addEventListener(UIEventListener *el) | vl::OpenGLContext | |
applyEnables(const EnableSet *cur) | vl::OpenGLContext | |
applyRenderStates(const RenderStateSet *cur, const Camera *camera) | vl::OpenGLContext | |
areUniformsColliding(const UniformSet *u1, const UniformSet *u2) | vl::OpenGLContext | static |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
bindVAS(const IVertexAttribSet *vas, bool use_vbo, bool force) | vl::OpenGLContext | |
bindVAS_Attribs(const IVertexAttribSet *vas, bool use_vbo) | vl::OpenGLContext | |
bindVAS_Fixed(const IVertexAttribSet *vas, bool use_vbo) | vl::OpenGLContext | |
bindVAS_Reset() | vl::OpenGLContext | |
color() const | vl::OpenGLContext | inline |
continuousUpdate() const | vl::OpenGLContext | inline |
createFramebufferObject() | vl::OpenGLContext | inline |
createFramebufferObject(int width, int height, EReadDrawBuffer draw_buffer=RDB_COLOR_ATTACHMENT0, EReadDrawBuffer read_buffer=RDB_COLOR_ATTACHMENT0) | vl::OpenGLContext | |
decReference() | vl::Object | inline |
defaultRenderState(ERenderState rs) | vl::OpenGLContext | inline |
destroyAllFramebufferObjects() | vl::OpenGLContext | |
destroyAllOpenGLResources() | vl::OpenGLContext | |
destroyEGLGLWindow() | vlEGL::EGLWindow | |
destroyFramebufferObject(FramebufferObject *fbort) | vl::OpenGLContext | |
dispatchDestroyEvent() | vl::OpenGLContext | inline |
dispatchFileDroppedEvent(const std::vector< String > &files) | vl::OpenGLContext | inline |
dispatchInitEvent() | vl::OpenGLContext | inline |
dispatchKeyPressEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | inline |
dispatchKeyReleaseEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | inline |
dispatchMouseDownEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | inline |
dispatchMouseMoveEvent(int x, int y) | vl::OpenGLContext | inline |
dispatchMouseUpEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | inline |
dispatchMouseWheelEvent(int n) | vl::OpenGLContext | inline |
dispatchResizeEvent(int w, int h) | vl::OpenGLContext | inline |
dispatchUpdateEvent() | vl::OpenGLContext | inline |
dispatchVisibilityEvent(bool visible) | vl::OpenGLContext | inline |
eglContext() const | vlEGL::EGLWindow | inline |
eglDisplay() const | vlEGL::EGLWindow | inline |
eglSurface() const | vlEGL::EGLWindow | inline |
EGLWindow() | vlEGL::EGLWindow | |
EGLWindowClassName | vlEGL::EGLWindow | static |
eraseAllEventListeners() | vl::OpenGLContext | |
eventListener(int i) const | vl::OpenGLContext | inline |
eventListener(int i) | vl::OpenGLContext | inline |
eventListenerCount() const | vl::OpenGLContext | inline |
eventListeners() const | vl::OpenGLContext | inline |
exStyle() const | vlEGL::EGLWindow | inline |
extensions() const | vl::OpenGLContext | inline |
framebuffer() | vl::OpenGLContext | inline |
framebuffer() const | vl::OpenGLContext | inline |
fullscreen() const | vl::OpenGLContext | inlinevirtual |
getFocus() | vlEGL::EGLWindow | virtual |
getProcAddress(const char *function_name) | vl::OpenGLContext | |
getWindow(HWND hWnd) | vlEGL::EGLWindow | static |
glslProgram() const | vl::OpenGLContext | inline |
glslProgram() | vl::OpenGLContext | inline |
hasDoubleBuffer() const | vl::OpenGLContext | inline |
height() const | vl::OpenGLContext | inline |
hide() | vlEGL::EGLWindow | virtual |
hwnd() const | vlEGL::EGLWindow | inline |
ignoreNextMouseMoveEvent() | vl::OpenGLContext | inline |
incReference() const | vl::Object | inline |
initEGLWindow(HWND parent, const vl::String &title, const vl::OpenGLContextFormat &fmt, int x=0, int y=0, int width=640, int height=480) | vlEGL::EGLWindow | |
initGLContext(bool log=true) | vl::OpenGLContext | |
isCleanState(bool verbose) | vl::OpenGLContext | |
isExtensionSupported(const char *ext_name) | vl::OpenGLContext | |
isInitialized() const | vl::OpenGLContext | inline |
isKeyPressed(EKey key) const | vl::OpenGLContext | inline |
keyboard() const | vl::OpenGLContext | inline |
keyPress(EKey key) | vl::OpenGLContext | inline |
keyRelease(EKey key) | vl::OpenGLContext | inline |
leftFramebuffer() | vl::OpenGLContext | inline |
leftFramebuffer() const | vl::OpenGLContext | inline |
logOpenGLInfo() | vl::OpenGLContext | |
makeCurrent() | vlEGL::EGLWindow | virtual |
mAutomaticDelete | vl::Object | protected |
mColor | vl::OpenGLContext | protected |
mColorArray | vl::OpenGLContext | protected |
mContinuousUpdate | vl::OpenGLContext | protected |
mCurrentEnableSet | vl::OpenGLContext | protected |
mCurrentRenderStateSet | vl::OpenGLContext | protected |
mCurVAS | vl::OpenGLContext | protected |
mDefaultRenderStates | vl::OpenGLContext | protected |
mDefaultVAO | vl::OpenGLContext | protected |
mEGL_Context | vlEGL::EGLWindow | protected |
mEGL_Display | vlEGL::EGLWindow | protected |
mEGL_Surface | vlEGL::EGLWindow | protected |
mEventListeners | vl::OpenGLContext | protected |
mExStyle | vlEGL::EGLWindow | protected |
mExtensions | vl::OpenGLContext | protected |
mFogArray | vl::OpenGLContext | protected |
mFramebufferObject | vl::OpenGLContext | protected |
mFullscreen | vl::OpenGLContext | protected |
mGLContextInfo | vl::OpenGLContext | protected |
mGLSLProgram | vl::OpenGLContext | protected |
mGLSLUpdated | vl::OpenGLContext | protected |
mHasDoubleBuffer | vl::OpenGLContext | protected |
mHWND | vlEGL::EGLWindow | protected |
mIgnoreNextMouseMoveEvent | vl::OpenGLContext | protected |
mIsInitialized | vl::OpenGLContext | protected |
mKeyboard | vl::OpenGLContext | protected |
mLeftFramebuffer | vl::OpenGLContext | protected |
mMouseDownCount | vlEGL::EGLWindow | protected |
mMouseVisible | vl::OpenGLContext | protected |
mNewEnableSet | vl::OpenGLContext | protected |
mNewRenderStateSet | vl::OpenGLContext | protected |
mNormal | vl::OpenGLContext | protected |
mNormalArray | vl::OpenGLContext | protected |
mObjectName | vl::Object | protected |
mouseVisible() const | vl::OpenGLContext | inlinevirtual |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mRightFramebuffer | vl::OpenGLContext | protected |
mSecondaryColor | vl::OpenGLContext | protected |
mSecondaryColorArray | vl::OpenGLContext | protected |
mStyle | vlEGL::EGLWindow | protected |
mTexCoordArray | vl::OpenGLContext | protected |
mTextureCoordCount | vl::OpenGLContext | protected |
mTextureImageUnitCount | vl::OpenGLContext | protected |
mTexUnitBinding | vl::OpenGLContext | protected |
mVertexArray | vl::OpenGLContext | protected |
mVertexAttrib | vl::OpenGLContext | protected |
mVertexAttribCount | vl::OpenGLContext | protected |
mVertexAttribValue | vl::OpenGLContext | protected |
mWindowClassName | vlEGL::EGLWindow | protected |
mWinMap | vlEGL::EGLWindow | protectedstatic |
normal() const | vl::OpenGLContext | inline |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
OpenGLContext(int w=0, int h=0) | vl::OpenGLContext | |
openglContextInfo() const | vl::OpenGLContext | inline |
operator=(const Object &other) | vl::Object | inline |
position() const | vlEGL::EGLWindow | virtual |
quitApplication() | vlEGL::EGLWindow | virtual |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
removeEventListener(UIEventListener *el) | vl::OpenGLContext | |
resetContextStates(EResetContextStates start_or_finish) | vl::OpenGLContext | |
resetEnables() | vl::OpenGLContext | |
resetRenderStates() | vl::OpenGLContext | |
rightFramebuffer() | vl::OpenGLContext | inline |
rightFramebuffer() const | vl::OpenGLContext | inline |
secondaryColor() const | vl::OpenGLContext | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setContinuousUpdate(bool continuous) | vl::OpenGLContext | inlinevirtual |
setDefaultRenderState(const RenderStateSlot &rs_slot) | vl::OpenGLContext | inline |
setExStyle(DWORD ex_style) | vlEGL::EGLWindow | inline |
setFullscreen(bool) | vl::OpenGLContext | inlinevirtual |
setMousePosition(int x, int y) | vlEGL::EGLWindow | virtual |
setMouseVisible(bool visible) | vlEGL::EGLWindow | virtual |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setOpenGLContextInfo(const OpenGLContextFormat &info) | vl::OpenGLContext | inline |
setPosition(int x, int y) | vlEGL::EGLWindow | virtual |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setSize(int w, int h) | vlEGL::EGLWindow | virtual |
setStyle(DWORD style) | vlEGL::EGLWindow | inline |
setTexUnitBinding(int unit_i, ETextureDimension target) | vl::OpenGLContext | inline |
setVSyncEnabled(bool enable) | vl::OpenGLContext | |
setWindowClassName(const wchar_t *name) | vlEGL::EGLWindow | inline |
setWindowSize(int w, int h) | vlEGL::EGLWindow | |
setWindowTitle(const vl::String &title) | vlEGL::EGLWindow | virtual |
show() | vlEGL::EGLWindow | virtual |
size() const | vlEGL::EGLWindow | |
style() const | vlEGL::EGLWindow | inline |
swapBuffers() | vlEGL::EGLWindow | virtual |
textureCoordCount() const | vl::OpenGLContext | inline |
textureImageUnitCount() const | vl::OpenGLContext | inline |
texUnitBinding(int unit_i) const | vl::OpenGLContext | inline |
update() | vlEGL::EGLWindow | virtual |
useGLSLProgram(const GLSLProgram *glsl) | vl::OpenGLContext | |
vertexAttribCount() const | vl::OpenGLContext | inline |
vertexAttribValue(int i) const | vl::OpenGLContext | inline |
vsyncEnabled() const | vl::OpenGLContext | |
width() const | vl::OpenGLContext | inline |
windowClassName() const | vlEGL::EGLWindow | inline |
WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | vlEGL::EGLWindow | static |
windowSize() const | vlEGL::EGLWindow | |
winMap() | vlEGL::EGLWindow | inlinestatic |
~EGLWindow() | vlEGL::EGLWindow | |
~Object() | vl::Object | protectedvirtual |
~OpenGLContext() | vl::OpenGLContext | |