as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
decReference() | vl::Object | inline |
deepCopy() const | vl::Shader | inline |
deepCopyFrom(const Shader &other) | vl::Shader | inline |
disable(EEnable capability) | vl::Shader | inline |
disableAll() | vl::Shader | inline |
enable(EEnable capability) | vl::Shader | inline |
enables() const | vl::Shader | inline |
eraseAllRenderStates() | vl::Shader | inline |
eraseAllUniforms() | vl::Shader | inline |
eraseRenderState(ERenderState type, int index=-1) | vl::Shader | inline |
eraseRenderState(RenderState *rs, int index) | vl::Shader | inline |
eraseUniform(const char *name) | vl::Shader | inline |
eraseUniform(const Uniform *uniform) | vl::Shader | inline |
getAlphaFunc() const | vl::Shader | inline |
getAlphaFunc() | vl::Shader | inline |
getBlendColor() const | vl::Shader | inline |
getBlendColor() | vl::Shader | inline |
getBlendEquation() const | vl::Shader | inline |
getBlendEquation() | vl::Shader | inline |
getBlendFunc() const | vl::Shader | inline |
getBlendFunc() | vl::Shader | inline |
getClipPlane(int plane_index) const | vl::Shader | |
getClipPlane(int plane_index) | vl::Shader | |
getColor() const | vl::Shader | inline |
getColor() | vl::Shader | inline |
getColorMask() const | vl::Shader | inline |
getColorMask() | vl::Shader | inline |
getCullFace() const | vl::Shader | inline |
getCullFace() | vl::Shader | inline |
getDepthFunc() const | vl::Shader | inline |
getDepthFunc() | vl::Shader | inline |
getDepthMask() const | vl::Shader | inline |
getDepthMask() | vl::Shader | inline |
getDepthRange() const | vl::Shader | inline |
getDepthRange() | vl::Shader | inline |
getEnableSet() | vl::Shader | inline |
getEnableSet() const | vl::Shader | inline |
getFog() const | vl::Shader | inline |
getFog() | vl::Shader | inline |
getFrontFace() const | vl::Shader | inline |
getFrontFace() | vl::Shader | inline |
getGLSLProgram() const | vl::Shader | |
getGLSLProgram() | vl::Shader | |
getHint() const | vl::Shader | inline |
getHint() | vl::Shader | inline |
getLight(int light_index) const | vl::Shader | |
getLight(int light_index) | vl::Shader | |
getLightModel() const | vl::Shader | inline |
getLightModel() | vl::Shader | inline |
getLineStipple() const | vl::Shader | inline |
getLineStipple() | vl::Shader | inline |
getLineWidth() const | vl::Shader | inline |
getLineWidth() | vl::Shader | inline |
getLogicOp() const | vl::Shader | inline |
getLogicOp() | vl::Shader | inline |
getMaterial() const | vl::Shader | inline |
getMaterial() | vl::Shader | inline |
getNormal() const | vl::Shader | inline |
getNormal() | vl::Shader | inline |
getPixelTransfer() const | vl::Shader | inline |
getPixelTransfer() | vl::Shader | inline |
getPointParameter() const | vl::Shader | inline |
getPointParameter() | vl::Shader | inline |
getPointSize() const | vl::Shader | inline |
getPointSize() | vl::Shader | inline |
getPolygonMode() const | vl::Shader | inline |
getPolygonMode() | vl::Shader | inline |
getPolygonOffset() const | vl::Shader | inline |
getPolygonOffset() | vl::Shader | inline |
getPolygonStipple() const | vl::Shader | inline |
getPolygonStipple() | vl::Shader | inline |
getRenderStateSet() | vl::Shader | inline |
getRenderStateSet() const | vl::Shader | inline |
getSampleCoverage() const | vl::Shader | inline |
getSampleCoverage() | vl::Shader | inline |
getSecondaryColor() const | vl::Shader | inline |
getSecondaryColor() | vl::Shader | inline |
getShadeModel() const | vl::Shader | inline |
getShadeModel() | vl::Shader | inline |
getStencilFunc() const | vl::Shader | inline |
getStencilFunc() | vl::Shader | inline |
getStencilMask() const | vl::Shader | inline |
getStencilMask() | vl::Shader | inline |
getStencilOp() const | vl::Shader | inline |
getStencilOp() | vl::Shader | inline |
getTexEnv(int unit_index) const | vl::Shader | inline |
getTexEnv(int unit_index) | vl::Shader | inline |
getTexGen(int unit_index) const | vl::Shader | inline |
getTexGen(int unit_index) | vl::Shader | inline |
getTextureMatrix(int unit_index) const | vl::Shader | inline |
getTextureMatrix(int unit_index) | vl::Shader | inline |
getTextureSampler(int unit_index) const | vl::Shader | inline |
getTextureSampler(int unit_index) | vl::Shader | inline |
getUniform(const char *name) | vl::Shader | inline |
getUniform(const char *name) const | vl::Shader | inline |
getUniformSet() | vl::Shader | inline |
getUniformSet() const | vl::Shader | inline |
getVertexAttrib(int attr_index) const | vl::Shader | |
getVertexAttrib(int attr_index) | vl::Shader | |
glslProgram() const | vl::Shader | inline |
glslProgram() | vl::Shader | inline |
gocAlphaFunc() | vl::Shader | |
gocBlendColor() | vl::Shader | |
gocBlendEquation() | vl::Shader | |
gocBlendFunc() | vl::Shader | |
gocClipPlane(int plane_index) | vl::Shader | |
gocColor() | vl::Shader | |
gocColorMask() | vl::Shader | |
gocCullFace() | vl::Shader | |
gocDepthFunc() | vl::Shader | |
gocDepthMask() | vl::Shader | |
gocDepthRange() | vl::Shader | |
gocEnableSet() | vl::Shader | inline |
gocFog() | vl::Shader | |
gocFrontFace() | vl::Shader | |
gocGLSLProgram() | vl::Shader | |
gocHint() | vl::Shader | |
gocLight(int light_index) | vl::Shader | |
gocLightModel() | vl::Shader | |
gocLineStipple() | vl::Shader | |
gocLineWidth() | vl::Shader | |
gocLogicOp() | vl::Shader | |
gocMaterial() | vl::Shader | |
gocNormal() | vl::Shader | |
gocPixelTransfer() | vl::Shader | |
gocPointParameter() | vl::Shader | |
gocPointSize() | vl::Shader | |
gocPolygonMode() | vl::Shader | |
gocPolygonOffset() | vl::Shader | |
gocPolygonStipple() | vl::Shader | |
gocRenderStateSet() | vl::Shader | inline |
gocSampleCoverage() | vl::Shader | |
gocSecondaryColor() | vl::Shader | |
gocShadeModel() | vl::Shader | |
gocStencilFunc() | vl::Shader | |
gocStencilMask() | vl::Shader | |
gocStencilOp() | vl::Shader | |
gocTexEnv(int unit_index) | vl::Shader | |
gocTexGen(int unit_index) | vl::Shader | |
gocTextureMatrix(int unit_index) | vl::Shader | |
gocTextureSampler(int unit_index) | vl::Shader | |
gocUniform(const char *name) | vl::Shader | inline |
gocUniformSet() | vl::Shader | inline |
gocVertexAttrib(int attr_index) | vl::Shader | |
incReference() const | vl::Object | inline |
isBlendingEnabled() const | vl::Shader | inline |
isEnabled(EEnable capability) const | vl::Shader | inline |
lastUpdateTime() const | vl::Shader | inline |
mAutomaticDelete | vl::Object | protected |
mEnableSet | vl::Shader | protected |
mLastUpdateTime | vl::Shader | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mRenderStateSet | vl::Shader | protected |
mScissor | vl::Shader | protected |
mShaderAnimator | vl::Shader | protected |
mUniformSet | vl::Shader | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
vl::Object::operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
renderState(ERenderState type, int index=0) const | vl::Shader | inline |
renderState(ERenderState type, int index=0) | vl::Shader | inline |
renderStates() const | vl::Shader | inline |
renderStates() | vl::Shader | inline |
renderStatesCount() const | vl::Shader | inline |
reset() | vl::Shader | inline |
scissor() const | vl::Shader | inline |
scissor() | vl::Shader | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setEnableSet(EnableSet *es) | vl::Shader | inline |
setLastUpdateTime(real time) | vl::Shader | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setRenderState(RenderStateNonIndexed *renderstate) | vl::Shader | inline |
setRenderState(RenderState *renderstate, int index) | vl::Shader | inline |
setRenderStateSet(RenderStateSet *rss) | vl::Shader | inline |
setScissor(Scissor *scissor) | vl::Shader | inline |
setShaderAnimator(ShaderAnimator *animator) | vl::Shader | inline |
setUniform(Uniform *uniform) | vl::Shader | inline |
setUniformSet(UniformSet *us) | vl::Shader | inline |
Shader() | vl::Shader | |
shaderAnimator() | vl::Shader | inline |
shaderAnimator() const | vl::Shader | inline |
shallowCopy() const | vl::Shader | inline |
shallowCopyFrom(const Shader &other) | vl::Shader | inline |
uniforms() const | vl::Shader | inline |
~Object() | vl::Object | protectedvirtual |
~Shader() | vl::Shader | virtual |