Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/Matrix4.hpp>
Go to the source code of this file.
Classes | |
class | vl::half |
Represents an half-precision floating point value. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Typedefs | |
typedef Vector4< half > | vl::hvec4 |
typedef Vector3< half > | vl::hvec3 |
typedef Vector2< half > | vl::hvec2 |
typedef Matrix4< half > | vl::hmat4 |
typedef Matrix3< half > | vl::hmat3 |
typedef Matrix2< half > | vl::hmat2 |
Functions | |
float | vl::operator/ (float a, const half &b) |
float | vl::operator/ (double a, const half &b) |
float | vl::operator/ (int a, const half &b) |
float | vl::operator* (float a, const half &b) |
float | vl::operator* (double a, const half &b) |
float | vl::operator* (int a, const half &b) |
float | vl::operator+ (float a, const half &b) |
float | vl::operator+ (double a, const half &b) |
float | vl::operator+ (int a, const half &b) |
float | vl::operator- (float a, const half &b) |
float | vl::operator- (double a, const half &b) |
float | vl::operator- (int a, const half &b) |
float | vl::operator/ (const half &a, float b) |
float | vl::operator/ (const half &a, double b) |
float | vl::operator/ (const half &a, int b) |
float | vl::operator* (const half &a, float b) |
float | vl::operator* (const half &a, double b) |
float | vl::operator* (const half &a, int b) |
float | vl::operator+ (const half &a, float b) |
float | vl::operator+ (const half &a, double b) |
float | vl::operator+ (const half &a, int b) |
float | vl::operator- (const half &a, float b) |
float | vl::operator- (const half &a, double b) |
float | vl::operator- (const half &a, int b) |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.