Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Text Member List

This is the complete list of members for vl::Text, including all inherited members.

alignment() constvl::Textinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
backgroundColor() constvl::Textinline
backgroundEnabled() constvl::Textinline
borderColor() constvl::Textinline
borderEnabled() constvl::Textinline
boundingBox() constvl::Renderableinline
boundingBox()vl::Renderableinline
boundingRect() constvl::Text
boundingRect(const String &text) constvl::Text
boundingRectTransformed(vec3 &a, vec3 &b, vec3 &c, vec3 &d, const Camera *camera, const Actor *actor=NULL) constvl::Text
boundingRectTransformed(const Camera *camera, const Actor *actor=NULL) constvl::Text
boundingSphere() constvl::Renderableinline
boundingSphere()vl::Renderableinline
boundsDirty() constvl::Renderableinline
boundsUpdateTick() constvl::Renderableinline
color() constvl::Textinline
computeBounds()vl::Renderableinline
computeBounds_Implementation()vl::Textinlinevirtual
decReference()vl::Objectinline
deleteBufferObject()vl::Textinlinevirtual
deleteDisplayList()vl::Renderableinline
displayList() constvl::Renderableinline
displayListDirty() constvl::Renderableinline
font() constvl::Textinline
font()vl::Textinline
incReference() constvl::Objectinline
interlineSpacing() constvl::Textinline
isBufferObjectDirty() constvl::Renderableinline
isBufferObjectEnabled() constvl::Renderableinline
isDisplayListEnabled() constvl::Renderableinline
kerningEnabled() constvl::Textinline
layout() constvl::Textinline
mAlignmentvl::Textprotected
margin() constvl::Textinline
matrix() constvl::Textinline
mAutomaticDeletevl::Objectprotected
mBackgroundColorvl::Textprotected
mBackgroundEnabledvl::Textprotected
mBorderColorvl::Textprotected
mBorderEnabledvl::Textprotected
mColorvl::Textprotected
mFontvl::Textmutableprotected
mInterlineSpacingvl::Textprotected
mKerningEnabledvl::Textprotected
mLayoutvl::Textprotected
mMarginvl::Textprotected
mMatrixvl::Textprotected
mModevl::Textprotected
mObjectNamevl::Objectprotected
mode() constvl::Textinline
mOutlineColorvl::Textprotected
mOutlineEnabledvl::Textprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mShadowColorvl::Textprotected
mShadowEnabledvl::Textprotected
mShadowVectorvl::Textprotected
mTextvl::Textprotected
mTextAlignmentvl::Textprotected
mViewportAlignmentvl::Textprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
outlineColor() constvl::Textinline
outlineEnabled() constvl::Textinline
rawboundingRect(const String &text) constvl::Textprotected
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderableinline
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) constvl::Textvirtual
Renderable()vl::Renderableinline
renderBackground(const Actor *actor, const Camera *camera) constvl::Textprotected
renderBorder(const Actor *actor, const Camera *camera) constvl::Textprotected
renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) constvl::Textprotected
resetMatrix()vl::Text
rotate(float degrees, float x, float y, float z)vl::Text
setAlignment(int align)vl::Textinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBackgroundColor(const fvec4 &background_color)vl::Textinline
setBackgroundEnabled(bool background)vl::Textinline
setBorderColor(const fvec4 &border_color)vl::Textinline
setBorderEnabled(bool border)vl::Textinline
setBoundingBox(const AABB &aabb)vl::Renderableinline
setBoundingSphere(const Sphere &sphere)vl::Renderableinline
setBoundsDirty(bool dirty)vl::Renderableinline
setBufferObjectDirty(bool dirty=true)vl::Renderableinline
setBufferObjectEnabled(bool enabled)vl::Renderableinline
setColor(const fvec4 &color)vl::Textinline
setDisplayList(unsigned int disp_list)vl::Renderableinline
setDisplayListDirty(bool dirty)vl::Renderableinline
setDisplayListEnabled(bool enabled)vl::Renderableinline
setFont(Font *font)vl::Textinline
setInterlineSpacing(float spacing)vl::Textinline
setKerningEnabled(bool kerning)vl::Textinline
setLayout(ETextLayout layout)vl::Textinline
setMargin(int margin)vl::Textinline
setMatrix(const fmat4 &matrix)vl::Textinline
setMode(ETextMode mode)vl::Textinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setOutlineColor(const fvec4 &outline_color)vl::Textinline
setOutlineEnabled(bool outline)vl::Textinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setShadowColor(const fvec4 &shadow_color)vl::Textinline
setShadowEnabled(bool shadow)vl::Textinline
setShadowVector(const fvec2 &shadow_vector)vl::Textinline
setText(const String &text)vl::Textinline
setTextAlignment(ETextAlign align)vl::Textinline
setViewportAlignment(int align)vl::Textinline
shadowColor() constvl::Textinline
shadowEnabled() constvl::Textinline
shadowVector() constvl::Textinline
text() constvl::Textinline
Text()vl::Textinline
textAlignment() constvl::Textinline
translate(float x, float y, float z)vl::Text
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::Textinlinevirtual
viewportAlignment() constvl::Textinline
~Object()vl::Objectprotectedvirtual
~Renderable()vl::Renderableinlinevirtual