXT_PROTOTYPES 8316 #ifndef GL_SGIX_flush_raster 8317 #define GL_SGIX_flush_raster 1 8318 #ifdef GL_GLEXT_PROTOTYPES 8324 #ifndef GL_SGIX_depth_texture 8325 #define GL_SGIX_depth_texture 1 8328 #ifndef GL_SGIS_fog_function 8329 #define GL_SGIS_fog_function 1 8330 #ifdef GL_GLEXT_PROTOTYPES 8338 #ifndef GL_SGIX_fog_offset 8339 #define GL_SGIX_fog_offset 1 8342 #ifndef GL_HP_image_transform 8343 #define GL_HP_image_transform 1 8344 #ifdef GL_GLEXT_PROTOTYPES 8360 #ifndef GL_HP_convolution_border_modes 8361 #define GL_HP_convolution_border_modes 1 8364 #ifndef GL_SGIX_texture_add_env 8365 #define GL_SGIX_texture_add_env 1 8368 #ifndef GL_EXT_color_subtable 8369 #define GL_EXT_color_subtable 1 8370 #ifdef GL_GLEXT_PROTOTYPES 8378 #ifndef GL_PGI_vertex_hints 8379 #define GL_PGI_vertex_hints 1 8382 #ifndef GL_PGI_misc_hints 8383 #define GL_PGI_misc_hints 1 8384 #ifdef GL_GLEXT_PROTOTYPES 8390 #ifndef GL_EXT_paletted_texture 8391 #define GL_EXT_paletted_texture 1 8392 #ifdef GL_GLEXT_PROTOTYPES 8404 #ifndef GL_EXT_clip_volume_hint 8405 #define GL_EXT_clip_volume_hint 1 8408 #ifndef GL_SGIX_list_priority 8409 #define GL_SGIX_list_priority 1 8410 #ifdef GL_GLEXT_PROTOTYPES 8426 #ifndef GL_SGIX_ir_instrument1 8427 #define GL_SGIX_ir_instrument1 1 8430 #ifndef GL_SGIX_calligraphic_fragment 8431 #define GL_SGIX_calligraphic_fragment 1 8434 #ifndef GL_SGIX_texture_lod_bias 8435 #define GL_SGIX_texture_lod_bias 1 8438 #ifndef GL_SGIX_shadow_ambient 8439 #define GL_SGIX_shadow_ambient 1 8442 #ifndef GL_EXT_index_texture 8443 #define GL_EXT_index_texture 1 8446 #ifndef GL_EXT_index_material 8447 #define GL_EXT_index_material 1 8448 #ifdef GL_GLEXT_PROTOTYPES 8454 #ifndef GL_EXT_index_func 8455 #define GL_EXT_index_func 1 8456 #ifdef GL_GLEXT_PROTOTYPES 8462 #ifndef GL_EXT_index_array_formats 8463 #define GL_EXT_index_array_formats 1 8466 #ifndef GL_EXT_compiled_vertex_array 8467 #define GL_EXT_compiled_vertex_array 1 8468 #ifdef GL_GLEXT_PROTOTYPES 8476 #ifndef GL_EXT_cull_vertex 8477 #define GL_EXT_cull_vertex 1 8478 #ifdef GL_GLEXT_PROTOTYPES 8486 #ifndef GL_SGIX_ycrcb 8487 #define GL_SGIX_ycrcb 1 8490 #ifndef GL_SGIX_fragment_lighting 8491 #define GL_SGIX_fragment_lighting 1 8492 #ifdef GL_GLEXT_PROTOTYPES 8532 #ifndef GL_IBM_rasterpos_clip 8533 #define GL_IBM_rasterpos_clip 1 8536 #ifndef GL_HP_texture_lighting 8537 #define GL_HP_texture_lighting 1 8540 #ifndef GL_EXT_draw_range_elements 8541 #define GL_EXT_draw_range_elements 1 8542 #ifdef GL_GLEXT_PROTOTYPES 8548 #ifndef GL_WIN_phong_shading 8549 #define GL_WIN_phong_shading 1 8552 #ifndef GL_WIN_specular_fog 8553 #define GL_WIN_specular_fog 1 8556 #ifndef GL_EXT_light_texture 8557 #define GL_EXT_light_texture 1 8558 #ifdef GL_GLEXT_PROTOTYPES 8568 #ifndef GL_SGIX_blend_alpha_minmax 8569 #define GL_SGIX_blend_alpha_minmax 1 8573 #define GL_EXT_bgra 1 8576 #ifndef GL_SGIX_async 8577 #define GL_SGIX_async 1 8578 #ifdef GL_GLEXT_PROTOTYPES 8594 #ifndef GL_SGIX_async_pixel 8595 #define GL_SGIX_async_pixel 1 8598 #ifndef GL_SGIX_async_histogram 8599 #define GL_SGIX_async_histogram 1 8602 #ifndef GL_INTEL_parallel_arrays 8603 #define GL_INTEL_parallel_arrays 1 8604 #ifdef GL_GLEXT_PROTOTYPES 8616 #ifndef GL_HP_occlusion_test 8617 #define GL_HP_occlusion_test 1 8620 #ifndef GL_EXT_pixel_transform 8621 #define GL_EXT_pixel_transform 1 8622 #ifdef GL_GLEXT_PROTOTYPES 8634 #ifndef GL_EXT_pixel_transform_color_table 8635 #define GL_EXT_pixel_transform_color_table 1 8638 #ifndef GL_EXT_shared_texture_palette 8639 #define GL_EXT_shared_texture_palette 1 8642 #ifndef GL_EXT_separate_specular_color 8643 #define GL_EXT_separate_specular_color 1 8646 #ifndef GL_EXT_secondary_color 8647 #define GL_EXT_secondary_color 1 8648 #ifdef GL_GLEXT_PROTOTYPES 8686 #ifndef GL_EXT_texture_perturb_normal 8687 #define GL_EXT_texture_perturb_normal 1 8688 #ifdef GL_GLEXT_PROTOTYPES 8694 #ifndef GL_EXT_multi_draw_arrays 8695 #define GL_EXT_multi_draw_arrays 1 8696 #ifdef GL_GLEXT_PROTOTYPES 8704 #ifndef GL_EXT_fog_coord 8705 #define GL_EXT_fog_coord 1 8706 #ifdef GL_GLEXT_PROTOTYPES 8720 #ifndef GL_REND_screen_coordinates 8721 #define GL_REND_screen_coordinates 1 8724 #ifndef GL_EXT_coordinate_frame 8725 #define GL_EXT_coordinate_frame 1 8726 #ifdef GL_GLEXT_PROTOTYPES 8774 #ifndef GL_EXT_texture_env_combine 8775 #define GL_EXT_texture_env_combine 1 8778 #ifndef GL_APPLE_specular_vector 8779 #define GL_APPLE_specular_vector 1 8782 #ifndef GL_APPLE_transform_hint 8783 #define GL_APPLE_transform_hint 1 8786 #ifndef GL_SGIX_fog_scale 8787 #define GL_SGIX_fog_scale 1 8790 #ifndef GL_SUNX_constant_data 8791 #define GL_SUNX_constant_data 1 8792 #ifdef GL_GLEXT_PROTOTYPES 8798 #ifndef GL_SUN_global_alpha 8799 #define GL_SUN_global_alpha 1 8800 #ifdef GL_GLEXT_PROTOTYPES 8820 #ifndef GL_SUN_triangle_list 8821 #define GL_SUN_triangle_list 1 8822 #ifdef GL_GLEXT_PROTOTYPES 8840 #ifndef GL_SUN_vertex 8841 #define GL_SUN_vertex 1 8842 #ifdef GL_GLEXT_PROTOTYPES 8863 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8865 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8875 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8881 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8904 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8906 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8916 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8922 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8926 #ifndef GL_EXT_blend_func_separate 8927 #define GL_EXT_blend_func_separate 1 8928 #ifdef GL_GLEXT_PROTOTYPES 8934 #ifndef GL_INGR_blend_func_separate 8935 #define GL_INGR_blend_func_separate 1 8936 #ifdef GL_GLEXT_PROTOTYPES 8942 #ifndef GL_INGR_color_clamp 8943 #define GL_INGR_color_clamp 1 8946 #ifndef GL_INGR_interlace_read 8947 #define GL_INGR_interlace_read 1 8950 #ifndef GL_EXT_stencil_wrap 8951 #define GL_EXT_stencil_wrap 1 8954 #ifndef GL_EXT_422_pixels 8955 #define GL_EXT_422_pixels 1 8958 #ifndef GL_NV_texgen_reflection 8959 #define GL_NV_texgen_reflection 1 8962 #ifndef GL_SUN_convolution_border_modes 8963 #define GL_SUN_convolution_border_modes 1 8966 #ifndef GL_EXT_texture_env_add 8967 #define GL_EXT_texture_env_add 1 8970 #ifndef GL_EXT_texture_lod_bias 8971 #define GL_EXT_texture_lod_bias 1 8974 #ifndef GL_EXT_texture_filter_anisotropic 8975 #define GL_EXT_texture_filter_anisotropic 1 8978 #ifndef GL_EXT_vertex_weighting 8979 #define GL_EXT_vertex_weighting 1 8980 #ifdef GL_GLEXT_PROTOTYPES 8990 #ifndef GL_NV_light_max_exponent 8991 #define GL_NV_light_max_exponent 1 8994 #ifndef GL_NV_vertex_array_range 8995 #define GL_NV_vertex_array_range 1 8996 #ifdef GL_GLEXT_PROTOTYPES 9004 #ifndef GL_NV_register_combiners 9005 #define GL_NV_register_combiners 1 9006 #ifdef GL_GLEXT_PROTOTYPES 9036 #ifndef GL_NV_fog_distance 9037 #define GL_NV_fog_distance 1 9040 #ifndef GL_NV_texgen_emboss 9041 #define GL_NV_texgen_emboss 1 9044 #ifndef GL_NV_blend_square 9045 #define GL_NV_blend_square 1 9048 #ifndef GL_NV_texture_env_combine4 9049 #define GL_NV_texture_env_combine4 1 9052 #ifndef GL_MESA_resize_buffers 9053 #define GL_MESA_resize_buffers 1 9054 #ifdef GL_GLEXT_PROTOTYPES 9060 #ifndef GL_MESA_window_pos 9061 #define GL_MESA_window_pos 1 9062 #ifdef GL_GLEXT_PROTOTYPES 9114 #ifndef GL_IBM_cull_vertex 9115 #define GL_IBM_cull_vertex 1 9118 #ifndef GL_IBM_multimode_draw_arrays 9119 #define GL_IBM_multimode_draw_arrays 1 9120 #ifdef GL_GLEXT_PROTOTYPES 9128 #ifndef GL_IBM_vertex_array_lists 9129 #define GL_IBM_vertex_array_lists 1 9130 #ifdef GL_GLEXT_PROTOTYPES 9150 #ifndef GL_SGIX_subsample 9151 #define GL_SGIX_subsample 1 9154 #ifndef GL_SGIX_ycrcba 9155 #define GL_SGIX_ycrcba 1 9158 #ifndef GL_SGIX_ycrcb_subsample 9159 #define GL_SGIX_ycrcb_subsample 1 9162 #ifndef GL_SGIX_depth_pass_instrument 9163 #define GL_SGIX_depth_pass_instrument 1 9166 #ifndef GL_3DFX_texture_compression_FXT1 9167 #define GL_3DFX_texture_compression_FXT1 1 9170 #ifndef GL_3DFX_multisample 9171 #define GL_3DFX_multisample 1 9174 #ifndef GL_3DFX_tbuffer 9175 #define GL_3DFX_tbuffer 1 9176 #ifdef GL_GLEXT_PROTOTYPES 9182 #ifndef GL_EXT_multisample 9183 #define GL_EXT_multisample 1 9184 #ifdef GL_GLEXT_PROTOTYPES 9192 #ifndef GL_SGIX_vertex_preclip 9193 #define GL_SGIX_vertex_preclip 1 9196 #ifndef GL_SGIX_convolution_accuracy 9197 #define GL_SGIX_convolution_accuracy 1 9200 #ifndef GL_SGIX_resample 9201 #define GL_SGIX_resample 1 9204 #ifndef GL_SGIS_point_line_texgen 9205 #define GL_SGIS_point_line_texgen 1 9208 #ifndef GL_SGIS_texture_color_mask 9209 #define GL_SGIS_texture_color_mask 1 9210 #ifdef GL_GLEXT_PROTOTYPES 9216 #ifndef GL_SGIX_igloo_interface 9217 #define GL_SGIX_igloo_interface 1 9218 #ifdef GL_GLEXT_PROTOTYPES 9224 #ifndef GL_EXT_texture_env_dot3 9225 #define GL_EXT_texture_env_dot3 1 9228 #ifndef GL_ATI_texture_mirror_once 9229 #define GL_ATI_texture_mirror_once 1 9233 #define GL_NV_fence 1 9234 #ifdef GL_GLEXT_PROTOTYPES 9252 #ifndef GL_NV_evaluators 9253 #define GL_NV_evaluators 1 9254 #ifdef GL_GLEXT_PROTOTYPES 9276 #ifndef GL_NV_packed_depth_stencil 9277 #define GL_NV_packed_depth_stencil 1 9280 #ifndef GL_NV_register_combiners2 9281 #define GL_NV_register_combiners2 1 9282 #ifdef GL_GLEXT_PROTOTYPES 9290 #ifndef GL_NV_texture_compression_vtc 9291 #define GL_NV_texture_compression_vtc 1 9294 #ifndef GL_NV_texture_rectangle 9295 #define GL_NV_texture_rectangle 1 9298 #ifndef GL_NV_texture_shader 9299 #define GL_NV_texture_shader 1 9302 #ifndef GL_NV_texture_shader2 9303 #define GL_NV_texture_shader2 1 9306 #ifndef GL_NV_vertex_array_range2 9307 #define GL_NV_vertex_array_range2 1 9310 #ifndef GL_NV_vertex_program 9311 #define GL_NV_vertex_program 1 9312 #ifdef GL_GLEXT_PROTOTYPES 9444 #ifndef GL_SGIX_texture_coordinate_clamp 9445 #define GL_SGIX_texture_coordinate_clamp 1 9448 #ifndef GL_SGIX_scalebias_hint 9449 #define GL_SGIX_scalebias_hint 1 9452 #ifndef GL_OML_interlace 9453 #define GL_OML_interlace 1 9456 #ifndef GL_OML_subsample 9457 #define GL_OML_subsample 1 9460 #ifndef GL_OML_resample 9461 #define GL_OML_resample 1 9464 #ifndef GL_NV_copy_depth_to_color 9465 #define GL_NV_copy_depth_to_color 1 9468 #ifndef GL_ATI_envmap_bumpmap 9469 #define GL_ATI_envmap_bumpmap 1 9470 #ifdef GL_GLEXT_PROTOTYPES 9482 #ifndef GL_ATI_fragment_shader 9483 #define GL_ATI_fragment_shader 1 9484 #ifdef GL_GLEXT_PROTOTYPES 9494 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9497 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9509 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9512 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9516 #ifndef GL_ATI_pn_triangles 9517 #define GL_ATI_pn_triangles 1 9518 #ifdef GL_GLEXT_PROTOTYPES 9526 #ifndef GL_ATI_vertex_array_object 9527 #define GL_ATI_vertex_array_object 1 9528 #ifdef GL_GLEXT_PROTOTYPES 9556 #ifndef GL_EXT_vertex_shader 9557 #define GL_EXT_vertex_shader 1 9558 #ifdef GL_GLEXT_PROTOTYPES 9646 #ifndef GL_ATI_vertex_streams 9647 #define GL_ATI_vertex_streams 1 9648 #ifdef GL_GLEXT_PROTOTYPES 9742 #ifndef GL_ATI_element_array 9743 #define GL_ATI_element_array 1 9744 #ifdef GL_GLEXT_PROTOTYPES 9754 #ifndef GL_SUN_mesh_array 9755 #define GL_SUN_mesh_array 1 9756 #ifdef GL_GLEXT_PROTOTYPES 9762 #ifndef GL_SUN_slice_accum 9763 #define GL_SUN_slice_accum 1 9766 #ifndef GL_NV_multisample_filter_hint 9767 #define GL_NV_multisample_filter_hint 1 9770 #ifndef GL_NV_depth_clamp 9771 #define GL_NV_depth_clamp 1 9774 #ifndef GL_NV_occlusion_query 9775 #define GL_NV_occlusion_query 1 9776 #ifdef GL_GLEXT_PROTOTYPES 9794 #ifndef GL_NV_point_sprite 9795 #define GL_NV_point_sprite 1 9796 #ifdef GL_GLEXT_PROTOTYPES 9804 #ifndef GL_NV_texture_shader3 9805 #define GL_NV_texture_shader3 1 9808 #ifndef GL_NV_vertex_program1_1 9809 #define GL_NV_vertex_program1_1 1 9812 #ifndef GL_EXT_shadow_funcs 9813 #define GL_EXT_shadow_funcs 1 9816 #ifndef GL_EXT_stencil_two_side 9817 #define GL_EXT_stencil_two_side 1 9818 #ifdef GL_GLEXT_PROTOTYPES 9824 #ifndef GL_ATI_text_fragment_shader 9825 #define GL_ATI_text_fragment_shader 1 9828 #ifndef GL_APPLE_client_storage 9829 #define GL_APPLE_client_storage 1 9832 #ifndef GL_APPLE_element_array 9833 #define GL_APPLE_element_array 1 9834 #ifdef GL_GLEXT_PROTOTYPES 9848 #ifndef GL_APPLE_fence 9849 #define GL_APPLE_fence 1 9850 #ifdef GL_GLEXT_PROTOTYPES 9870 #ifndef GL_APPLE_vertex_array_object 9871 #define GL_APPLE_vertex_array_object 1 9872 #ifdef GL_GLEXT_PROTOTYPES 9884 #ifndef GL_APPLE_vertex_array_range 9885 #define GL_APPLE_vertex_array_range 1 9886 #ifdef GL_GLEXT_PROTOTYPES 9896 #ifndef GL_APPLE_ycbcr_422 9897 #define GL_APPLE_ycbcr_422 1 9901 #define GL_S3_s3tc 1 9904 #ifndef GL_ATI_draw_buffers 9905 #define GL_ATI_draw_buffers 1 9906 #ifdef GL_GLEXT_PROTOTYPES 9912 #ifndef GL_ATI_pixel_format_float 9913 #define GL_ATI_pixel_format_float 1 9919 #ifndef GL_ATI_texture_env_combine3 9920 #define GL_ATI_texture_env_combine3 1 9923 #ifndef GL_ATI_texture_float 9924 #define GL_ATI_texture_float 1 9927 #ifndef GL_NV_float_buffer 9928 #define GL_NV_float_buffer 1 9931 #ifndef GL_NV_fragment_program 9932 #define GL_NV_fragment_program 1 9934 #ifdef GL_GLEXT_PROTOTYPES 9950 #ifndef GL_NV_half_float 9951 #define GL_NV_half_float 1 9952 #ifdef GL_GLEXT_PROTOTYPES 9955 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9957 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9959 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
9961 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9963 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9967 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9969 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9971 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9977 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9979 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9983 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9991 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9993 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
10000 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
10001 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
10002 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
10003 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
10004 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
10005 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
10007 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
10009 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
10011 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
10013 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
10014 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
10015 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
10016 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
10017 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
10018 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
10019 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
10028 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
10029 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
10031 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
10048 #ifndef GL_NV_pixel_data_range 10049 #define GL_NV_pixel_data_range 1 10050 #ifdef GL_GLEXT_PROTOTYPES 10058 #ifndef GL_NV_primitive_restart 10059 #define GL_NV_primitive_restart 1 10060 #ifdef GL_GLEXT_PROTOTYPES 10068 #ifndef GL_NV_texture_expand_normal 10069 #define GL_NV_texture_expand_normal 1 10072 #ifndef GL_NV_vertex_program2 10073 #define GL_NV_vertex_program2 1 10076 #ifndef GL_ATI_map_object_buffer 10077 #define GL_ATI_map_object_buffer 1 10078 #ifdef GL_GLEXT_PROTOTYPES 10086 #ifndef GL_ATI_separate_stencil 10087 #define GL_ATI_separate_stencil 1 10088 #ifdef GL_GLEXT_PROTOTYPES 10096 #ifndef GL_ATI_vertex_attrib_array_object 10097 #define GL_ATI_vertex_attrib_array_object 1 10098 #ifdef GL_GLEXT_PROTOTYPES 10108 #ifndef GL_OES_read_format 10109 #define GL_OES_read_format 1 10112 #ifndef GL_EXT_depth_bounds_test 10113 #define GL_EXT_depth_bounds_test 1 10114 #ifdef GL_GLEXT_PROTOTYPES 10120 #ifndef GL_EXT_texture_mirror_clamp 10121 #define GL_EXT_texture_mirror_clamp 1 10124 #ifndef GL_EXT_blend_equation_separate 10125 #define GL_EXT_blend_equation_separate 1 10126 #ifdef GL_GLEXT_PROTOTYPES 10132 #ifndef GL_MESA_pack_invert 10133 #define GL_MESA_pack_invert 1 10136 #ifndef GL_MESA_ycbcr_texture 10137 #define GL_MESA_ycbcr_texture 1 10140 #ifndef GL_EXT_pixel_buffer_object 10141 #define GL_EXT_pixel_buffer_object 1 10144 #ifndef GL_NV_fragment_program_option 10145 #define GL_NV_fragment_program_option 1 10148 #ifndef GL_NV_fragment_program2 10149 #define GL_NV_fragment_program2 1 10152 #ifndef GL_NV_vertex_program2_option 10153 #define GL_NV_vertex_program2_option 1 10156 #ifndef GL_NV_vertex_program3 10157 #define GL_NV_vertex_program3 1 10160 #ifndef GL_EXT_framebuffer_object 10161 #define GL_EXT_framebuffer_object 1 10162 #ifdef GL_GLEXT_PROTOTYPES 10200 #ifndef GL_GREMEDY_string_marker 10201 #define GL_GREMEDY_string_marker 1 10202 #ifdef GL_GLEXT_PROTOTYPES 10208 #ifndef GL_EXT_packed_depth_stencil 10209 #define GL_EXT_packed_depth_stencil 1 10212 #ifndef GL_EXT_stencil_clear_tag 10213 #define GL_EXT_stencil_clear_tag 1 10214 #ifdef GL_GLEXT_PROTOTYPES 10220 #ifndef GL_EXT_texture_sRGB 10221 #define GL_EXT_texture_sRGB 1 10224 #ifndef GL_EXT_framebuffer_blit 10225 #define GL_EXT_framebuffer_blit 1 10226 #ifdef GL_GLEXT_PROTOTYPES 10232 #ifndef GL_EXT_framebuffer_multisample 10233 #define GL_EXT_framebuffer_multisample 1 10234 #ifdef GL_GLEXT_PROTOTYPES 10240 #ifndef GL_MESAX_texture_stack 10241 #define GL_MESAX_texture_stack 1 10244 #ifndef GL_EXT_timer_query 10245 #define GL_EXT_timer_query 1 10246 #ifdef GL_GLEXT_PROTOTYPES 10254 #ifndef GL_EXT_gpu_program_parameters 10255 #define GL_EXT_gpu_program_parameters 1 10256 #ifdef GL_GLEXT_PROTOTYPES 10264 #ifndef GL_APPLE_flush_buffer_range 10265 #define GL_APPLE_flush_buffer_range 1 10266 #ifdef GL_GLEXT_PROTOTYPES 10268 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
10274 #ifndef GL_NV_gpu_program4 10275 #define GL_NV_gpu_program4 1 10276 #ifdef GL_GLEXT_PROTOTYPES 10312 #ifndef GL_NV_geometry_program4 10313 #define GL_NV_geometry_program4 1 10314 #ifdef GL_GLEXT_PROTOTYPES 10326 #ifndef GL_EXT_geometry_shader4 10327 #define GL_EXT_geometry_shader4 1 10328 #ifdef GL_GLEXT_PROTOTYPES 10334 #ifndef GL_NV_vertex_program4 10335 #define GL_NV_vertex_program4 1 10336 #ifdef GL_GLEXT_PROTOTYPES 10386 #ifndef GL_EXT_gpu_shader4 10387 #define GL_EXT_gpu_shader4 1 10388 #ifdef GL_GLEXT_PROTOTYPES 10414 #ifndef GL_EXT_draw_instanced 10415 #define GL_EXT_draw_instanced 1 10416 #ifdef GL_GLEXT_PROTOTYPES 10424 #ifndef GL_EXT_packed_float 10425 #define GL_EXT_packed_float 1 10428 #ifndef GL_EXT_texture_array 10429 #define GL_EXT_texture_array 1 10432 #ifndef GL_EXT_texture_buffer_object 10433 #define GL_EXT_texture_buffer_object 1 10434 #ifdef GL_GLEXT_PROTOTYPES 10440 #ifndef GL_EXT_texture_compression_latc 10441 #define GL_EXT_texture_compression_latc 1 10444 #ifndef GL_EXT_texture_compression_rgtc 10445 #define GL_EXT_texture_compression_rgtc 1 10448 #ifndef GL_EXT_texture_shared_exponent 10449 #define GL_EXT_texture_shared_exponent 1 10452 #ifndef GL_NV_depth_buffer_float 10453 #define GL_NV_depth_buffer_float 1 10454 #ifdef GL_GLEXT_PROTOTYPES 10464 #ifndef GL_NV_fragment_program4 10465 #define GL_NV_fragment_program4 1 10468 #ifndef GL_NV_framebuffer_multisample_coverage 10469 #define GL_NV_framebuffer_multisample_coverage 1 10470 #ifdef GL_GLEXT_PROTOTYPES 10476 #ifndef GL_EXT_framebuffer_sRGB 10477 #define GL_EXT_framebuffer_sRGB 1 10480 #ifndef GL_NV_geometry_shader4 10481 #define GL_NV_geometry_shader4 1 10484 #ifndef GL_NV_parameter_buffer_object 10485 #define GL_NV_parameter_buffer_object 1 10486 #ifdef GL_GLEXT_PROTOTYPES 10496 #ifndef GL_EXT_draw_buffers2 10497 #define GL_EXT_draw_buffers2 1 10498 #ifdef GL_GLEXT_PROTOTYPES 10514 #ifndef GL_NV_transform_feedback 10515 #define GL_NV_transform_feedback 1 10516 #ifdef GL_GLEXT_PROTOTYPES 10544 #ifndef GL_EXT_bindable_uniform 10545 #define GL_EXT_bindable_uniform 1 10546 #ifdef GL_GLEXT_PROTOTYPES 10556 #ifndef GL_EXT_texture_integer 10557 #define GL_EXT_texture_integer 1 10558 #ifdef GL_GLEXT_PROTOTYPES 10574 #ifndef GL_GREMEDY_frame_terminator 10575 #define GL_GREMEDY_frame_terminator 1 10576 #ifdef GL_GLEXT_PROTOTYPES 10582 #ifndef GL_NV_conditional_render 10583 #define GL_NV_conditional_render 1 10584 #ifdef GL_GLEXT_PROTOTYPES 10592 #ifndef GL_NV_present_video 10593 #define GL_NV_present_video 1 10594 #ifdef GL_GLEXT_PROTOTYPES 10595 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10596 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10602 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10603 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10610 #ifndef GL_EXT_transform_feedback 10611 #define GL_EXT_transform_feedback 1 10612 #ifdef GL_GLEXT_PROTOTYPES 10630 #ifndef GL_EXT_direct_state_access 10631 #define GL_EXT_direct_state_access 1 10632 #ifdef GL_GLEXT_PROTOTYPES 10671 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10672 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10691 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10692 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10719 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10726 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10794 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
10878 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10879 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10898 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10899 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10926 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10933 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11048 #ifndef GL_EXT_vertex_array_bgra 11049 #define GL_EXT_vertex_array_bgra 1 11052 #ifndef GL_EXT_texture_swizzle 11053 #define GL_EXT_texture_swizzle 1 11056 #ifndef GL_NV_explicit_multisample 11057 #define GL_NV_explicit_multisample 1 11058 #ifdef GL_GLEXT_PROTOTYPES 11068 #ifndef GL_NV_transform_feedback2 11069 #define GL_NV_transform_feedback2 1 11070 #ifdef GL_GLEXT_PROTOTYPES 11088 #ifndef GL_ATI_meminfo 11089 #define GL_ATI_meminfo 1 11092 #ifndef GL_AMD_performance_monitor 11093 #define GL_AMD_performance_monitor 1 11094 #ifdef GL_GLEXT_PROTOTYPES 11120 #ifndef GL_AMD_texture_texture4 11121 #define GL_AMD_texture_texture4 1 11124 #ifndef GL_AMD_vertex_shader_tesselator 11125 #define GL_AMD_vertex_shader_tesselator 1 11126 #ifdef GL_GLEXT_PROTOTYPES 11134 #ifndef GL_EXT_provoking_vertex 11135 #define GL_EXT_provoking_vertex 1 11136 #ifdef GL_GLEXT_PROTOTYPES 11142 #ifndef GL_EXT_texture_snorm 11143 #define GL_EXT_texture_snorm 1 11146 #ifndef GL_AMD_draw_buffers_blend 11147 #define GL_AMD_draw_buffers_blend 1 11148 #ifdef GL_GLEXT_PROTOTYPES 11160 #ifndef GL_APPLE_texture_range 11161 #define GL_APPLE_texture_range 1 11162 #ifdef GL_GLEXT_PROTOTYPES 11170 #ifndef GL_APPLE_float_pixels 11171 #define GL_APPLE_float_pixels 1 11174 #ifndef GL_APPLE_vertex_program_evaluators 11175 #define GL_APPLE_vertex_program_evaluators 1 11176 #ifdef GL_GLEXT_PROTOTYPES 11182 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
11183 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
11190 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
11191 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
11194 #ifndef GL_APPLE_aux_depth_stencil 11195 #define GL_APPLE_aux_depth_stencil 1 11198 #ifndef GL_APPLE_object_purgeable 11199 #define GL_APPLE_object_purgeable 1 11200 #ifdef GL_GLEXT_PROTOTYPES 11210 #ifndef GL_APPLE_row_bytes 11211 #define GL_APPLE_row_bytes 1 11214 #ifndef GL_APPLE_rgb_422 11215 #define GL_APPLE_rgb_422 1 11218 #ifndef GL_NV_video_capture 11219 #define GL_NV_video_capture 1 11220 #ifdef GL_GLEXT_PROTOTYPES 11248 #ifndef GL_NV_copy_image 11249 #define GL_NV_copy_image 1 11250 #ifdef GL_GLEXT_PROTOTYPES 11251 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
11253 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
11256 #ifndef GL_EXT_separate_shader_objects 11257 #define GL_EXT_separate_shader_objects 1 11258 #ifdef GL_GLEXT_PROTOTYPES 11268 #ifndef GL_NV_parameter_buffer_object2 11269 #define GL_NV_parameter_buffer_object2 1 11272 #ifndef GL_NV_shader_buffer_load 11273 #define GL_NV_shader_buffer_load 1 11274 #ifdef GL_GLEXT_PROTOTYPES 11306 #ifndef GL_NV_vertex_buffer_unified_memory 11307 #define GL_NV_vertex_buffer_unified_memory 1 11308 #ifdef GL_GLEXT_PROTOTYPES 11336 #ifndef GL_NV_texture_barrier 11337 #define GL_NV_texture_barrier 1 11338 #ifdef GL_GLEXT_PROTOTYPES 11344 #ifndef GL_AMD_shader_stencil_export 11345 #define GL_AMD_shader_stencil_export 1 11348 #ifndef GL_AMD_seamless_cubemap_per_texture 11349 #define GL_AMD_seamless_cubemap_per_texture 1 11352 #ifndef GL_AMD_conservative_depth 11353 #define GL_AMD_conservative_depth 1 11356 #ifndef GL_EXT_shader_image_load_store 11357 #define GL_EXT_shader_image_load_store 1 11358 #ifdef GL_GLEXT_PROTOTYPES 11366 #ifndef GL_EXT_vertex_attrib_64bit 11367 #define GL_EXT_vertex_attrib_64bit 1 11368 #ifdef GL_GLEXT_PROTOTYPES 11394 #ifndef GL_NV_gpu_program5 11395 #define GL_NV_gpu_program5 1 11396 #ifdef GL_GLEXT_PROTOTYPES 11404 #ifndef GL_NV_gpu_shader5 11405 #define GL_NV_gpu_shader5 1 11406 #ifdef GL_GLEXT_PROTOTYPES 11409 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11410 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11416 GLAPI void APIENTRY glUniform2ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y);
11417 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11418 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11426 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11427 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11434 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11435 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11476 #ifndef GL_NV_shader_buffer_store 11477 #define GL_NV_shader_buffer_store 1 11480 #ifndef GL_NV_tessellation_program5 11481 #define GL_NV_tessellation_program5 1 11484 #ifndef GL_NV_vertex_attrib_integer_64bit 11485 #define GL_NV_vertex_attrib_integer_64bit 1 11486 #ifdef GL_GLEXT_PROTOTYPES 11489 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11490 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11497 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11498 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11528 #ifndef GL_NV_multisample_coverage 11529 #define GL_NV_multisample_coverage 1 11532 #ifndef GL_AMD_name_gen_delete 11533 #define GL_AMD_name_gen_delete 1 11534 #ifdef GL_GLEXT_PROTOTYPES 11544 #ifndef GL_AMD_debug_output 11545 #define GL_AMD_debug_output 1 11546 #ifdef GL_GLEXT_PROTOTYPES 11558 #ifndef GL_NV_vdpau_interop 11559 #define GL_NV_vdpau_interop 1 11560 #ifdef GL_GLEXT_PROTOTYPES 11565 GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
11566 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
11576 typedef void (
APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
11577 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
11584 #ifndef GL_AMD_transform_feedback3_lines_triangles 11585 #define GL_AMD_transform_feedback3_lines_triangles 1 11588 #ifndef GL_AMD_depth_clamp_separate 11589 #define GL_AMD_depth_clamp_separate 1 11592 #ifndef GL_EXT_texture_sRGB_decode 11593 #define GL_EXT_texture_sRGB_decode 1 11596 #ifndef GL_NV_texture_multisample 11597 #define GL_NV_texture_multisample 1 11598 #ifdef GL_GLEXT_PROTOTYPES 11614 #ifndef GL_AMD_blend_minmax_factor 11615 #define GL_AMD_blend_minmax_factor 1 11618 #ifndef GL_AMD_sample_positions 11619 #define GL_AMD_sample_positions 1 11620 #ifdef GL_GLEXT_PROTOTYPES 11626 #ifndef GL_EXT_x11_sync_object 11627 #define GL_EXT_x11_sync_object 1 11628 #ifdef GL_GLEXT_PROTOTYPES 11634 #ifndef GL_AMD_multi_draw_indirect 11635 #define GL_AMD_multi_draw_indirect 1 11636 #ifdef GL_GLEXT_PROTOTYPES 11644 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 11645 #define GL_EXT_framebuffer_multisample_blit_scaled 1 11648 #ifndef GL_NV_path_rendering 11649 #define GL_NV_path_rendering 1 11650 #ifdef GL_GLEXT_PROTOTYPES 11752 #ifndef GL_AMD_pinned_memory 11753 #define GL_AMD_pinned_memory 1 11756 #ifndef GL_AMD_stencil_operation_extended 11757 #define GL_AMD_stencil_operation_extended 1 11758 #ifdef GL_GLEXT_PROTOTYPES 11764 #ifndef GL_AMD_vertex_shader_viewport_index 11765 #define GL_AMD_vertex_shader_viewport_index 1 11768 #ifndef GL_AMD_vertex_shader_layer 11769 #define GL_AMD_vertex_shader_layer 1 11772 #ifndef GL_NV_bindless_texture 11773 #define GL_NV_bindless_texture 1 11774 #ifdef GL_GLEXT_PROTOTYPES 11777 GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
11778 GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
11781 GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
11791 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
11792 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11795 typedef void (
APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11804 #ifndef GL_NV_shader_atomic_float 11805 #define GL_NV_shader_atomic_float 1 GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLenum GLuint GLenum GLsizei length
const GLuint GLboolean * residences
GLenum GLenum GLenum GLenum sumOutput
GLenum GLuint GLsizei bufsize
GLint GLint GLsizei GLsizei height
GLuint64EXT GLuint GLuint presentDurationId
GLsizei const GLchar *const * varyings
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLenum GLenum GLenum srcAlpha
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLuint GLenum frame_region
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GLuint GLint GLboolean GLint GLenum access
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLenum GLint GLint GLint GLint GLuint dstName
GLenum GLenum GLenum GLenum GLenum scale
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GLint GLint GLsizei counterSize
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLuint GLsizei GLsizei GLchar * uniformName
GLenum GLsizei numTextureNames
GLboolean GLboolean GLboolean GLboolean a
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLsizei const GLfloat * points
GLfloat GLfloat GLfloat v2
GLenum const GLvoid GLuint pathBase
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLsizei GLsizei GLenum * binaryFormat
GLenum GLenum colorFormat
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLfloat GLint stencil
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GLdouble GLdouble GLint ustride
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GLsizei const GLubyte GLsizei numCoords
GLdouble GLdouble GLdouble GLdouble q
GLsizei const GLvoid * pointer
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLint GLint GLsizei GLuint * counters
const GLuint * renderbuffers
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLenum GLenum dfactorAlpha
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLuint GLsizei const GLvoid GLenum preserve
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLsizei const GLchar *const * strings
GLfloat GLfloat GLfloat GLfloat h
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLenum GLsizei GLenum GLenum const GLvoid * image
GLsizei GLenum GLboolean sink
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GLuint GLdouble GLdouble GLint GLint order
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
const GLuint * framebuffers
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLuint GLenum const GLfloat * transformValues
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLuint components
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLint GLint GLsizei width
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLenum GLenum GLvoid GLvoid GLvoid * span
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLenum const GLvoid GLbitfield fontStyle
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint dstX1
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
const GLuint const GLclampf * priorities
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLint GLint GLint GLint GLint woffset
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLboolean GLboolean GLboolean b
GLsizei GLenum const GLvoid GLint basevertex
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GLenum GLuint GLenum GLsizei const GLchar * buf
GLenum GLuint GLint GLenum face
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GLenum const GLvoid * fontName
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GLenum GLenum GLenum cdOutput
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GLsizei const GLfloat * dashArray
GLboolean GLuint GLint GLuint * counterList
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLenum GLenum GLvoid * row
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLuint GLint GLboolean layered
GLsizeiptr const GLvoid GLenum usage
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat kerningScale
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
GLenum const GLvoid GLbitfield GLsizei numGlyphs
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLsizei const GLchar *const GLenum bufferMode
const GLuint GLenum const GLvoid * binary
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
const GLint GLsizei const GLint * bufstreams
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLsizei GLenum GLenum * types
GLuint GLenum GLenum outY
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLenum GLint GLint * precision
GLsizei const GLchar ** path
GLenum GLenum GLenum input
GLint GLint GLint GLint dstX0
GLenum const GLvoid * addr
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLfloat GLfloat GLfloat GLfloat nx
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLenum GLenum GLenum dppass
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLenum GLint GLint GLint srcY
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLsizei GLboolean transpose
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLint const GLchar GLint stringlen
GLuint GLenum GLenum GLenum outZ
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLenum GLint const GLvoid GLint ptrstride
const GLchar * uniformBlockName
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GLenum GLsizei GLuint GLint * bytesWritten
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLsizei GLenum * categories
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLenum GLintptr readOffset
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLsizei const GLchar *const * uniformNames
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GLsizei GLsizei colorSamples
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLenum const GLvoid GLbitfield GLuint firstGlyph
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLdouble GLdouble GLint GLint uorder
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLsizei const GLchar *const * string
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GLint GLint GLint yoffset
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid * charcodes
GLenum GLenum GLsizei rowBufSize
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
const GLint const GLsizei GLsizei GLint modestride
GLfloat GLfloat GLfloat GLfloat v3
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint GLfloat emScale
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GLsizei GLenum const GLvoid GLuint GLfloat advanceScale
GLsizei const GLchar *const GLuint * uniformIndices
GLenum GLenum renderbuffertarget
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLuint GLuint GLuint GLuint arg1
GLenum GLenum GLenum GLenum dstAlpha
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth)
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
const GLvdpauSurfaceNV * surfaces
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLsizei GLsizei GLfloat distance
GLsizei const GLfloat * value
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLuint GLenum GLenum GLenum GLenum outW
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLboolean GLenum GLenum GLvoid * values
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLenum GLintptr GLintptr writeOffset
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLuint GLuint GLuint dstMod
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
const GLuint GLenum binaryformat
GLenum GLuint GLenum severity
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei const GLint * locations
GLuint const GLchar * name
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GLuint GLuint64EXT * capture_time
GLintptr GLvdpauSurfaceNV
GLenum const GLfloat * params
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GLenum GLsizei const GLvoid * pathString
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GLsizei const GLubyte GLsizei GLenum coordType
GLubyte GLubyte GLubyte GLubyte w
GLdouble GLdouble GLdouble GLdouble top
GLsizei GLsizei GLchar * groupString
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLenum GLuint GLenum GLsizei const GLchar * message
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLenum GLenum GLenum GLenum GLenum componentUsage
GLsizei const GLuint * paths
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint pathParameterTemplate
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLint GLint GLint dstY0
GLint GLsizei GLsizei GLuint baseinstance
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GLint GLint GLint GLint GLint GLint GLint dstY1
const GLint GLsizei nbuffers
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
GLenum GLenum GLenum GLenum mapping
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLenum GLenum GLvoid GLvoid * column
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLuint GLenum GLenum transform
const GLvoid * getProcAddress
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLuint GLsizei count
GLsizei const GLubyte * commands
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLsizei GLsizei GLuint * obj
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLbitfield GLuint64 timeout
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLfloat GLfloat GLfloat alpha
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLuint GLenum transformType
GLenum GLenum sfactorAlpha
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum handleMissingGlyphs
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GLsizei GLsizei commandsToDelete
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
const GLint const GLsizei GLsizei primcount
GLsizei GLenum const GLvoid GLuint GLsizei GLfloat * metrics
GLuint GLuint uniformBlockBinding
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLint GLint internalformat
GLsizei GLsizei numSegments
GLuint64EXT minPresentTime
GLsizei GLenum GLenum GLuint GLenum * severities
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GLenum GLsizei GLenum GLenum const GLvoid * table
GLint GLint * maxActiveCounters
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLenum GLsizei const GLuint * textureNames
GLuint GLuint GLfloat weight
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLuint64EXT GLuint beginPresentTimeId
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLenum GLuint GLint GLint layer
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLenum GLint GLint GLint GLint srcZ
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLenum GLuint GLenum GLsizei const GLchar GLvoid * userParam
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLint GLenum GLboolean normalized
GLenum GLenum const GLfloat * coeffs
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)