This is the complete list of members for vl::SlicedVolume, including all inherited members.
actor() const | vl::SlicedVolume | inline |
actor() | vl::SlicedVolume | inline |
ActorEventCallback() | vl::ActorEventCallback | inline |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
bindActor(Actor *) | vl::SlicedVolume | |
box() const | vl::SlicedVolume | inline |
decReference() | vl::Object | inline |
generateTextureCoordinates(const ivec3 &size) | vl::SlicedVolume | |
generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner) | vl::SlicedVolume | |
geometry() | vl::SlicedVolume | inline |
geometry() const | vl::SlicedVolume | inline |
incReference() const | vl::Object | inline |
isEnabled() const | vl::ActorEventCallback | inline |
mActor | vl::SlicedVolume | protected |
mAutomaticDelete | vl::Object | protected |
mBox | vl::SlicedVolume | protected |
mCache | vl::SlicedVolume | protected |
mEnabled | vl::ActorEventCallback | protected |
mGeometry | vl::SlicedVolume | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mSliceCount | vl::SlicedVolume | protected |
mTexCoord | vl::SlicedVolume | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
onActorDelete(Actor *) | vl::SlicedVolume | inlinevirtual |
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass) | vl::SlicedVolume | virtual |
operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBox(const AABB &box) | vl::SlicedVolume | |
setEnabled(bool enabled) | vl::ActorEventCallback | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setSliceCount(int count) | vl::SlicedVolume | inline |
sliceCount() const | vl::SlicedVolume | inline |
SlicedVolume() | vl::SlicedVolume | |
texCoords() const | vl::SlicedVolume | inline |
texCoords() | vl::SlicedVolume | inline |
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader) | vl::SlicedVolume | virtual |
~Object() | vl::Object | protectedvirtual |