Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::EdgeUpdateCallback Member List

This is the complete list of members for vl::EdgeUpdateCallback, including all inherited members.

ActorEventCallback()vl::ActorEventCallbackinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
edges() constvl::EdgeUpdateCallbackinline
edges()vl::EdgeUpdateCallbackinline
EdgeUpdateCallback()vl::EdgeUpdateCallbackinline
EdgeUpdateCallback(const std::vector< EdgeExtractor::Edge > &edge)vl::EdgeUpdateCallbackinline
incReference() constvl::Objectinline
isEnabled() constvl::ActorEventCallbackinline
mAutomaticDeletevl::Objectprotected
mEnabledvl::ActorEventCallbackprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onActorDelete(Actor *)vl::EdgeUpdateCallbackinlinevirtual
onActorRenderStarted(Actor *act, real, const Camera *cam, Renderable *renderable, const Shader *, int pass)vl::EdgeUpdateCallbackinlinevirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setEnabled(bool enabled)vl::ActorEventCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setShowCreases(bool sonly)vl::EdgeUpdateCallbackinline
showCreases() constvl::EdgeUpdateCallbackinline
~Object()vl::Objectprotectedvirtual