Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ActorTree Member List

This is the complete list of members for vl::ActorTree, including all inherited members.

aabb() constvl::ActorTreeAbstractinline
actors() constvl::ActorTreeAbstractinline
actors()vl::ActorTreeAbstractinline
ActorTree()vl::ActorTreeinline
ActorTreeAbstract()vl::ActorTreeAbstract
addActor(Renderable *renderable, Effect *eff, Transform *tr=NULL)vl::ActorTreeAbstract
addActor(Actor *actor)vl::ActorTreeAbstract
addChild(ActorTreeAbstract *node)vl::ActorTree
addChildOnce(ActorTreeAbstract *node)vl::ActorTree
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
child(int i)vl::ActorTreeinlinevirtual
child(int i) constvl::ActorTreeinlinevirtual
children() constvl::ActorTreeinline
childrenCount() constvl::ActorTreeinlinevirtual
computeAABB()vl::ActorTreeAbstract
decReference()vl::Objectinline
eraseActor(Actor *actor)vl::ActorTreeAbstract
eraseAllChildren()vl::ActorTree
eraseChild(ActorTreeAbstract *node)vl::ActorTree
eraseChild(int i, int count=1)vl::ActorTree
extractActors(ActorCollection &list)vl::ActorTreeAbstract
extractVisibleActors(ActorCollection &list, const Camera *camera, unsigned enable_mask=0xFFFFFFFF)vl::ActorTreeAbstract
findChild(ActorTreeAbstract *node)vl::ActorTree
incReference() constvl::Objectinline
isEnabled() constvl::ActorTreeAbstractinline
mAABBvl::ActorTreeAbstractprotected
mActorsvl::ActorTreeAbstractprotected
mAutomaticDeletevl::Objectprotected
mChildrenvl::ActorTreeprotected
mEnabledvl::ActorTreeAbstractprotected
mObjectNamevl::Objectprotected
mParentvl::ActorTreeAbstractprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
parent() constvl::ActorTreeAbstractinline
parent()vl::ActorTreeAbstractinline
prepareActors(ActorCollection &actors)vl::ActorTreeAbstractstatic
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setChild(int i, ActorTreeAbstract *node)vl::ActorTree
setEnabled(bool enabled)vl::ActorTreeAbstractinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setParent(ActorTreeAbstract *p)vl::ActorTreeAbstractinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
~Object()vl::Objectprotectedvirtual