This is the complete list of members for vl::RayIntersector, including all inherited members.
actors() const | vl::RayIntersector | inline |
actors() | vl::RayIntersector | inline |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
decReference() | vl::Object | inline |
frustum() const | vl::RayIntersector | inline |
incReference() const | vl::Object | inline |
intersect() | vl::RayIntersector | |
intersect(const Ray &ray, SceneManager *scene_manager) | vl::RayIntersector | |
intersect(Actor *act) | vl::RayIntersector | protected |
intersectGeometry(Actor *act, Geometry *geom) | vl::RayIntersector | protected |
intersections() const | vl::RayIntersector | inline |
intersectTriangle(const T &a, const T &b, const T &c, int ia, int ib, int ic, Actor *, Geometry *geom, DrawCall *prim, int prim_idx) | vl::RayIntersector | protected |
mActors | vl::RayIntersector | protected |
mAutomaticDelete | vl::Object | protected |
mFrustum | vl::RayIntersector | protected |
mIntersections | vl::RayIntersector | protected |
mObjectName | vl::Object | protected |
mRay | vl::RayIntersector | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
ray() const | vl::RayIntersector | inline |
RayIntersector() | vl::RayIntersector | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setFrustum(const Frustum &frustum) | vl::RayIntersector | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRay(const Ray &ray) | vl::RayIntersector | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
sorter(const ref< RayIntersection > &a, const ref< RayIntersection > &b) | vl::RayIntersector | inlineprotectedstatic |
~Object() | vl::Object | protectedvirtual |