Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/Vector3.hpp>
#include <vlCore/Vector4.hpp>
#include <vlGraphics/UIEventListener.hpp>
#include <vlGraphics/Camera.hpp>
#include <vlGraphics/Geometry.hpp>
Go to the source code of this file.
Classes | |
class | vl::FlatManipulator |
This class lets you pan (translate) and zoom a 2D scene using the mouse. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Functions | |
vl::ref< vl::Geometry > | vl::makeScales (bool X=true, bool Y=true, bool Z=true, int numArmTicks=50, float mmStep=10, float mmTickSize=4, vl::fvec4 color=vl::fvec4(1, 1, 1, 1)) |
Makes an orthogonal cross-hair scales (reticle). More... | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:42.
© Copyright Michele Bosi. All rights reserved.