Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RaycastVolume Member List

This is the complete list of members for vl::RaycastVolume, including all inherited members.

ActorEventCallback()vl::ActorEventCallbackinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindActor(Actor *)vl::RaycastVolume
box() constvl::RaycastVolumeinline
decReference()vl::Objectinline
generateTextureCoordinates(const ivec3 &img_size)vl::RaycastVolume
geometry()vl::RaycastVolumeinline
geometry() constvl::RaycastVolumeinline
incReference() constvl::Objectinline
isEnabled() constvl::ActorEventCallbackinline
lights() constvl::RaycastVolumeinline
lights()vl::RaycastVolumeinline
mAutomaticDeletevl::Objectprotected
mBoxvl::RaycastVolumeprotected
mEnabledvl::ActorEventCallbackprotected
mGeometryvl::RaycastVolumeprotected
mLightsvl::RaycastVolumeprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mTexCoordvl::RaycastVolumeprotected
mVertCoordvl::RaycastVolumeprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onActorDelete(Actor *)vl::RaycastVolumeinlinevirtual
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass)vl::RaycastVolumevirtual
operator=(const Object &other)vl::Objectinline
RaycastVolume()vl::RaycastVolume
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBox(const AABB &box)vl::RaycastVolume
setEnabled(bool enabled)vl::ActorEventCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
texCoords() constvl::RaycastVolumeinline
texCoords()vl::RaycastVolumeinline
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader)vl::RaycastVolumevirtual
vertCoords() constvl::RaycastVolumeinline
vertCoords()vl::RaycastVolumeinline
~Object()vl::Objectprotectedvirtual