Visualization Library 2.0.0-b5
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Declares methods and events for implementing compressors/decompressors More...
Public Member Functions | |
void | Add (byte[] data) |
Adds more data to the codec to be processed. More... | |
void | Add (byte[] data, int offset, int count) |
Adds more data to the codec to be processed. More... | |
void | Finish () |
Finishes up any pending data that needs to be processed and handled. More... | |
Properties | |
uint | Checksum [get] |
Gets the checksum of the data that has been added so far More... | |
Events | |
DataAvailableHandler | DataAvailable |
Occurs when more processed data are available. More... | |
Declares methods and events for implementing compressors/decompressors
Definition at line 174 of file DotZLib.cs.
Adds more data to the codec to be processed.
data | Byte array containing the data to be added to the codec |
Adding data may, or may not, raise the DataAvailable
event
Implemented in DotZLib.CodecBase.
Adds more data to the codec to be processed.
data | Byte array containing the data to be added to the codec |
offset | The index of the first byte to add from data |
count | The number of bytes to add |
Adding data may, or may not, raise the DataAvailable
event
Implemented in DotZLib.CodecBase, DotZLib.Deflater, and DotZLib.Inflater.
void DotZLib.Codec.Finish | ( | ) |
Finishes up any pending data that needs to be processed and handled.
Implemented in DotZLib.CodecBase, DotZLib.Deflater, and DotZLib.Inflater.
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get |
Gets the checksum of the data that has been added so far
Definition at line 205 of file DotZLib.cs.
DataAvailableHandler DotZLib.Codec.DataAvailable |
Occurs when more processed data are available.
Definition at line 179 of file DotZLib.cs.
Visualization Library 2.0.0-b5 Reference Documentation
Updated on Mon Feb 10 2020 02:45:02.
© Copyright Michele Bosi. All rights reserved.