Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::ShaderPasses Member List

This is the complete list of members for vl::ShaderPasses, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
at(int i) constvl::Collection< Shader >inline
at(int i)vl::Collection< Shader >inline
automaticDelete() constvl::Objectinline
back() constvl::Collection< Shader >inline
back()vl::Collection< Shader >inline
capacity() constvl::Collection< Shader >inline
clear()vl::Collection< Shader >inline
Collection(const std::vector< ref< Shader > > &vector)vl::Collection< Shader >inline
Collection()vl::Collection< Shader >inline
decReference()vl::Objectinline
empty() constvl::Collection< Shader >inline
erase(int start, int count)vl::Collection< Shader >inline
erase(const Shader *data)vl::Collection< Shader >inline
eraseAt(int index)vl::Collection< Shader >inline
find(Shader *obj) constvl::Collection< Shader >inline
incReference() constvl::Objectinline
insert(int start, const Collection< Shader > &objs)vl::Collection< Shader >inline
insert(int index, Shader *obj)vl::Collection< Shader >inline
less(const ref< Shader > &a, const ref< Shader > &b)vl::Collection< Shader >inlineprotectedstatic
mAutomaticDeletevl::Objectprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mVectorvl::Collection< Shader >protected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator std::vector< ref< Shader > >() constvl::Collection< Shader >inline
operator=(const std::vector< ref< Shader > > &vector)vl::Collection< Shader >inline
vl::Object::operator=(const Object &other)vl::Objectinline
operator[](int i) constvl::Collection< Shader >inline
operator[](int i)vl::Collection< Shader >inline
pop_back()vl::Collection< Shader >inline
push_back(Shader *data)vl::Collection< Shader >inline
push_back(const Collection< Shader > &objs)vl::Collection< Shader >inline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
reserve(int capacity)vl::Collection< Shader >inline
resize(int size)vl::Collection< Shader >inline
set(const Collection< Shader > &objs)vl::Collection< Shader >inline
set(int index, Shader *obj)vl::Collection< Shader >inline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
ShaderPasses(Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL)vl::ShaderPassesinline
shrink()vl::Collection< Shader >inline
size() constvl::Collection< Shader >inline
sort()vl::Collection< Shader >inline
swap(Collection &other)vl::Collection< Shader >inline
vector() constvl::Collection< Shader >inline
vector()vl::Collection< Shader >inline
~Object()vl::Objectprotectedvirtual