alignment() const | vl::Text | inline |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
backgroundColor() const | vl::Text | inline |
backgroundEnabled() const | vl::Text | inline |
borderColor() const | vl::Text | inline |
borderEnabled() const | vl::Text | inline |
boundingBox() const | vl::Renderable | inline |
boundingBox() | vl::Renderable | inline |
boundingRect() const | vl::Text | |
boundingRect(const String &text) const | vl::Text | |
boundingRectTransformed(vec3 &a, vec3 &b, vec3 &c, vec3 &d, const Camera *camera, const Actor *actor=NULL) const | vl::Text | |
boundingRectTransformed(const Camera *camera, const Actor *actor=NULL) const | vl::Text | |
boundingSphere() const | vl::Renderable | inline |
boundingSphere() | vl::Renderable | inline |
boundsDirty() const | vl::Renderable | inline |
boundsUpdateTick() const | vl::Renderable | inline |
color() const | vl::Text | inline |
computeBounds() | vl::Renderable | inline |
computeBounds_Implementation() | vl::Text | inlinevirtual |
decReference() | vl::Object | inline |
deleteBufferObject() | vl::Text | inlinevirtual |
deleteDisplayList() | vl::Renderable | inline |
displayList() const | vl::Renderable | inline |
displayListDirty() const | vl::Renderable | inline |
font() const | vl::Text | inline |
font() | vl::Text | inline |
incReference() const | vl::Object | inline |
interlineSpacing() const | vl::Text | inline |
isBufferObjectDirty() const | vl::Renderable | inline |
isBufferObjectEnabled() const | vl::Renderable | inline |
isDisplayListEnabled() const | vl::Renderable | inline |
kerningEnabled() const | vl::Text | inline |
layout() const | vl::Text | inline |
mAlignment | vl::Text | protected |
margin() const | vl::Text | inline |
matrix() const | vl::Text | inline |
mAutomaticDelete | vl::Object | protected |
mBackgroundColor | vl::Text | protected |
mBackgroundEnabled | vl::Text | protected |
mBorderColor | vl::Text | protected |
mBorderEnabled | vl::Text | protected |
mColor | vl::Text | protected |
mFont | vl::Text | mutableprotected |
mInterlineSpacing | vl::Text | protected |
mKerningEnabled | vl::Text | protected |
mLayout | vl::Text | protected |
mMargin | vl::Text | protected |
mMatrix | vl::Text | protected |
mMode | vl::Text | protected |
mObjectName | vl::Object | protected |
mode() const | vl::Text | inline |
mOutlineColor | vl::Text | protected |
mOutlineEnabled | vl::Text | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mShadowColor | vl::Text | protected |
mShadowEnabled | vl::Text | protected |
mShadowVector | vl::Text | protected |
mText | vl::Text | protected |
mTextAlignment | vl::Text | protected |
mViewportAlignment | vl::Text | protected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
outlineColor() const | vl::Text | inline |
outlineEnabled() const | vl::Text | inline |
rawboundingRect(const String &text) const | vl::Text | protected |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Text | virtual |
Renderable() | vl::Renderable | inline |
renderBackground(const Actor *actor, const Camera *camera) const | vl::Text | protected |
renderBorder(const Actor *actor, const Camera *camera) const | vl::Text | protected |
renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) const | vl::Text | protected |
resetMatrix() | vl::Text | |
rotate(float degrees, float x, float y, float z) | vl::Text | |
setAlignment(int align) | vl::Text | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBackgroundColor(const fvec4 &background_color) | vl::Text | inline |
setBackgroundEnabled(bool background) | vl::Text | inline |
setBorderColor(const fvec4 &border_color) | vl::Text | inline |
setBorderEnabled(bool border) | vl::Text | inline |
setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
setBoundsDirty(bool dirty) | vl::Renderable | inline |
setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
setColor(const fvec4 &color) | vl::Text | inline |
setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
setDisplayListDirty(bool dirty) | vl::Renderable | inline |
setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
setFont(Font *font) | vl::Text | inline |
setInterlineSpacing(float spacing) | vl::Text | inline |
setKerningEnabled(bool kerning) | vl::Text | inline |
setLayout(ETextLayout layout) | vl::Text | inline |
setMargin(int margin) | vl::Text | inline |
setMatrix(const fmat4 &matrix) | vl::Text | inline |
setMode(ETextMode mode) | vl::Text | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setOutlineColor(const fvec4 &outline_color) | vl::Text | inline |
setOutlineEnabled(bool outline) | vl::Text | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setShadowColor(const fvec4 &shadow_color) | vl::Text | inline |
setShadowEnabled(bool shadow) | vl::Text | inline |
setShadowVector(const fvec2 &shadow_vector) | vl::Text | inline |
setText(const String &text) | vl::Text | inline |
setTextAlignment(ETextAlign align) | vl::Text | inline |
setViewportAlignment(int align) | vl::Text | inline |
shadowColor() const | vl::Text | inline |
shadowEnabled() const | vl::Text | inline |
shadowVector() const | vl::Text | inline |
text() const | vl::Text | inline |
Text() | vl::Text | inline |
textAlignment() const | vl::Text | inline |
translate(float x, float y, float z) | vl::Text | |
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Text | inlinevirtual |
viewportAlignment() const | vl::Text | inline |
~Object() | vl::Object | protectedvirtual |
~Renderable() | vl::Renderable | inlinevirtual |