Visualization Library 2.0.0-b5

A lightweight C++ OpenGL middleware for 2D/3D graphics

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libpng.cpp
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1 //---------------------------------------------------------------------------
2 #include <windows.h>
3 //---------------------------------------------------------------------------
4 // Important note about DLL memory management when your DLL uses the
5 // static version of the RunTime Library:
6 //
7 // If your DLL exports any functions that pass String objects (or structs/
8 // classes containing nested Strings) as parameter or function results,
9 // you will need to add the library MEMMGR.LIB to both the DLL project and
10 // any other projects that use the DLL. You will also need to use MEMMGR.LIB
11 // if any other projects which use the DLL will be performing new or delete
12 // operations on any non-TObject-derived classes which are exported from the
13 // DLL. Adding MEMMGR.LIB to your project will change the DLL and its calling
14 // EXE's to use the BORLNDMM.DLL as their memory manager. In these cases,
15 // the file BORLNDMM.DLL should be deployed along with your DLL.
16 //
17 // To avoid using BORLNDMM.DLL, pass string information using "char *" or
18 // ShortString parameters.
19 //
20 // If your DLL uses the dynamic version of the RTL, you do not need to
21 // explicitly add MEMMGR.LIB as this will be done implicitly for you
22 //---------------------------------------------------------------------------
23 
24 int WINAPI DllEntryPoint(HINSTANCE, unsigned long, void*)
25 {
26  return 1;
27 }
28 //---------------------------------------------------------------------------
29 
int WINAPI DllEntryPoint(HINSTANCE, unsigned long, void *)
Definition: libpng.cpp:24