Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::MorphingCallback Member List

This is the complete list of members for vl::MorphingCallback, including all inherited members.

ActorEventCallback()vl::ActorEventCallbackinline
animationStarted() constvl::MorphingCallbackinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindActor(Actor *actor)vl::MorphingCallback
blendFrames(int a, int b, float t)vl::MorphingCallback
decReference()vl::Objectinline
geometry()vl::MorphingCallbackinline
geometry() constvl::MorphingCallbackinline
glslVertexBlendEnabled() constvl::MorphingCallbackinline
incReference() constvl::Objectinline
init(ResourceDatabase *res_db)vl::MorphingCallback
initFrom(MorphingCallback *morph_cb)vl::MorphingCallback
isEnabled() constvl::ActorEventCallbackinline
mAnim_tvl::MorphingCallbackprotected
mAnim_t_Bindingvl::MorphingCallbackprotected
mAnimationEndvl::MorphingCallbackprotected
mAnimationPeriodvl::MorphingCallbackprotected
mAnimationStartvl::MorphingCallbackprotected
mAnimationStartedvl::MorphingCallbackprotected
mAnimationStartTimevl::MorphingCallbackprotected
mAutomaticDeletevl::Objectprotected
mElapsedTimevl::MorphingCallbackprotected
mEnabledvl::ActorEventCallbackprotected
mFrame1vl::MorphingCallbackprotected
mFrame2vl::MorphingCallbackprotected
mGeometryvl::MorphingCallbackprotected
mGLSLVertexBlendEnabledvl::MorphingCallbackprotected
mLastUpdatevl::MorphingCallbackprotected
mNormal2_Bindingvl::MorphingCallbackprotected
mNormalFramesvl::MorphingCallbackprotected
mNormalsvl::MorphingCallbackprotected
mObjectNamevl::Objectprotected
MorphingCallback()vl::MorphingCallback
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mVertex2_Bindingvl::MorphingCallbackprotected
mVertexFramesvl::MorphingCallbackprotected
mVerticesvl::MorphingCallbackprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onActorDelete(Actor *)vl::MorphingCallbackinlinevirtual
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *, int pass)vl::MorphingCallbackvirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
resetGLSLBindings()vl::MorphingCallback
setAnimation(int start, int end, float period)vl::MorphingCallback
setAutomaticDelete(bool autodel_on)vl::Objectinline
setEnabled(bool enabled)vl::ActorEventCallbackinline
setGLSLVertexBlendEnabled(bool enable)vl::MorphingCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
startAnimation(real time=-1)vl::MorphingCallback
stopAnimation()vl::MorphingCallback
~MorphingCallback()vl::MorphingCallback
~Object()vl::Objectprotectedvirtual