Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::GeometryLoadCallback Member List

This is the complete list of members for vl::GeometryLoadCallback, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
computeNormals() constvl::GeometryLoadCallbackinline
convertToDrawArrays() constvl::GeometryLoadCallbackinline
decReference()vl::Objectinline
discardOriginalNormals() constvl::GeometryLoadCallbackinline
GeometryLoadCallback()vl::GeometryLoadCallbackinline
incReference() constvl::Objectinline
makeGLESFriendly() constvl::GeometryLoadCallbackinline
mAutomaticDeletevl::Objectprotected
mComputeNormalsvl::GeometryLoadCallbackprotected
mConvertToDrawArraysvl::GeometryLoadCallbackprotected
mDiscardOriginalNormalsvl::GeometryLoadCallbackprotected
mMakeGLESFriendlyvl::GeometryLoadCallbackprotected
mMatrixvl::GeometryLoadCallbackprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRemoveDoublesvl::GeometryLoadCallbackprotected
mSortVerticesvl::GeometryLoadCallbackprotected
mStripfyvl::GeometryLoadCallbackprotected
mTransformGeometryvl::GeometryLoadCallbackprotected
mUseBufferObjectsvl::GeometryLoadCallbackprotected
mUseDisplayListsvl::GeometryLoadCallbackprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator()(ResourceDatabase *db)vl::GeometryLoadCallbackinlinevirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
removeDoubles() constvl::GeometryLoadCallbackinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setComputeNormals(bool cn)vl::GeometryLoadCallbackinline
setConvertToDrawArrays(bool on)vl::GeometryLoadCallbackinline
setDiscardOriginalNormals(bool on)vl::GeometryLoadCallbackinline
setMakeGLESFriendly(bool on)vl::GeometryLoadCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setRemoveDoubles(bool rd)vl::GeometryLoadCallbackinline
setSortVertices(bool on)vl::GeometryLoadCallbackinline
setStripfy(bool on)vl::GeometryLoadCallbackinline
setTransformGeometry(bool on)vl::GeometryLoadCallbackinline
setTransformMatrix(const mat4 &m)vl::GeometryLoadCallbackinline
setUseBufferObjects(bool on)vl::GeometryLoadCallbackinline
setUseDisplayLists(bool on)vl::GeometryLoadCallbackinline
sortVertices() constvl::GeometryLoadCallbackinline
stripfy() constvl::GeometryLoadCallbackinline
transformGeometry() constvl::GeometryLoadCallbackinline
transformMatrix() constvl::GeometryLoadCallbackinline
useBufferObjects() constvl::GeometryLoadCallbackinline
useDisplayLists() constvl::GeometryLoadCallbackinline
~Object()vl::Objectprotectedvirtual