Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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This is the complete list of members for vl::Uniform, including all inherited members.
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
clone() const | vl::Uniform | inline |
count() const | vl::Uniform | inline |
decReference() | vl::Object | inline |
doubleCount() const | vl::Uniform | inlineprotected |
doubleData() const | vl::Uniform | inlineprotected |
floatData() const | vl::Uniform | inlineprotected |
getUniform(double *value) const | vl::Uniform | inline |
getUniform(float *value) const | vl::Uniform | inline |
getUniform(int *value) const | vl::Uniform | inline |
getUniform(unsigned int *value) const | vl::Uniform | inline |
getUniform(ivec2 *value) const | vl::Uniform | inline |
getUniform(ivec3 *value) const | vl::Uniform | inline |
getUniform(ivec4 *value) const | vl::Uniform | inline |
getUniform(uvec2 *value) const | vl::Uniform | inline |
getUniform(uvec3 *value) const | vl::Uniform | inline |
getUniform(uvec4 *value) const | vl::Uniform | inline |
getUniform(fvec2 *value) const | vl::Uniform | inline |
getUniform(fvec3 *value) const | vl::Uniform | inline |
getUniform(fvec4 *value) const | vl::Uniform | inline |
getUniform(fmat2 *value) const | vl::Uniform | inline |
getUniform(fmat3 *value) const | vl::Uniform | inline |
getUniform(fmat4 *value) const | vl::Uniform | inline |
getUniform(dvec2 *value) const | vl::Uniform | inline |
getUniform(dvec3 *value) const | vl::Uniform | inline |
getUniform(dvec4 *value) const | vl::Uniform | inline |
getUniform(dmat2 *value) const | vl::Uniform | inline |
getUniform(dmat3 *value) const | vl::Uniform | inline |
getUniform(dmat4 *value) const | vl::Uniform | inline |
getUniform2D() const | vl::Uniform | inline |
getUniform2F() const | vl::Uniform | inline |
getUniform2I() const | vl::Uniform | inline |
getUniform2U() const | vl::Uniform | inline |
getUniform3D() const | vl::Uniform | inline |
getUniform3F() const | vl::Uniform | inline |
getUniform3I() const | vl::Uniform | inline |
getUniform3U() const | vl::Uniform | inline |
getUniform4D() const | vl::Uniform | inline |
getUniform4F() const | vl::Uniform | inline |
getUniform4I() const | vl::Uniform | inline |
getUniform4U() const | vl::Uniform | inline |
getUniformD() const | vl::Uniform | inline |
getUniformF() const | vl::Uniform | inline |
getUniformI() const | vl::Uniform | inline |
getUniformU() const | vl::Uniform | inline |
GLSLProgram class | vl::Uniform | friend |
incReference() const | vl::Object | inline |
initDouble(int count) | vl::Uniform | inlineprotected |
intData() const | vl::Uniform | inlineprotected |
mAutomaticDelete | vl::Object | protected |
mData | vl::Uniform | protected |
mName | vl::Uniform | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mType | vl::Uniform | protected |
name() const | vl::Uniform | inline |
name() | vl::Uniform | inline |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
rawData() | vl::Uniform | inline |
rawData() const | vl::Uniform | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setName(const char *name) | vl::Uniform | inline |
setName(const std::string &name) | vl::Uniform | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setUniform(int count, const int *value) | vl::Uniform | inline |
setUniform(int count, const ivec2 *value) | vl::Uniform | inline |
setUniform(int count, const ivec3 *value) | vl::Uniform | inline |
setUniform(int count, const ivec4 *value) | vl::Uniform | inline |
setUniform(int count, const unsigned int *value) | vl::Uniform | inline |
setUniform(int count, const uvec2 *value) | vl::Uniform | inline |
setUniform(int count, const uvec3 *value) | vl::Uniform | inline |
setUniform(int count, const uvec4 *value) | vl::Uniform | inline |
setUniform(int count, const float *value) | vl::Uniform | inline |
setUniform(int count, const fvec2 *value) | vl::Uniform | inline |
setUniform(int count, const fvec3 *value) | vl::Uniform | inline |
setUniform(int count, const fvec4 *value) | vl::Uniform | inline |
setUniform(int count, const fmat2 *value) | vl::Uniform | inline |
setUniform(int count, const fmat3 *value) | vl::Uniform | inline |
setUniform(int count, const fmat4 *value) | vl::Uniform | inline |
setUniform(int count, const double *value) | vl::Uniform | inline |
setUniform(int count, const dvec2 *value) | vl::Uniform | inline |
setUniform(int count, const dvec3 *value) | vl::Uniform | inline |
setUniform(int count, const dvec4 *value) | vl::Uniform | inline |
setUniform(int count, const dmat2 *value) | vl::Uniform | inline |
setUniform(int count, const dmat3 *value) | vl::Uniform | inline |
setUniform(int count, const dmat4 *value) | vl::Uniform | inline |
setUniform(int value) | vl::Uniform | inline |
setUniform(const ivec2 &value) | vl::Uniform | inline |
setUniform(const ivec3 &value) | vl::Uniform | inline |
setUniform(const ivec4 &value) | vl::Uniform | inline |
setUniform(unsigned int value) | vl::Uniform | inline |
setUniform(const uvec2 &value) | vl::Uniform | inline |
setUniform(const uvec3 &value) | vl::Uniform | inline |
setUniform(const uvec4 &value) | vl::Uniform | inline |
setUniform(float value) | vl::Uniform | inline |
setUniform(const fvec2 &value) | vl::Uniform | inline |
setUniform(const fvec3 &value) | vl::Uniform | inline |
setUniform(const fvec4 &value) | vl::Uniform | inline |
setUniform(const fmat2 &value) | vl::Uniform | inline |
setUniform(const fmat3 &value) | vl::Uniform | inline |
setUniform(const fmat4 &value) | vl::Uniform | inline |
setUniform(double value) | vl::Uniform | inline |
setUniform(const dvec2 &value) | vl::Uniform | inline |
setUniform(const dvec3 &value) | vl::Uniform | inline |
setUniform(const dvec4 &value) | vl::Uniform | inline |
setUniform(const dmat2 &value) | vl::Uniform | inline |
setUniform(const dmat3 &value) | vl::Uniform | inline |
setUniform(const dmat4 &value) | vl::Uniform | inline |
setUniform1d(int count, const double *value) | vl::Uniform | inline |
setUniform1f(int count, const float *value) | vl::Uniform | inline |
setUniform1i(int count, const int *value) | vl::Uniform | inline |
setUniform1ui(int count, const unsigned int *value) | vl::Uniform | inline |
setUniform2d(int count, const double *value) | vl::Uniform | inline |
setUniform2f(int count, const float *value) | vl::Uniform | inline |
setUniform2i(int count, const int *value) | vl::Uniform | inline |
setUniform2ui(int count, const unsigned int *value) | vl::Uniform | inline |
setUniform3d(int count, const double *value) | vl::Uniform | inline |
setUniform3f(int count, const float *value) | vl::Uniform | inline |
setUniform3i(int count, const int *value) | vl::Uniform | inline |
setUniform3ui(int count, const unsigned int *value) | vl::Uniform | inline |
setUniform4d(int count, const double *value) | vl::Uniform | inline |
setUniform4f(int count, const float *value) | vl::Uniform | inline |
setUniform4i(int count, const int *value) | vl::Uniform | inline |
setUniform4ui(int count, const unsigned int *value) | vl::Uniform | inline |
setUniformD(const double &value) | vl::Uniform | inline |
setUniformF(const float &value) | vl::Uniform | inline |
setUniformI(const int &value) | vl::Uniform | inline |
setUniformMatrix2d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix2f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix2x3d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix2x3f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix2x4d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix2x4f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix3d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix3f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix3x2d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix3x2f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix3x4d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix3x4f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix4d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix4f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix4x2d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix4x2f(int count, const float *value) | vl::Uniform | inline |
setUniformMatrix4x3d(int count, const double *value) | vl::Uniform | inline |
setUniformMatrix4x3f(int count, const float *value) | vl::Uniform | inline |
setUniformU(const unsigned int &value) | vl::Uniform | inline |
singleCount() const | vl::Uniform | inlineprotected |
type() const | vl::Uniform | inline |
uintData() const | vl::Uniform | inlineprotected |
Uniform() | vl::Uniform | inline |
Uniform(const char *name) | vl::Uniform | inline |
VL_COMPILE_TIME_CHECK(sizeof(int)==sizeof(float)) void initData(int count) | vl::Uniform | inlineprotected |
~Object() | vl::Object | protectedvirtual |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:12.
© Copyright Michele Bosi. All rights reserved.