actorQueue() | vl::Rendering | inlineprotected |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
automaticResourceInit() const | vl::Rendering | inline |
camera() const | vl::Rendering | inline |
camera() | vl::Rendering | inline |
cullingEnabled() const | vl::Rendering | inline |
decReference() | vl::Object | inline |
dispatchOnRenderingFinished() | vl::RenderingAbstract | |
dispatchOnRenderingStarted() | vl::RenderingAbstract | |
effectOverrideMask() const | vl::Rendering | inline |
effectOverrideMask() | vl::Rendering | inline |
enableMask() const | vl::RenderingAbstract | inline |
evaluateLOD() const | vl::Rendering | inline |
fillRenderQueue(ActorCollection *actor_list) | vl::Rendering | protected |
frameClock() const | vl::RenderingAbstract | inline |
incReference() const | vl::Object | inline |
isEnabled(unsigned int mask) | vl::RenderingAbstract | inline |
isEnabled(const Actor *actor) | vl::RenderingAbstract | inline |
mActorQueue | vl::Rendering | protected |
mAutomaticDelete | vl::Object | protected |
mAutomaticResourceInit | vl::Rendering | protected |
mCamera | vl::Rendering | protected |
mCullingEnabled | vl::Rendering | protected |
mEffectOverrideMask | vl::Rendering | protected |
mEnableMask | vl::RenderingAbstract | protected |
mEvaluateLOD | vl::Rendering | protected |
mFrameClock | vl::RenderingAbstract | protected |
mNearFarClippingPlanesOptimized | vl::Rendering | protected |
mObjectName | vl::Object | protected |
mOnFinishedCallbacks | vl::RenderingAbstract | protected |
mOnStartedCallbacks | vl::RenderingAbstract | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mRenderers | vl::Rendering | protected |
mRenderQueue | vl::Rendering | protected |
mRenderQueueSorter | vl::Rendering | protected |
mSceneManagers | vl::Rendering | protected |
mShaderAnimationEnabled | vl::Rendering | protected |
mTransform | vl::Rendering | protected |
nearFarClippingPlanesOptimized() const | vl::Rendering | inline |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
onFinishedCallbacks() | vl::RenderingAbstract | inline |
onFinishedCallbacks() const | vl::RenderingAbstract | inline |
onStartedCallbacks() | vl::RenderingAbstract | inline |
onStartedCallbacks() const | vl::RenderingAbstract | inline |
operator=(const Rendering &other) | vl::Rendering | |
vl::RenderingAbstract::operator=(const RenderingAbstract &other) | vl::RenderingAbstract | |
vl::Object::operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
render() | vl::Rendering | virtual |
renderer() const | vl::Rendering | inline |
renderer() | vl::Rendering | inline |
renderers() const | vl::Rendering | inline |
renderers() | vl::Rendering | inline |
Rendering() | vl::Rendering | |
Rendering(const Rendering &other) | vl::Rendering | inline |
RenderingAbstract() | vl::RenderingAbstract | |
renderQueue() | vl::Rendering | inlineprotected |
renderQueueSorter() | vl::Rendering | inline |
sceneManagers() | vl::Rendering | inline |
sceneManagers() const | vl::Rendering | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setAutomaticResourceInit(bool enable) | vl::Rendering | inline |
setCamera(Camera *camera) | vl::Rendering | inline |
setCullingEnabled(bool enabled) | vl::Rendering | inline |
setEnableMask(unsigned int mask) | vl::RenderingAbstract | inline |
setEvaluateLOD(bool evaluate_lod) | vl::Rendering | inline |
setFrameClock(real cur_time) | vl::RenderingAbstract | inline |
setNearFarClippingPlanesOptimized(bool enabled) | vl::Rendering | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setRenderer(Renderer *renderer) | vl::Rendering | inline |
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter) | vl::Rendering | inline |
setShaderAnimationEnabled(bool animate_shaders) | vl::Rendering | inline |
setTransform(Transform *transform) | vl::Rendering | inline |
shaderAnimationEnabled() const | vl::Rendering | inline |
transform() const | vl::Rendering | inline |
transform() | vl::Rendering | inline |
~Object() | vl::Object | protectedvirtual |