Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RenderStateSet Member List

This is the complete list of members for vl::RenderStateSet, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
deepCopyFrom(const RenderStateSet &other)vl::RenderStateSet
eraseAllRenderStates()vl::RenderStateSetinline
eraseRenderState(ERenderState type, int index)vl::RenderStateSet
glslProgram() constvl::RenderStateSetinline
glslProgram()vl::RenderStateSetinline
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mGLSLProgramvl::RenderStateSetprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderStatesvl::RenderStateSetprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
renderState(ERenderState type, int index=-1)vl::RenderStateSet
renderState(ERenderState type, int index=-1) constvl::RenderStateSet
renderStates() constvl::RenderStateSetinline
renderStates()vl::RenderStateSetinline
renderStatesCount() constvl::RenderStateSetinline
RenderStateSet()vl::RenderStateSetinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setRenderState(RenderState *renderstate, int index)vl::RenderStateSet
shallowCopyFrom(const RenderStateSet &other)vl::RenderStateSetinline
~Object()vl::Objectprotectedvirtual