Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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This is the complete list of members for vl::AABB, including all inherited members.
AABB() | vl::AABB | |
AABB(const vec3 ¢er, real radius) | vl::AABB | |
AABB(const vec3 &pt1, const vec3 &pt2, real displace=0) | vl::AABB | |
addPoint(const vec3 &p, real radius) | vl::AABB | |
addPoint(const vec3 &p) | vl::AABB | inline |
center() const | vl::AABB | |
clip(const vec3 &p, bool clipx=true, bool clipy=true, bool clipz=true) const | vl::AABB | |
depth() const | vl::AABB | |
enlarge(real displace) | vl::AABB | |
height() const | vl::AABB | |
intersects(const AABB &bb) const | vl::AABB | |
isInside(const vec3 &p, bool clipx, bool clipy, bool clipz) const | vl::AABB | |
isInside(const vec3 &p) const | vl::AABB | |
isNull() const | vl::AABB | inline |
isPoint() const | vl::AABB | inline |
longestSideLength() const | vl::AABB | inline |
maxCorner() const | vl::AABB | inline |
minCorner() const | vl::AABB | inline |
mMax | vl::AABB | protected |
mMin | vl::AABB | protected |
operator!=(const AABB &aabb) const | vl::AABB | inline |
operator+(const AABB &aabb) const | vl::AABB | |
operator+(const vec3 &p) | vl::AABB | inline |
operator+=(const AABB &other) | vl::AABB | inline |
operator+=(const vec3 &p) | vl::AABB | inline |
operator==(const AABB &aabb) const | vl::AABB | inline |
setMaxCorner(real x, real y, real z) | vl::AABB | inline |
setMaxCorner(const vec3 &v) | vl::AABB | inline |
setMinCorner(real x, real y, real z) | vl::AABB | inline |
setMinCorner(const vec3 &v) | vl::AABB | inline |
setNull() | vl::AABB | inline |
transformed(AABB &out, const mat4 &mat) const | vl::AABB | inline |
transformed(const mat4 &mat) const | vl::AABB | inline |
volume() const | vl::AABB | inline |
width() const | vl::AABB |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:05.
© Copyright Michele Bosi. All rights reserved.