as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
boundingBox() const | vl::Renderable | inline |
boundingBox() | vl::Renderable | inline |
boundingSphere() const | vl::Renderable | inline |
boundingSphere() | vl::Renderable | inline |
boundsDirty() const | vl::Renderable | inline |
boundsUpdateTick() const | vl::Renderable | inline |
Clear() | vl::Clear | |
clearColorMode() const | vl::Clear | inline |
computeBounds() | vl::Renderable | inline |
computeBounds_Implementation() | vl::Clear | inlineprotectedvirtual |
decReference() | vl::Object | inline |
deleteBufferObject() | vl::Clear | inlinevirtual |
deleteDisplayList() | vl::Renderable | inline |
displayList() const | vl::Renderable | inline |
displayListDirty() const | vl::Renderable | inline |
getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | inline |
incReference() const | vl::Object | inline |
isBufferObjectDirty() const | vl::Renderable | inline |
isBufferObjectEnabled() const | vl::Renderable | inline |
isDisplayListEnabled() const | vl::Renderable | inline |
mAutomaticDelete | vl::Object | protected |
mClearColorBuffer | vl::Clear | protected |
mClearColorMode | vl::Clear | protected |
mClearColorValue | vl::Clear | protected |
mClearColorValueInt | vl::Clear | protected |
mClearColorValueUInt | vl::Clear | protected |
mClearDepthBuffer | vl::Clear | protected |
mClearDepthValue | vl::Clear | protected |
mClearStencilBuffer | vl::Clear | protected |
mClearStencilValue | vl::Clear | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mScissorBox | vl::Clear | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) const | vl::Clear | virtual |
Renderable() | vl::Renderable | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
setBoundsDirty(bool dirty) | vl::Renderable | inline |
setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
setClearColorBuffer(bool clear) | vl::Clear | inline |
setClearColorMode(EClearColorMode mode) | vl::Clear | inline |
setClearColorValue(const fvec4 &clear_val) | vl::Clear | inline |
setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | inline |
setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | inline |
setClearDepthBuffer(bool clear) | vl::Clear | inline |
setClearDepthValue(float clear_val) | vl::Clear | inline |
setClearStencilBuffer(bool clear) | vl::Clear | inline |
setClearStencilValue(int clear_val) | vl::Clear | inline |
setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
setDisplayListDirty(bool dirty) | vl::Renderable | inline |
setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setScissorBox(int x, int y, int w, int h) | vl::Clear | inline |
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Clear | inlinevirtual |
~Object() | vl::Object | protectedvirtual |
~Renderable() | vl::Renderable | inlinevirtual |